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< Bloomfield Space Center design document

Publication
Bloomfield Space Center design document/Sid dialogue
VB design document
Statistics
authorDamien Foletto
publisherInterplay (leaked internal document)
release dateOctober 1, 2005
medium.doc file
pages71
download15 Sid.pdf
Connection
Bloomfield Space Center design document
 
Gametitle-VB
Gametitle-VB
Gametitle-VBThe following is based on Van Buren and has not been confirmed by canon sources.

This is a draft of dialogue for the character Sid which was included in the Bloomfield Space Center design document for Van Buren, the canceled Fallout 3 by Black Isle Studios.

Document start icon The following is the original document or a transcript thereof.
VB DD15 npc Sid

Level - 7

STATS
ST - 05
PE - 08
EN - 06
CH - 04
IN - 06
AG - 07
LK – 03

Traits – One in a Million; Increased Metabolism

Perks – TBD

Tag SkillsFirearms (90%), Mechanics (75%),

Medic (75%)
Dialogue Info
Author Damien Foletto
Dialogue Name 15 Sid
Creature Name 15Sid
Example Dialogue Name: 02 Porter
Example Creature Name: 02Porter


'ere's probably the most-commonly-used check script: GetTotalSkill (PCSpeaker(),SKILL)

You might want to set up an autocorrect option in word so you don'have to type out the whole thing (I have mine set up so if I type gett it spits out the above check with an ==1 at the end of it).


Try using "Avellone-style" node numbering. That's w'ere you give the node a "number" that's actually a unique word, such as TELLABOUTSELF: for a node w'ere the PC has asked an NPC to tell about himself. Just refer to that word with your Goto statements (like Goto TELLABOUTSELF: ) an' when you're all done with the dialogue you can do a global replace for that word with a real number. Doing this means that you can group nodes by topic in the dialogue file an' not have to worry about renumbering if you have to insert another node later.

If you use this method, be sure to make the word something that is unique an' won't accidentally be used in other parts of the dialogue; ASSHOLEINSULT is a good word, just ASSHOLE isn't because if a node has a character actually saying "asshole" the global search would catch that, too. You can also use a colon character at the end of the unique word like I did in the TELLABOUTSELF: example, above. Whatever you do, don'use a number all by itself as a placeholder like this … I learned the hard way that some numbers pop up everyw'ere an' doing a global replace on them totally screws up your dialogue!

For an example of this method, check out the Avellone_Dialogue_Example_Ordor.doc file in Tools/Design/Documents on sourcesafe (the same place you find this dialogue template file).


Journal entry table
Column 1 is the journal entry number (starting with 1 an' increasing by 1 each time)
Column 2 is the quest ID (which the Dialogue Editor generates for you when you enter the dialogue name into the stringtable.
Column 3 is the actual text that'll appear in the PC's journal. It should be written in first-person ("I this, I that, they did something to me.")
1 I convinced Sid to sacrifice his own life in order to save his friend, Bear. Using some explosives that Sid had lying around, Sid strapped them to his person, ran over to the Rusty Hooks' leader, Kyle the Hook, and blew up Kyle and himself. Blood and chunks for everyone, but at least Bear is free from Kyle's control.
2
 


Experience Table
Column 1 is the XP entry number (starting with 1 an' increasing by 1 each time)
Column 2 is the XP amount for that entry. We haven't defined how we're describing this just yet an' I don'know if we're going to use the FR6 system, so for now just put "low", "medium", or "high" an' assume it'll be tailored to the PC's level somehw..
Column 3 is the actual text that'll appear in the text window during gameplay. It should be written in second-person ("You gain 500 XP for killing all the humans.")
1 You convinced Sid to use himself as a bomb to blow up Kyle the hook.
2 You gave Sid a Big Book of Science.
3 You suck! You suck so well, you helped Sid fuel up his mega-flamer.

1)

Node 1
Comment Starting Conditions
Reply 1
Comment
Condition
Action
Link 1 Goto
Comment Sleepy time. Need script for sleepy check.
Condition
Action
Link 2 Goto
Comment Second time
Condition GetGlobal("15_Talked_Sid")==1
Action
Link 3 Goto 2
Comment First time
Condition GetGlobal("15_Talked_Sid")==0
Action SetGlobal("15_Talked_Sid", 1)

2) First Time (SC)

Node 2: First Time
Comment
Condition
Action
NodeText 1 What the hell d'ya'll wan... WHOA! HOLY MUTANT SHIT! Wow, uh, sorry there - we don' get no ghouls aroun' these 'ere parts.
Comment If PC is hideously ugly; i.e. <3 CH.
Condition GetPrimaryAttribute (PCSpeaker(), PRIMARYATTRIBUTE_CHARISMA) <3
Action SetGlobal("15_Fugly_PC",1)
NodeText 2 Will ya jus' fuckin' lemme work...?! Oh! Uh sorry. Thought ya'll was someone else. Ya'll 'ere to trade, or somethin'?
Comment If CH is >=3
Condition GetPrimaryAttribute (PCSpeaker(), PRIMARYATTRIBUTE_CHARISMA) >=3
Action
Reply 1 I'm not a ghoul.
Comment A non-dumb response for being an ugly sucker
Condition IsSmartPC() &&
GetGlobal("15_Fugly_PC")==1
Action
Link 1 Goto 3
Comment
Condition
Action
Reply 2 Me no gool! Me hooman.
Comment Dumb response for being an ugly sucker
Condition IsDumbPC() &&
GetGlobal("15_Fugly_PC")==1
Action
Link 1 Goto 3
Comment
Condition
Action
Reply 3 Me ask questions.
Comment A dumb response
Condition IsDumbPC() &&
GetGlobal("15_Fugly_PC") < 1
Action
Link 1 Goto 22
Comment
Condition
Action
Reply 4 Can I ask you some questions?
Comment A non-dumb response
Condition IsSmartPC() &&
GetGlobal("15_Fugly_PC") < 1
Action
Link 1 Goto 4
Comment
Condition
Action
Reply 5 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

3) Not a ghoul (2)

Node 3: Not a ghoul
Comment
Condition
Action
NodeText 1 Y'all yankin' my horn! Y'all gots a face like a witchdoctor's rattle... Now, what'cha need?
Comment Non-dumb PC
Condition IsSmartPC()
Action
NodeText 1 Well strip me naked an' call me tribal, ya'll as dumb as ya'll ugly. Y'all been beatin' up radscorpions with y'all's face? Took a few stingers ta the noodle, too? Bah, what'cha need, gorgeous?
Comment Dumb PC
Condition IsDumbPC()
Action
Reply 1 Me ask questions.
Comment A dumb response
Condition IsDumbPC()
Action
Link 1 Goto 22
Comment
Condition
Action
Reply 2 Can I ask you some questions?
Comment A non-dumb response
Condition IsSmartPC()
Action
Link 1 Goto 4
Comment
Condition
Action
Reply 3 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

4) Questions galore!

