For the Fallout, Fallout 2 and Fallout Tactics version, see lock picks. |
The bobby pin is a miscellaneous item in Fallout 3. It replaces the lock picks from Fallout and Fallout 2.
Characteristics[]
A flexible double-pronged hairpin, made of metal or plastic, normally used to hold hair in place. It can also be used for lockpicking.
Locations[]
- In merchants' inventories.
- On the dead bodies of feral ghouls, raiders, and other enemies.
- On tables inside intact houses across the Capital Wasteland.
- In first aid boxes.
- In safes or other places where one has to pick the lock. They will usually be replenished if two or three have been broken.
- In some cash registers. There are several cash registers in the subbasement of the National Archives.
- In Amata's room during the quests Escape! and Trouble on the Homefront.
- In ant refuse piles.
- Directly west of Rockbreaker's Last Gas, on top of a large cliff, there's an abandoned shack. Inside the shack, there are approximately 14-20 bobby pins on the bedside table near the Average locked ammunition box.
- Lying next to corpses/skeletons (they look like match-stick boxes).
- Inside Evergreen Mills foundry, there are several dressers, each containing three bobby pins, along with various bottles of alcohol.
- Calvert Mansion at least ten bobby pins can be found in wardrobes around the house. In
- supply plant of the steelyard there is an Average locked door with six steel ingots inside. In front of the door, there are multiple packs of bobby pins. In the
- trogs around the Pitt steelyard. On the bodies of
Notes[]
To avoid losing a bobby pin that is about to break, the lockpick attempt can be stopped and returned to immediately thereafter. The bobby pin will be as good as new, but the lock will also be reset, meaning the same solution likely won't work.