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Gametitle-FNV LR
Gametitle-FNV LR

Blood-Nap is a weapon in the Fallout: New Vegas add-on Lonesome Road.

Characteristics

Blood-Nap is a unique variant of the Bowie knife that does bonus critical damage, gives a bonus critical chance and adds +10 to Sneak.

This weapon qualifies as an improved holdout weapon.

Special attack

It has a special Blood-Nap attack, which does 80% damage in V.A.T.S. at the cost of 7 fewer action points (requires a Melee skill of 50).

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action point
Normal060173.53
Blood-Nap5048104.8
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute Blood-Nap outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability

Blood-Nap can successfully strike about 495 times from full condition before breaking.

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Bowie knife Lonesome Road (add-on)23
79.63.46x1.535202.3495110001000753
Blood-Nap Lonesome Road (add-on)30
110.83.69x1.545173.5495120002000504
Note: Melee damage is doubled in V.A.T.S.

Locations

Found in The Courier's Mile. This weapon becomes accessible only after first completing The Launch. It is found wedged into a street lamp just to your left as you enter the area.

Notes

  • The weapon's Sneak bonus will be shown as "Activated" when the weapon is equipped in an on-screen message.
  • It is one of the few unique weapons in New Vegas with the same appearance as its non-unique counterpart.
  • It may glow blue in dark areas.
  • Blood-Nap does more damage and has a higher DPS than even Chance's knife, making this an extremely formidable single-handed bladed weapon.
  • Blood-Nap's Sneak +10 does not act as a bonus, but rather as a raise in Sneak, i.e., if the player character has it equipped when he/she levels up, some perks that require a higher Sneak, such as Mister Sandman, and the player character doesn't have the required 50 Sneak but only has 40, the perk will be available.
  • It has the highest critical damage among melee weapons, alongside the Protonic inversal axe.

Behind the scenes

The name of this weapon is from "dirt nap," a slang term for being dead. The word is iconic for being used heavily in Set's vocabulary.

Gallery

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