Node 4: Questions galore!
Comment
Condition
Action
NodeText 1 Go 'head. But make it quick, I gots a bunch o' shit to do.
Comment Came from ghoul accusation
Condition GetGlobal("15_Fugly_PC")==1
Action
NodeText 2 Make it quick, I gots a bunch o' shit ta do.
Comment Non-dumb PC
Condition GetGlobal("15_First_Questions")==0
Action SetGlobal("15_First_Questions",1)
NodeText 3 Why not? It's not like I gots a screwy boss'll shoot me in the noodle if'n I don' gets my shit done. Please, seal my fate an' ask.
Comment Non-dumb PC, gives hint Sid is under pressure to work
Condition GetGlobal("15_First_Questions")==1 &&
GetGlobal("15_Kyle_Hint")==0
Action SetGlobal("15_First_Questions",2)
SetGlobal("15_Kyle_Hint",1)
NodeText 4 What part o' make it quick don' ya'll get? AH, fine, ask another damn question.
Comment Non-dumb PC
Condition GetGlobal("15_First_Questions")==2
Action SetGlobal("15_First_Questions",3)
NodeText 5 This 'ere ain't never gonna end, is it. Ask...
Comment Generic
Condition GetGlobal("15_First_Questions")==3
Action SetGlobal("15_First_Questions",2)
Reply 1 Who are you?
Comment A non-dumb response
Condition IsSmartPC() &&
GetGlobal("15_Who_Sid")==0
Action GetGlobal("15_Who_Sid",1)
Link 1 Goto 5
Comment
Condition
Action
Reply 2 Tell me again who you are.
Comment Non-dumb, second time asked who
Condition IsSmartPC() &&
GetGlobal("15_Who_Sid")==1
Action
Link 1 Goto 5
Comment
Condition
Action
Reply 3 What do you do here?
Comment A non-dumb response
Condition IsSmartPC() &&
GetGlobal("15_What_Sid")==0
Action GetGlobal("15_What_Sid",1)
Link 1 Goto 21
Comment
Condition
Action
Reply 4 Tell me again what you do here.
Comment Non-dumb, second time asked who
Condition IsSmartPC() &&
GetGlobal("15_What_Sid")==1
Action
Link 1 Goto 21
Comment
Condition
Action
Reply 5 Never mind. Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

5) Who are you? (4)

Node 5: Who are you?
Comment
Condition
Action
NodeText 1 The name's Sid, an' I fix things aroun' 'ere. Best fix-it guy in the Rusty Hooks, but then again, I'm the only fix-it guy 'round 'ere. Hey, I trade stuff, too – in'erested?
Comment Non-dumb PC Do not know Sid
Condition GetGlobal("15_Sid_Name")==0
Action
NodeText 2 Don' 'member too good, eh? The name's Sid! I'm with the Rusty Hooks. Got it?
Comment Know Sid
Condition GetGlobal("15_Sid_Name")==1
Action
Reply 1 Who or what are the Rusty Hooks?
Comment A non-dumb response
Condition IsSmartPC()
Action
Link 1 Goto 6
Comment Learn Sid's name an' Rusty Hooks
Condition GetGlobal("15_Sid_Name")==0
Action SetGlobal("15_Sid_Name",1)
Link 2 Goto 6
Comment Know Sid's name
Condition GetGlobal("15_Sid_Name")==1
Action
Reply 2 I want to ask you something else.
Comment A non-dumb response
Condition IsSmartPC()
Action
Link 1 Goto 4
Comment Learn Sid's name an' Rusty Hooks
Condition GetGlobal("15_Sid_Name")==0
Action SetGlobal("15_Sid_Name",1)
Link 2 Goto 4
Comment Know Sid's name
Condition GetGlobal("15_Sid_Name")==1
Action
Reply 3 Let's trade.
Comment
Condition
Action
Link 1
Comment Learn Sid's name an' Rusty Hooks, open store
Condition GetGlobal("15_Sid_Name")==0
Action SetGlobal("15_Sid_Name",1)
Link 4
Comment Know Sid's name, open store
Condition GetGlobal("15_Sid_Name")==1
Action
Reply 4 Goodbye.
Comment
Condition
Action
Link 1
Comment Learn Sid's name an' Rusty Hooks
Condition GetGlobal("15_Sid_Name")==0
Action SetGlobal("15_Sid_Name",1)
Link 4
Comment Know Sid's name
Condition GetGlobal("15_Sid_Name")==1
Action

6) Rusty Hooks? (5)

Node 6: Rusty Hooks?
Comment
Condition
Action
NodeText 1 We here's the Rusty Hooks, that's who – not what! We been 'ere fer a couple o' years now. This place once been known as Bloomfield. Don' know why, though – don' look like no field aroun' 'ere.
Comment Non-dumb PC Don't know Bloomfield
Condition IsSmartPC() &&
GetGlobal("15_Bloomfield_Name")==0
Action
NodeText 2 Like I says before, the Rusty Hooks' a raider gang I'm a part of. This 'ere base is ours, we foun' it. T'was called Bloomfield, for some stupid reason. But that don' matter now, 'cause this here's Rusty Hook land.
Comment Dumb PC Know Bloomfield
Condition GetGlobal("15_Bloomfield_Name")==1
Action
Reply 1 Do you know what Bloomfield was once used for?
Comment A non-dumb response
Condition IsSmartPC()
Action
Link 1 Goto 7
Comment
Condition GetGlobal("15_Bloomfield_Name")==0
Action SetGlobal("15_Bloomfield_Name",1)
Link 2 Goto 7
Comment
Condition GetGlobal("15_Bloomfield_Name")==1
Action
Reply 2 What else can you tell me about the Rusty Hooks?
Comment A non-dumb response
Condition IsSmartPC()
Action
Link 1 Goto 8
Comment
Condition GetGlobal("15_Bloomfield_Name")==0
Action SetGlobal("15_Bloomfield_Name",1)
Link 2 Goto 8
Comment
Condition GetGlobal("15_Bloomfield_Name")==1
Action
Action
Reply 3 I want to ask you something else.
Comment A non-dumb response
Condition IsSmartPC()
Action
Link 1 Goto 4
Comment
Condition GetGlobal("15_Bloomfield_Name")==0
Action SetGlobal("15_Bloomfield_Name",1)
Link 2 Goto
Comment
Condition GetGlobal("15_Bloomfield_Name")==1
Action
Reply 4 Let's trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 5 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

7) Bloomfield purpose?(6)

