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Blondie

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Blondie
Fo2 Blondie
Biography
raceHuman
sexMale
affiliationBishops
Tuco
Angel-Eyes
roleMercenary
locationMercenaries' cave
Gameplay
appearancesFallout 2
questsStop Bishop's raider band from attacking Vault City
Statistics
base SPECIAL8 ST, 7 PE, 8 EN, 5 CH, 5 IN, 8 AG, 5 LK
derived statsHit Points: 85
Experience Points: 230
Armor Class: 28
Action Points: 9
Carry Weight: 225
Melee Damage: 14
Sequence: 14
Healing Rate: 2
tag skillsSmall Guns: 90
Big Guns: 90
Unarmed: 70
Melee Weapons: 90
Throwing: 70
prototype id00000358
dialogue fileIcMrcCpt.msg
COMBATAI.MSG line 12100 on
 
Gametitle-FO2
Gametitle-FO2

Blondie is a mercenary captain hired by John Bishop in 2241.

BackgroundEdit

He is located in the Mercenaries' cave. His dog tags as well as those of Angel-Eyes and Tuco can be used to open the raiders safe, as a piece of the lock combination has been printed on each of them.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check

QuestsEdit

Stop Bishop's raider band from attacking Vault City: Blondie needs to be killed so that the attacks on Vault City can be stopped.

Other interactionsEdit

The only interaction Blondie has with the Chosen One is his battle cry, as he only has combat dialog.

InventoryEdit

Apparel Weapon Other items
Combat armor Assault rifle
.44 magnum revlover
5mm JHP x42

AppearancesEdit

Blondie appears only in Fallout 2.

Behind the scenesEdit

Alongside Tuco and Angel-Eyes, Blondie is a reference to Clint Eastwood's character from the spaghetti western trilogy he starred in, specifically The Good, the Bad and the Ugly as the "Good".

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