dmg/attack 30 ( 49.2) DPS 110.8 ( 290.7) crit dmg 45 crit % mult x1.5 attacks/sec 3.7 ( 5.9) AP 17 effect Bonus critical chance Bonus critical damage +10 Sneak .5x weapon reach
Blood-Nap is a weapon in the Fallout: New Vegas add-on .
Blood-Nap is a unique variant of the
Bowie knife that does bonus critical damage, gives a bonus critical chance, and adds +10 to Sneak.
This weapon qualifies as an improved holdout weapon.
Special attack Edit
It has a
special attack, which does 80% damage in Blood-Nap V.A.T.S. at the cost of 7 fewer action points (requires a Melee skill of 50).
Legend Type of attack - Type of attack Skill required - Skill required Damage per attack in V.A.T.S. - Damage per attack in V.A.T.S. Action point cost - Action point cost Damage per action point - Damage per action point Additional effects - Additional effects
Type of attack Skill required Damage per attack in V.A.T.S. Action point cost Damage per action point Normal 0 60 17 3.53 Blood-Nap 50 48 10 4.8
Note: Melee weapons do double normal damage in V.A.T.S.
It is possible to
execute Blood-Nap outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.
Blood-Nap can successfully strike about 495 times from full
condition before breaking.
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Attacks per second Critical Chance % multiplier Critical damage Action Point cost Damage per action point Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Bowie knife fnvlr 23 79.6 3.46 x1.5 35 20 2.3 495 1 1000 1000 75 3 Blood-Nap fnvlr 30 110.8 3.69 x1.5 45 17 3.5 495 1 2000 2000 50 4
: Note Melee damage is doubled in V.A.T.S.
The Courier's Mile. This weapon becomes accessible only after first completing The Launch. It is found sticking out of a street lamp just to your left as you enter the area.
The weapon's Sneak bonus will be shown as "Activated" when the weapon is equipped, in an on-screen message.
It is one of the few unique weapons to date with the same appearance as its non-unique counterpart.
It may glow blue in dark areas.
The weapon itself may sometimes disappear during the sheathing animation.
Blood-Nap does more damage and has a higher DPS than even Chance's knife, making this an extremely formidable single-handed bladed weapon.
Blood-Nap's Sneak +10 does not act as a bonus, but rather as a raise in Sneak, i.e., if your character has it equipped when he/she levels up, some perks that require a higher Sneak (say your character has 50 Sneak but wants to get the Mister Sandman perk without spending the 10 points) will be available.
Behind the scenes Edit
The name of this weapon is from "dirt nap," a slang term for being dead.