For each level of Bonus Move, you get 2 free APs each turn that can only be used for movement. In other words, you can move 2 free hexes each turn for each level of this Perk.”— Fallout description
Fallout, Fallout 2 and Van BurenEdit
With each level of this Perk, you get +2 AP each turn that can only be used for movement.
- The counter only shows up to 10 Action Points but internally it keeps track of any extras. The extras AP of the Bonus Move Perk is invisible in Fallout, but yellow in Fallout 2.
- In both, Fallout and Fallout 2, this perk can be exploited by reloading a save that is in combat, the extra movement AP will be available for use again, allowing further movement in a single round. On the other side of the coin, in Fallout, running out of "normal" AP ends the turn whether or not there are extra movement AP left.
With each level of this Perk, you get to move 20% further per AP.
J.E. Sawyer's Fallout Role-Playing GameEdit
With each level of this Perk, you can move 1 more hex in the movement phase.