Node 7: Bloomfield purpose?
Comment
Condition
Action
NodeText 1 Beats the shit outta me, kid! I read bits an' pieces 'ere an' there 'bout stars an' space thing-ama-jigs. Mostly stuff I ne'er heard of. A couple o' the computers work, sorta, an' that's where I gots some o' the lingo.
Comment Don't know Bloomfield
Condition IsSmartPC() &&
GetGlobal("15_Bloomfield_Purpose")==0
Action
NodeText 2 I've gots no goddam idee. Ya'll hafta do yer own huntin' aroun' to find out.
Comment Know Bloomfield
Condition GetGlobal("15_Bloomfield_Purpose")==1
Action
Reply 1 What else can you tell me about the Rusty Hooks?
Comment A non-dumb response
Condition IsSmartPC()
Action
Link 1 Goto 8
Comment
Condition GetGlobal("15_Bloomfield_Name")==0
Action SetGlobal("15_Bloomfield_Name",1)
Link 2 Goto 8
Comment
Condition GetGlobal("15_Bloomfield_Name")==1
Action
Reply 2 I want to ask you something else.
Comment A non-dumb response
Condition IsSmartPC()
Action
Link 1 Goto 4
Comment
Condition GetGlobal("15_Bloomfield_Purpose")==0
Action SetGlobal("15_Bloomfield_Purpose",1)
Link 2 Goto
Comment
Condition GetGlobal("15_Bloomfield_Purpose")==1
Action
Reply 3 Let's trade.
Comment
Condition
Action
Link 1 Goto 4
Comment Open store
Condition GetGlobal("15_Bloomfield_Purpose")==0
Action SetGlobal("15_Bloomfield_Purpose",1)
Link 2 Goto
Comment Open store
Condition GetGlobal("15_Bloomfield_Purpose")==1
Action
Reply 4 Goodbye.
Comment
Condition
Action
Link 1 Goto 4
Comment
Condition GetGlobal("15_Bloomfield_Purpose")==0
Action SetGlobal("15_Bloomfield_Purpose",1)
Link 2 Goto
Comment
Condition GetGlobal("15_Bloomfield_Purpose")==1
Action

8) Rusty Hooks info (6, 7)

Node 8: Rusty Hooks info
Comment
Condition
Action
NodeText 1 Well, we're run by Kyle the Hook. He took o'er the Hooks three years 'go, 'bouts. Shot the other leader clean inna face. Back then, Kyle's only one with a gun, so the one with the gun leads.
Comment First time explanation about Kyle
Condition GetGlobal("15_Rusty_Hooks")==0
Action SetGlobal("15_Rusty_Hooks",1)
NodeText 2 As I says before, we're run by Kyle the Hook. He took o'er the Hooks three years 'go, 'bouts. Shot the other leader clean inna face. Back then, Kyle's only one with a gun, so the one with the gun leads.
Comment Second time and default
Condition GetGlobal("15_Rusty_Hooks")==1
Action
Reply 1 Continue.
Comment
Condition
Action
Link 1 Goto 9
Comment
Condition
Action

9) Rusty Hooks info (8)

Node 9: Rusty Hooks info
Comment
Condition
Action
NodeText 1 We was 'bout to jump Kyle at one time, but Bear came along an' they be friends, now – no one messes with Bear. Now all them guys follow Kyle 'cause o' findin' this place. Tell the truth, it's Bear runs stuff 'round 'ere, not Kyle.
Comment First time explanation about Kyle
Condition GetGlobal("15_Rusty_Hooks")==0
Action SetGlobal("15_Rusty_Hooks",1)
NodeText 2 We was 'bout to jump Kyle at one time, but Bear came along an' they be friends, now – no one messes with Bear. Now all them guys follow Kyle 'cause o' findin' this place. Tell the truth, it's Bear runs stuff 'round 'ere, not Kyle.
Comment Second time and default
Condition GetGlobal("15_Rusty_Hooks")==1
Action
Reply 1 Tell me more about Bear.
Comment A non-dumb response
Condition IsSmartPC()
Action
Link 1 Goto 10
Comment
Condition GetGlobal("15_Bear_Ques")==0
Action SetGlobal("15_Bear_Ques",1)
Link 2 Goto
Comment
Condition GetGlobal("15_Bear_Ques")==1
Action
Reply 2 I want to ask you something else.
Comment A non-dumb response
Condition IsSmartPC()
Action
Link 1 Goto 4
Comment
Condition GetGlobal("15_Bloomfield_Purpose")==0
Action SetGlobal("15_Bloomfield_Purpose",1)
Link 2 Goto
Comment
Condition GetGlobal("15_Bloomfield_Purpose")==1
Action
Reply 3 Let's trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition GetGlobal("15_Rusty_Ques")==0
Action SetGlobal("15_Rusty_Ques",1)
Link 2
Comment Open store
Condition GetGlobal("15_Rusty_Ques")==1
Action
Reply 4 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition GetGlobal("15_Rusty_Ques")==0
Action SetGlobal("15_Rusty_Ques",1)
Link 2
Comment
Condition GetGlobal("15_Rusty_Ques")==1
Action

10) Tell about Bear (9)

Node 10: Bear info
Comment
Condition
Action
NodeText 1 First off, he's super mutant. Biggest and ugliest guy I's ever seen. Foun' him when we was raidin' a caravan. He was a guard, or somethin'. T'was an ugly raid and Bear got shot up real bad.
Comment First time explanation about Kyle
Condition GetGlobal("15_Bear_Info1")==0
Action SetGlobal("15_Bear_Info1",1)
NodeText 2 Like I says 'fore, he's super mutant. Biggest and ugliest guy I's ever seen. Foun' him when we was raidin' a caravan. He was a guard, or somethin'. T'was an ugly raid and Bear got shot up real bad.
Comment Second time and default
Condition GetGlobal("15_Bear_Info1")==1
Action
Reply 1 Continue.
Comment
Condition
Action
Link 1 Goto 11
Comment
Condition
Action

11) Tell about Bear Cont. (10)

