Blondie is a mercenary captain hired by John Bishop in 2241.
Background
He is located in the Mercenaries' cave. His dog tags as well as those of Angel-Eyes and Tuco can be used to open the raiders safe, as a piece of the lock combination has been printed on each of them.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- |
Quests
Stop Bishop's raider band from attacking Vault City: Blondie needs to be killed so that the attacks on Vault City can be stopped.
Other interactions
The only interaction Blondie has with the Chosen One is his battle cry, as he only has combat dialog.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Combat armor | Assault rifle .44 magnum revlover |
5mm JHP x42 |
Appearances
Blondie appears only in Fallout 2.
Behind the scenes
Blondie is a reference to Clint Eastwood's character from the spaghetti western trilogy he starred in.