Fallout Wiki
Fallout Wiki
(→‎Notes: Eye for an eye, universal but not permanent)
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* If you kill multiple enemies on top of one another this perk can make it difficult to loot them all, as it can be difficult to locate a fragment belonging to a particular enemy amongst those of the others. However, it is highly useful in looting enemies which are otherwise difficult to access, such as those on catwalks, since their parts will often fall to ground level.
 
* If you kill multiple enemies on top of one another this perk can make it difficult to loot them all, as it can be difficult to locate a fragment belonging to a particular enemy amongst those of the others. However, it is highly useful in looting enemies which are otherwise difficult to access, such as those on catwalks, since their parts will often fall to ground level.
 
* In the German versions of ''Fallout 3'' and ''Fallout: New Vegas'' which are free of all blood and physical sundering (with the exception of the Ultimate Edition), there is no change in the battle and death animations. In ''New Vegas'', however, animals (except nightstalkers) can be dismembered using Bloody Mess.
 
* In the German versions of ''Fallout 3'' and ''Fallout: New Vegas'' which are free of all blood and physical sundering (with the exception of the Ultimate Edition), there is no change in the battle and death animations. In ''New Vegas'', however, animals (except nightstalkers) can be dismembered using Bloody Mess.
* In ''Fallout: New Vegas'', this perk is one of only two universal and permanent damage-increase perks (the other one is [[Lord Death]]). All other damage increasing perks are focused on certain types of enemies or weapons.
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* In ''Fallout: New Vegas'', this perk is one of only two universal and permanent damage-increase perks (the other one is [[Lord Death]]). All other damage increasing perks are focused on certain types of enemies or weapons, or only apply under certain conditions ([[Eye for an eye]]).
 
** With the ''Lonesome Road'' DLC, a third perk of the sort - [[Thought You Died]], is added into the game.
 
** With the ''Lonesome Road'' DLC, a third perk of the sort - [[Thought You Died]], is added into the game.
 
* This perk is highly useful in the ''[[Dead Money]]'' [[add-on]], as it increases the chance that the [[ghost people]] in the [[Sierra Madre]] will be dismembered by attacks instead of just knocked unconscious, since dismemberment is one of the only ways to kill ghost people.
 
* This perk is highly useful in the ''[[Dead Money]]'' [[add-on]], as it increases the chance that the [[ghost people]] in the [[Sierra Madre]] will be dismembered by attacks instead of just knocked unconscious, since dismemberment is one of the only ways to kill ghost people.

Revision as of 13:18, 30 July 2012

 
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Bloody Mess is a Fallout, Fallout 2 and Fallout Tactics trait, as well as a Fallout 3 and Fallout: New Vegas perk.

Fallout, Fallout 2 and Fallout Tactics

By some strange twist of fate, people around you die violently. You always see the worst way a person can die.— In-game description

This trait does not alter gameplay other than the fact that you get to see the violent death animations more often. However, it does have an effect on the ending of Fallout.

Bloody Mess has a positive impact if you plan to use the super sledge, or related heavy melee weapons. If someone dies, the death is instant instead of first sliding down half of the game screen.

Fallout 3 and Fallout: New Vegas

With the Bloody Mess perk, characters and creatures you kill will often explode into a red, gut-ridden, eyeball-strewn paste. Fun! Oh, and you'll do 5% more damage with all weapons.— In-game description

Due to traits being completely removed from Fallout 3, Bloody Mess was changed into a perk. Bloody Mess also appeared in Fallout: New Vegas, but was not changed back into a trait.

Notes

  • This perk increases the chance of dismemberment, regardless of the hit location. This can render some quests more difficult to complete due to the necessity of precise wounds.
    • The quest You Gotta Shoot 'Em in the Head in Fallout 3 can be harder to complete with this perk, since head shots may not count as such if other limbs are also blown off by the shot.
    • The quest Three-Card Bounty in Fallout: New Vegas is somewhat harder to complete for full credit since the violent death animations may not leave a fully intact head on the marks' bodies, therefore forfeiting the bonus. It is recommended to either do the quest before taking the perk or to avoid excess damage. Aiming for the legs and using low-damage weapons for the finishing blow will usually prevent the head from being knocked off. Putting your companions on melee and having them kill the bounties works just as well.
  • If you kill multiple enemies on top of one another this perk can make it difficult to loot them all, as it can be difficult to locate a fragment belonging to a particular enemy amongst those of the others. However, it is highly useful in looting enemies which are otherwise difficult to access, such as those on catwalks, since their parts will often fall to ground level.
  • In the German versions of Fallout 3 and Fallout: New Vegas which are free of all blood and physical sundering (with the exception of the Ultimate Edition), there is no change in the battle and death animations. In New Vegas, however, animals (except nightstalkers) can be dismembered using Bloody Mess.
  • In Fallout: New Vegas, this perk is one of only two universal and permanent damage-increase perks (the other one is Lord Death). All other damage increasing perks are focused on certain types of enemies or weapons, or only apply under certain conditions (Eye for an eye).
    • With the Lonesome Road DLC, a third perk of the sort - Thought You Died, is added into the game.
  • This perk is highly useful in the Dead Money add-on, as it increases the chance that the ghost people in the Sierra Madre will be dismembered by attacks instead of just knocked unconscious, since dismemberment is one of the only ways to kill ghost people.