Node 11: Bear info
Comment
Condition
Action
NodeText 1 Kyle musta shot Bear a dozen times 'fore he finally fell flat on 'is face. But bust my nuts, that super mutant survived, an' for some, uh, reason Bear took to Kyle real nice. That's it.
Comment First time explanation about Kyle
Condition GetGlobal("15_Bear_Info2")==0
Action SetGlobal("15_Bear_Info2",1)
NodeText 2 Kyle musta shot Bear a dozen times 'fore he finally fell flat on 'is face. But bust my nuts, that super mutant survived, an' for some, uh, reason Bear took to Kyle real nice. That's it.
Comment Second time and default
Condition GetGlobal("15_Bear_Info2")==1
Action
Reply 1 For "some reason" Bear and Kyle hit it off? What do you mean by that?
Comment A non-dumb response
Condition
Action
Link 1 Goto 12
Comment First time asked, Persuasion >= 80
Condition GetTotalSkill( PCSpeaker(), SKILL_PERSUASION)>= Average()
Action
Reply 2 I want to ask you something else.
Comment
Condition
Action
Link 1 Goto 4
Comment
Condition
Action
Reply 3 Let's trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition GetGlobal("15_Rusty_Ques")==0
Action SetGlobal("15_Rusty_Ques",1)
Link 2
Comment Open store
Condition GetGlobal("15_Rusty_Ques")==1
Action
Reply 4 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition GetGlobal("15_Rusty_Ques")==0
Action SetGlobal("15_Rusty_Ques",1)
Link 2
Comment
Condition GetGlobal("15_Rusty_Ques")==1
Action

12) What do you mean by "Some reason?" (11)

Node 12: Reason
Comment
Condition
Action
NodeText 1 Wha'? Nothin'! Nothin' at all. I was jus' sayin', that, uh, it seemed kinda strange-like that Bear liked Kyle af'er getting' all shot up an' stuff. Ya know?
Comment First time explanation about Kyle
Condition GetGlobal("15_Bear_Reason2")==0
Action SetGlobal("15_Bear_Reason2",1)
NodeText 2 Again? No! Nothin' at all. I was jus' sayin', that, uh, it seemed kinda strange-like that Bear liked Kyle af'er gettin' all shot up an' stuff. Ya know?
Comment Second time and default
Condition GetGlobal("15_Bear_Reason2")==1
Action
Reply 1 You're not telling me everything. Tell me the whole story.
Comment
Condition
Action
Link 1 Goto 13
Comment
Condition GetTotalSkill( PCSpeaker(), SKILL_PERSUASION) >= Hard()
Action
Link 1 Goto 33
Comment
Condition GetTotalSkill( PCSpeaker(), SKILL_PERSUASION) < Hard()
Action
Reply 2 Let's trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 3 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

13) Sid bares all about Bear (12)

Node 13: Sid bares all about Bear
Comment
Condition
Action
NodeText 1 But I... How... AHG! Fine! I'll prob'ly get hooked next week, anyways. T'was me made Bear Kyle's bitch! I done put a bomb next ta Bear's ticker.
Comment First time explanation about Kyle
Condition GetGlobal("15_Sid_Confess")==0
Action SetGlobal("15_Sid_Confess",1)
NodeText 2 Heat sappin' your noodle, eh? Fine, fine. I done put a bomb next ta Bear's ticker.
Comment Second time and default
Condition GetGlobal("15_Sid_Confess")>0
Action
Reply 1 Continue.
Comment A non-dumb response
Condition
Action
Link 1 Goto 14
Comment
Condition
Action

14) Sid bares all about Bear (13)

Node 14: Sid bares all about Bear
Comment
Condition
Action
NodeText 1 Af'er I patched Bear's holes from the fight way back, Kyle put his forty-five at my head an' told me ta put a bomb he made next to Bear's ticker. I didn' wanna be scorpion food, so I's did it! I wishin' I didn', but I did.
Comment
Condition
Action
Reply 1 What activates the bomb?
Comment A non-dumb response
Condition
Action
Link 1 Goto 15
Comment
Condition
Action
Reply 2 I see. I've other questions.
Comment A non-dumb response
Condition
Action
Link 1 Goto 4
Comment
Condition
Action
Reply 3 Let's trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 4 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

15) How bomb works (14)

Node 15: How bomb works
Comment
Condition
Action
NodeText 1 It's a radio trigger, 'at's how. I made one outta a hand radio I done scavenge an' linked it ta Bear's heart bomb. Kyle uses it ta make Bear 'is frien'. Bear be a good heart, too. He don' deserve this shit.
Comment First time explanation about Kyle
Condition GetGlobal("15_Sid_Guilt")==0
Action SetGlobal("15_Sid_Guilt",1)
NodeText 2 It's a radio trigger, 'at's how. I made one outta a hand radio I done scavenge an' linked it ta Bear's heart bomb. Kyle uses it ta make Bear 'is frien'. Bear be a good heart, too. He don' deserve this shit.
Comment Second time and default
Condition GetGlobal("15_Sid_Guilt")==1
Action
Reply 1 Perhaps I can help find a way to disable this heart bomb and radio trigger.
Comment A non-dumb response
Condition IsSmartPC() &&
GetGlobal("15_Sid_Confess") < 2
Action
Link 1 Goto 16
Comment
Condition
Action SetGlobal("15_Sid_Confess",2)
Reply 2 That's pretty shitty, Sid. You need to make amends for what you did, no matter the cost to yourself.
Comment A non-dumb response
Condition IsSmartPC() &&
GetTotalSkill( PCSpeaker(), SKILL_PERSUASION) > VeryHard() &&
GetGlobal("15_Sid_Suicide")==0
Action SetGlobal("15_Sid_Suicide",1)
Link 1 Goto 17
Comment
Condition
Action
Reply 3 Me ask other questions.
Comment A dumb response
Condition IsDumbPC()
Action
Link 1 Goto 4
Comment
Condition
Action
Reply 4 I see. I've other questions.
Comment A non-dumb response
Condition IsSmartPC()
Action
Link 1 Goto 4
Comment
Condition
Action
Reply 5 Let's trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 6 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

16) PC help with heart bomb (15)

Node 16: PC help with heart bomb
Comment
Condition
Action
NodeText 1 Ya be willin' ta help? Then 'ere, take this. It be a short range radio jammer. Make sure it's on when ya'll near Kyle, jus' so he can't use his trigger 'gainst Bear. I'd use it myself, but me bein' old...
Comment
Condition GetGlobal("15_Know_Radio_Jammer") > 1
Action GiveNewItem( PCSpeaker, jammer.itm, 1 )
SetGlobal("15_Know_Radio_Jammer",1)
NodeText 2 Ya be willin' ta help? Then make sure that jammer I gives ya'll is on when ya'll near Kyle, jus' so he can't use his trigger 'gainst Bear. I'd use it myself, but me bein' old...
Comment
Condition GetGlobal("15_Know_Radio_Jammer",1)
Action
Reply 1 Yeah, right, that should be useful. I've other questions.
Comment
Condition IsSmartPC()
Action
Link 1 Goto 4
Comment
Condition
Action
Reply 2 You know, I really prefer you sacrificing yourself, instead. It just helps so many more folks in this troubled land.
Comment
Condition GetGlobal("15_Sid_Suicide") > 0 &&
SetGlobal("15_Sid_Suicide") < 3
Action
Link 1 Goto 19
Comment
Condition
Action
Reply 3 I understand. Let's trade, now.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 4 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

17) That's pretty shitty, Sid (15)

Node 17: That's pretty shitty, Sid
Comment
Condition
Action
NodeText 1 What ya'll tryin' ta say? I... I reckon I done a pretty shitty thing. This 'ere guilt, I tell ya, it's been eatin' me up inside. I don' know what's ta do!
Comment
Condition
Action
Reply 1 You'll go your whole life riddled with guilt knowing the pain you brought your good friend, Bear. You must sacrifice yourself to redeem your wicked deed and allow Bear to be free.
Comment
Condition
Action
Link 1 Goto 18
Comment
Condition
Action SetGlobal("15_Sid_Suicide",2)
Reply 2 Perhaps I can help find a way to disable this heart bomb and radio trigger.
Comment A non-dumb response
Condition GetGlobal("15_Sid_Confess") < 2
Action
Link 1 Goto 16
Comment
Condition
Action SetGlobal("15_Sid_Confess",2)
Reply 5 Let's trade.
Comment
Condition
Action
Link 1 Goto 4
Comment Open store
Condition
Action
Reply 5 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

18) Sid sacrifice Sid. Only way (14)

Node 18: Sid sacrifice Sid. Only way
Comment
Condition
Action
NodeText 1 Ya'll right, ya know. I gots a bunch o' plastic explosives 'ere, maybe I can strap 'em on, jump on Kyle, an' blow us both ta Hell. HAHAHA...! Uh, how's come you ain' laghin'?
Comment
Condition
Action
Reply 1 Because I think that's a great plan. You'll not only free your friend, but you'll be freeing yourself from tormenting guilt. You must do this, Sid.
Comment
Condition
Action
Link 1 Goto 19
Comment
Condition
Action
Reply 2 Perhaps I can help find a way to disable this heart bomb and radio trigger.
Comment A non-dumb response
Condition IsSmartPC() &&
GetGlobal("15_Sid_Confess") < 2
Action
Link 1 Goto 16
Comment
Condition
Action SetGlobal("15_Sid_Confess",2)
Reply 3 Let's trade.
Comment
Condition
Action
Link 1 Goto 4
Comment Open store
Condition
Action
Reply 4 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

19) Suicide is good plan (15)

Node 19: Siuicide is good plan
Comment
Condition
Action
NodeText 1 KILL MYSELF? Ya'll fuckin' crazy!
Comment
Condition
Action
Reply 1 I'm serious, Sid. End Bear's suffering and remove two blemishes on the hind end of the wasteland. The pain will go away and you'll be looked upon as a hero.
Comment
Condition
Action
Link 1 Goto 20
Comment
Condition
Action SetGlobal("15_Sid_Suicide",3)
Reply 2 Maybe I can help find another way to disable this heart bomb and radio trigger.
Comment A non-dumb response
Condition IsSmartPC() &&
GetGlobal("15_Sid_Confess") < 2
Action
Link 1 Goto 16
Comment
Condition
Action SetGlobal("15_Sid_Confess",2)

20) Convinced Sid to C4 hug (16)

Node 20: Convinced Sid to C4 hug.
Comment
Condition
Action
NodeText 1 Ya know, there be a kinda off-kilter wisdom ta what ya'll be sayin'. You're right, stranger, I gots ta redeem myself, and I'm takin that no good sack o' lizard balls with me!
Comment
Condition
Action
Reply 2 It takes a brave man to confront his wrongs and try to right them. You go get 'em, Sid!
Comment End. Start cut scene.
Condition
Action
Link 1
Comment
Condition
Action SetGlobal("15_Sid_Suicide",4)

21) What do you do? (4)

Node 21: What do you do?
Comment
Condition
Action
NodeText 1 I bein' the fix-it guy 'round 'ere. I done fix the main power gen'rator – well, sorta – an' I gots some ol' weapons workin' 'gain. Oh, an' I'm workin' on this 'ere contraption. I calls it the mega-flamer!
Comment PC doesn't know what Sid does
Condition GetGlobal("15_What_Sid_Does")==0
Action SetGlobal("15_What_Sid_Does",1)
NodeText 2 Like I says, I bein' the fix-it guy 'round 'ere. I done fix the main power gen'rator an' I gots some ol' weapons workin' 'gain. Oh, an' I'm workin' on this 'ere contraption. I calls it the mega-flamer!
Comment PC Knows what Sid does
Condition GetGlobal("15_What_Sid_Does")==1
Action
Reply 1 Tell me about the mega-flamer.
Comment
Condition
Action
Link 1 Goto 35
Comment
Condition GetGlobal("15_Mega-Flamer")<3
Action
Reply 2 Tell me about the power generator.
Comment
Condition
Action
Link 1 Goto 44
Comment
Condition GetGlobal("15_Restore_OC_Power")<3
Action SetGlobal("15_Restore_OC_Power",1)
Reply 3 I want to ask you something else.
Comment
Condition IsSmartPC()
Action
Link 1 Goto 4
Comment
Condition
Action
Reply 4 Let's trade.
Comment
Condition
Action
Link 1 Goto 4
Comment Open store
Condition
Action
Reply 5 Goodbye.
Comment
Condition
Action
Link 1 Goto 4
Comment
Condition
Action

22) Me no gool! (2)

Node 22: Me no gool!
Comment
Condition
Action
NodeText 1 Well strip me naked an' call me tribal, ya'll as dumb as ya'll ugly. But hey, ol' Sid 'ere's not much better off 'an you. What'cha need, gorgeous?
Comment PC doesn't know what Sid does
Condition GetGlobal("15_What_Sid_Does")==0
Action SetGlobal("15_What_Sid_Does",1)
Reply 1 Me ask questions.
Comment
Condition
Action
Link 1 Goto 23
Comment
Condition
Action
Reply 5 Me trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 6 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

23) Me ask questions (2, 19)

Node 23: Me ask questions.
Comment
Condition
Action
NodeText 1 Now hol' on there! Ol' Sid 'ere ain't gots time ta 'splain things ta someone who can't e'en grasp the fun'amentals o' wipin' his own butt. Y'all get along an' go find somethin' shiny ta stare at.
Comment PC doesn't know what Sid does
Condition GetGlobal("15_Dummy_Questions")==0
Action SetGlobal("15_Dummy_Questions ",1)
NodeText 2 Answerin' y'all's questions is like tryin' ta teach a gecko ta courtesy. Give it up an' jus' take ta drinkin', it'll numb whate'er's left o' y'all's itsy-bitsy mind.
Comment PC doesn't know what Sid does
Condition GetGlobal("15_Dummy_Questions")==1
Action SetGlobal("15_Dummy_Questions",0)
Reply 1 Me have big book here. You take.
Comment
Condition HasItem( PCSpeaker(), "scibk.itm" ) &&
GetGlobal("15_Restore_OC_Power")==2
Action SetGlobal("15_Restore_OC_Power",3)
TransferItemFromParty( 15_Sid(), "scibk.itm", 1 )
Link 1 Goto 28
Comment
Condition
Action
Reply 2 Me help things.
Comment
Condition
Action
Link 1 Goto 24
Comment
Condition
Action
Reply 3 Me trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 4 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

24) Me help things (20)

Node 24: Me help things
Comment
Condition
Action
NodeText 1 Eager simpleton, ain't ya. Y'all know what? I be needin' help with this 'ere base's sub-reactor an' completin' this 'ere mega-flamer. If'in y'all wanna help, them's y'all's choices.
Comment PC doesn't know what Sid does
Condition GetGlobal("15_DummyPC_Help")==0 &&
GetGlobal("15_Mega_Flamer")==0 &&
GetGlobal("15_Restore_OC_Power")==0
Action SetGlobal("15_DummyPC_Help",1)
NodeText 2 So, which'll it be – wanna help with the sub-reactor, or my mega-flamer 'ere?
Comment PC doesn't know what Sid does
Condition GetGlobal("15_DummyPC_Help")==1 &&
GetGlobal("15_Mega_Flamer") < 2 &&
GetGlobal("15_Restore_OC_Power") < 2 &&
GetGlobal("15_Mega_Flamer") > 0 &&
GetGlobal("15_Restore_OC_Power") > 0
Action
NodeText 2 Ain't gots nothin' left fer y'all ta do. Now quits waistin' my time an' either trade or leave, frien'.
Comment PC doesn't know what Sid does
Condition GetGlobal("15_Mega_Flamer") > 2 &&
GetGlobal("15_Restore_OC_Power") > 2
Action
Reply 1 What sub-ree-ak-toor?
Comment A dumb response
Condition GetGlobal("15_Restore_OC_Power") < 2
Action
Link 1 Goto 25
Comment
Condition
Action
Reply 2 What mega-flay-mur?
Comment A dumb response
Condition GetGlobal("15_Mega_Flamer") < 2
Action
Link 1 Goto 29
Comment
Condition
Action
Reply 3 Me ask other questions.
Comment
Condition
Action
Link 1 Goto 23
Comment
Condition
Action
Reply 4 Me trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 5 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

25) What sub-ree-ak-toor? (24)

Node 25: What sub-ree-ak-toor?
Comment
Condition
Action
NodeText 1 The sub-reactor t'is what makes them lights flicker pretty. It's only runnin' 'bout forty percent, but I knows I can make it do better. So, y'all wanna help ol' Sid make it run better?
Comment
Condition GetGlobal("15_Restore_OC_Power")==0
Action SetGlobal("15_Restore_OC_Power",1)
NodeText 1 The sub-reactor t'is what makes them lights flicker pretty. It's only runnin' 'bout forty percent, but I knows I can make it do better. So, y'all wanna help ol' Sid make it run better?
Comment
Condition GetGlobal("15_Restore_OC_Power")==1
Action
Reply 1 Yes.
Comment
Condition GetGlobal("15_Restore_OC_Power")==1
Action SetGlobal("15_Restore_OC_Power",2)
Link 1 Goto 26
Comment
Condition
Action
Reply 2 No. Me ask other question.
Comment
Condition
Action
Link 1 Goto 23
Comment
Condition
Action
Reply 4 Me trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 5 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

26) Yes to dummy sub-reactor quest? (22)

Node 26: Yes to dummy sub-reactor quest
Comment
Condition
Action
NodeText 1 Well tie me up an' whip me wid a gecko's tale. Y'all okay, fer a moron. Alls I needs y'all ta do is find me a big, heavy book that reads science... y'all kin read, right?
Comment
Condition
Action
Reply 1 Uh...
Comment
Condition
Action
Link 1 Goto 27
Comment
Condition
Action

27) Yes to dummy sub-reactor quest Cont. (23)

Node 27: Yes to dummy sub-reactor quest
Comment
Condition
Action
NodeText 1 If'in not, then get someone who kin point it out ta y'all. Now, don' y'all worry none, I can pay ya'll back and throw in some more fer y'all's troubles.
Comment
Condition
Action
Reply 1 Me have big book here. You take.
Comment
Condition HasItem( PCSpeaker(), "scibk.itm" )
Action SetGlobal("15_Restore_OC_Power",3)
TransferItemFromParty( 15_Sid(), "scibk.itm", 1 )
Link 1 Goto 28
Comment
Condition
Action
Reply 2 Me find big book for Sid. Me ask other questions.
Comment
Condition
Action
Link 1 Goto 23
Comment
Condition
Action
Reply 4 Me trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 5 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

28) Me have book (20, 23)

Node 28: Me have book
Comment
Condition
Action
NodeText 1 Hot damn! Y'all done impressed ol' Sid. I be a man o' my word, so 'ere, take these 'ere caps an' I'll even throw in a ten-percent discount on my trade loot.
Comment Give PC 500 caps and lower prices in Sid's store by 10%.
Condition
Action GiveNewMoney(PCSpeaker(), 500)
Reply 2 Me ask other questions.
Comment
Condition
Action
Link 1 Goto 23
Comment
Condition
Action
Reply 4 Me trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 5 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

29) What mega-flay-mur? (20)

Node 29: What mega-flay-mur?
Comment
Condition
Action
NodeText 1 It's a big fire spittin' gun. This'll turn a whole gaggle o' tribals into charred shit! I jus' gots a couple more things ta do onnit. Wanna help me finish it?
Comment
Condition GetGlobal("15_Mega_Flamer")==0
Action SetGlobal("15_Mega_Flamer",1)
NodeText 1 It's a big fire spittin' gun. This'll turn a whole gaggle o' tribals into charred shit. I jus' gots a couple more things ta do onnit. Y'all change yer mind an' wanna help ol' Sid finish it?
Comment
Condition GetGlobal("15_Mega_Flamer")==1
Action
Reply 1 Yes.
Comment
Condition GetGlobal("15_Mega_Flamer")==1
Action SetGlobal("15_Mega_Flamer",2)
Link 1 Goto 30
Comment
Condition
Action
Reply 2 No. Me ask other question.
Comment
Condition
Action
Link 1 Goto 23
Comment
Condition
Action
Reply 4 Me trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 5 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

30) Yes to dummy mega-flamer quest (26)

Node 30: Yes to mega-flamer quest
Comment
Condition
Action
NodeText 1 Hot Damn! I gots me a human siphon. Now, y'all takes this 'ere end o' this 'ere hose an' when I tells y'all ta suck, y'all suck on that there hose 'til you taste somethin' downright nasty.
Comment
Condition
Action
Reply 1 Uh-huh...
Comment
Condition
Action
Link 1 Goto 31
Comment
Condition
Action

31) Yes to dummy mega-flamer quest Cont.(27)

Node 31: Yes to mega-flamer quest
Comment
Condition
Action
NodeText 1 When you taste nasty, y'all puts that there hose in that there open nozzle onna mega-flamer. Y'all got that? Okay, 'ere we go...
Comment
Condition
Action
Reply 1 Slurp! Slurp! COUGH! GASP! NASTY!
Comment
Condition SetGlobal("15_Mega_Flamer",3)
Action
Link 1 Goto 32
Comment PC more than 7 endurance
Condition GetPrimaryAttribute (PCSpeaker(), PRIMARYATTRIBUTE_ENDURANCE) >= 7
Action
Link 2 Goto 33
Comment PC less than 7 endurance, make PC sick.
Condition GetPrimaryAttribute (PCSpeaker(), PRIMARYATTRIBUTE_ENDURANCE) < 7
Action

32) Slurp! > 7 Endurance (28)

Node 32: Slurp! > 7 Endurance
Comment
Condition
Action
NodeText 1 Whooo-doggie! Y'all suck better'n a starvin' hag snake onna fat brahmin. Anyways, thanks an' 'ere's a little somethin' fer y'all's trouble, an' I'll knock ten percent from my stock prices.
Comment Give PC 500 caps and lower prices in Sid's store by 10%.
Condition
Action GiveNewMoney(PCSpeaker(), 250)
Reply 1 Me ask other question.
Comment
Condition
Action
Link 1 Goto 20
Comment
Condition
Action
Reply 2 Me trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 3 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

33) Slurp! < 7 Endurance (28)

Node 33: Slurp! < 7 Endirance
Comment
Condition
Action
NodeText 1 Whooo-doggie! Y'all don' look that good. Don' be such a pussy an' suck it up! HA! Anyways, thanks an' 'ere's a little somethin' fer y'all's trouble, an' I'll knock ten percent from my stock prices.
Comment Give PC 500 caps and lower prices in Sid's store by 10%. Need script that lowers PC's Endurance 1 point for 24 hours.
Condition
Action GiveNewMoney(PCSpeaker(), 250)
Reply 1 Uhg... Me ask other question.
Comment
Condition
Action
Link 1 Goto 20
Comment
Condition
Action
Reply 2 Me trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 3 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

34) Tell me the whole story - failed (12)

Node 34: Failed
Comment
Condition
Action
NodeText 1 Dat be the whole story, <DIPSHIT>! Y'all gots gecko<SHIT> in them ears? Looky-here, I ain't gots time to babble with y'all, so git goin' an' leave me be.
Comment
Condition
Action
Reply 1 Wait, I've other questions.
Comment
Condition
Action
Link 1 Goto 4
Comment
Condition
Action
Reply 2 Let's trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 3 Not before I crush your skull, old man!
Comment
Condition
Action SetMyTeamEnemyToParty()
Link 1
Comment
Condition
Action
Reply 4 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

35) Tell me about the mega-flamer (21)

Node 35: Tell me about the mega-flamer
Comment
Condition
Action
NodeText 1 It's a big fire spittin' gun. This'll turn a whole gaggle o' tribals into charred shit! I jus' gots a couple more things ta do onnit. Wanna help me finish it?
Comment
Condition GetGlobal("15_Mega_Flamer")==0
Action SetGlobal("15_Mega_Flamer",1)
NodeText 1 It's a big fire spittin' gun. This'll turn a whole gaggle o' tribals into charred shit. I jus' gots a couple more things ta do onnit. Y'all change yer mind an' wanna help ol' Sid finish it?
Comment
Condition GetGlobal("15_Mega_Flamer")==1
Action
Reply 1 Yes.
Comment
Condition GetGlobal("15_Mega_Flamer")==1
Action SetGlobal("15_Mega_Flamer",2)
Link 1 Goto 36
Comment
Condition
Action
Reply 2 No. I've other questions.
Comment
Condition
Action
Link 1 Goto 4
Comment
Condition
Action
Reply 4 I'd like to trade, instead.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 5 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

36) Yes to smart mega-flamer quest (35)

Node 36: Yes to mega-flamer quest
Comment
Condition
Action
NodeText 1 Hot Damn! I gots me a human siphon. Now, y'all takes this 'ere end o' this 'ere hose an' when I tells y'all ta suck, y'all suck on that there hose 'til you taste somethin' downright nasty.
Comment
Condition
Action
Reply 1 I'm not sucking fuel through a hose. Is there something else I can help with the mega-flamer?
Comment
Condition GetTotalSkill( PCSpeaker(), SKILL_MECHANICS)> Easy()
Action
Link 1 Goto 40
Comment
Condition
Action
Reply 1 "Taste something nasty," I got it.
Comment
Condition
Action
Link 1 Goto 37
Comment
Condition
Action

37) Taste something nasty, I got it (36)

Node 37: Taste something nasty, I got it.
Comment
Condition
Action
NodeText 1 When you taste nasty, y'all puts that there hose in that there open nozzle onna mega-flamer. Y'all got that? Okay, 'ere we go...
Comment
Condition
Action
Reply 1 Slurp! Slurp! COUGH! GASP! NASTY!
Comment
Condition
Action SetGlobal("15_Mega_Flamer",3)
Link 1 Goto 38
Comment PC more than 7 endurance
Condition GetPrimaryAttribute (PCSpeaker(), PRIMARYATTRIBUTE_ENDURANCE) >= 7
Action
Link 2 Goto 39
Comment PC less than 7 endurance, make PC sick.
Condition GetPrimaryAttribute (PCSpeaker(), PRIMARYATTRIBUTE_ENDURANCE) < 7
Action

38) Slurp! > 7 Endurance (37)

Node 38: Slurp! > 7 Endurance
Comment
Condition
Action
NodeText 1 Whooo-doggie! Y'all suck better'n a toothless whore inna raider camp. Anyways, thanks an' 'ere's a little somethin' fer y'all's trouble, an' I'll knock ten percent from my stock prices.
Comment Give PC 500 caps and lower prices in Sid's store by 10%.
Condition
Action GiveNewMoney(PCSpeaker(), 250)
Reply 1 I've other question.
Comment
Condition
Action
Link 1 Goto 4
Comment
Condition
Action
Reply 2 I'd like to trade trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 3 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

39) Slurp! < 7 Endurance (37)

Node 39: Slurp! < 7 Endirance
Comment
Condition
Action
NodeText 1 HA! Y'all lookin' green as a mutie. Don' be such a pussy an' suck it up! HA! Anyways, thanks an' 'ere's a little somethin' fer y'all's trouble, an' I'll knock ten percent from my stock prices.
Comment Give PC 500 caps and lower prices in Sid's store by 10%. Need script that lowers PC's Endurance 1 point for 24 hours.
Condition
Action GiveNewMoney(PCSpeaker(), 250)
Reply 1 Uhg... I've other questions.
Comment
Condition
Action
Link 1 Goto 4
Comment
Condition
Action
Reply 2 I'd like to trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 3 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

40) Not sucking hose (36)

Node 40: Not sucking hose
Comment
Condition
Action
NodeText 1 Y'all scared it'll rot y'alls pretty mug, eh? Fine, fine. Reckon I'll siphon it myself. Since y'all knows a tad o' mechanics, kin I's counts on y'all ta watch this meter an' shut off when it's full?
Comment
Condition
Action
Reply 1 That I'll do.
Comment
Condition
Action SetGlobal("15_Mega_Flamer",3)
Link 1 Goto 41
Comment
Condition GetTotalSkill( PCSpeaker(), SKILL_MECHANICS)>= Hard()
Action
Link 2 Goto 43
Comment
Condition GetTotalSkill( PCSpeaker(), SKILL_MECHANICS)>= Average()
Action

41) That I'll do >=Hard(40)

Node 41: That I'll do >=Hard
Comment
Condition
Action
NodeText 1 Jumpin' jeehosafat! I never thought o' turnin' that knob. Y'all knows yer shit pretty damn good. That'll boost the range o' the mega-flamer. Hot damn! Y'all's damn good.
Comment
Condition
Action
Reply 1 Seemed like the logical thing to do.
Comment
Condition
Action SetGlobal("15_Mega_Flamer",4)
Link 1 Goto 42
Comment
Condition
Action

42) Seemed like the logical (41)

Node 42: Seemed like the logical
Comment
Condition
Action
NodeText 1 Whatever. But I reckon I do owes y'all somethin' for helping ol' Sid outta a jam, tho. 'Ere, take some o' these caps I been savin', and I'll throw inna fifteen percent discount on my trade stuff.
Comment
Condition
Action GiveNewMoney(PCSpeaker(), 250)
Reply 1 I've other questions.
Comment
Condition
Action
Link 1 Goto 4
Comment
Condition
Action
Reply 2 I'd like to trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 3 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

43) That I'll do (Average) (40)

Node 43: That I'll do
Comment
Condition
Action
NodeText 1 Blech! Yuck! Ne'er get used ta that... Alrighty, that'll do 'er. It done should work likes a charmer. 'Ere's some caps fer y'all's troubles, an' I'll knoch ten percent off my goods.
Comment
Condition
Action GiveNewMoney(PCSpeaker(), 250)
Reply 1 I've other questions.
Comment
Condition
Action
Link 1 Goto 4
Comment
Condition
Action
Reply 2 I'd like to trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 3 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

44) Tell me about the sub-reactor (21)

Node 44: Tell me about the sub-reactor
Comment
Condition
Action
NodeText 1 'Tis a small reactor that powers e'erythin' in this 'ere complex. I gots it runnin', but only at 'bout forty percent - but I knows it kin do better. So, y'all wanna help ol' Sid make it run better?
Comment
Condition GetGlobal("15_Restore_OC_Power")==0
Action SetGlobal("15_Restore_OC_Power",1)
NodeText 1 'Tis a small reactor that powers e'erythin' in this 'ere complex. I gots it runnin', but only at 'bout forty percent - but I knows it kin do better. So, y'all wanna help ol' Sid make it run better?
Comment
Condition GetGlobal("15_Restore_OC_Power")==1
Action
Reply 1 Yes.
Comment
Condition GetGlobal("15_Restore_OC_Power")==1
Action SetGlobal("15_Restore_OC_Power",2)
Link 1 Goto 45
Comment Really good mechanic
Condition GetTotalSkill( PCSpeaker(), SKILL_MECHANICS)>= Hard()
Action
Link 2 Goto 47
Comment Not so good
Condition GetTotalSkill( PCSpeaker(), SKILL_MECHANICS) < Hard()
Action
Reply 2 Not right now. I'd like to ask you about something else.
Comment
Condition
Action
Link 1 Goto 4
Comment
Condition
Action
Reply 4 Maybe later. Let's trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 5 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

45) Yes – Really good mechanic(44)

Node 45: Yes – Really good mechanic
Comment
Condition
Action
NodeText 1 Wells, y'all looks like y'alls know yer way 'round machinery, so maybe y'all kin looky at that there sub-reactor an' see iffin y'all kin squeeze some more juice outta her. What'dya say?
Comment
Condition
Action
Reply 1 Sure, I'll take a look at it. Where is it?
Comment
Condition
Action SetGlobal("15_Restore_OC_Power",2)
Link 1 Goto 46
Comment
Condition
Action
Reply 2 Not right now. I'd like to ask you about something else.
Comment
Condition
Action
Link 1 Goto 4
Comment
Condition
Action
Reply 4 Maybe later. Let's trade.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 5 Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

46) Sure, I'll take a look at it(46)

Node 46: Sure, I'll take a look at it.
Comment
Condition
Action
NodeText 1 Hot-digity! Jus' go on yonder ta that there big building next ta this here shop o' mine. At the center o' the buildin's first floor is the sub-reactor. Jus' tell 'em ol' Sid sent y'all.
Comment
Condition
Action
Reply 1 I'll do that. I've other questions.
Comment
Condition
Action
Link 1 Goto 4
Comment
Condition
Action
Reply 2 Sounds good. Let's trade, first.
Comment
Condition
Action
Link 1
Comment Open store
Condition
Action
Reply 3 On my way. Goodbye.
Comment
Condition
Action
Link 1
Comment
Condition
Action

47) Yes – Not so good mechanic (44)

Node 47: Yes – Not so good mechanic
Comment
Condition
Action
NodeText 1 That's what I's wantin' ta hear. Now, I need me one o' them fancy science type o' books. Not the ones simpletons use ta fixin' barrel holes usin' gum an' piss, but one like ta fix big <SHIT>.
Comment
Condition
Action
Reply 1 I have a book like that here. Take it.
Comment
Condition HasItem( PCSpeaker(), "scibk.itm" )
Action SetGlobal("15_Restore_OC_Power",3)
TransferItemFromParty( 15_Sid(), "scibk.itm", 1 )
Link 1 Goto 48
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Reply 2 I'll find this book for you. I've other questions.
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Link 1 Goto 4
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Reply 4 Consider it done. In the meantime, let's trade.
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Link 1
Comment Open store
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Reply 5 I'll see what I can find. Goodbye.
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Link 1
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