Van Buren news
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As part of an ongoing personal blog project of mine, Chris Avellone, still busy with Fallout: New Vegas DLC production, was kind enough to take some time out to discuss his role at Obsidian and in F:NV, his background, character design, as well as the work that goes into RPG creation.
Part 1 of the whole interview can be found either hereor on Gamasutra
Here's a snippet:
[What he's up to at the moment]
Still working hard here at Obsidian, wrapping up the last bits of Fallout New Vegas DLC, Lonesome Road. We had the last narrative tasks and voice-acting session last week (Note: end of May), it went well, and now it's a matter of doing more run-throughs of DLC4 to get a feel for the pacing and polish what we can. It's been a long road from New Vegas to the end of the DLCs, and now when I go home, I'm not sure what to do with myself - on NV and the DLCs, it was easy, I just didn't go home.
[His favourite writing or design achievements in his career]
I like the influence system (although not it…Read more >
Here's another roundup of developer posts from Bethesda forum, Something Awful forum and J.E. Sawyer's Formspring. Most are by Sawyer himself, but there's also a couple from Matt Grandstaff about patch status:
The patch and list of fixes:
When will the patch be out?
And here are the ones by Josh himself:
Return to Sender:
Unstoppable characters vs. going by the book:
Gameplay vs. C&C:
Explosives vs Lockpick:
Who wrote Caesar and the Legate?
Who wrote Boone and his quest?
Companion leveling fixes:
Missing DLC message:
What repairs what with Jury Rigging?
Retexture mods:Read more >
Over at formspring.me, Fallout: New Vegas lead designer J.E. Sawyer is answering various questions from fans, mostly general ones about game design. Here's some quotes.
- How does it feel to know you/Obsidian are one of the few great game devs us cynical WRPG fans have left, and that we're all relying on the likes o' youse to maintain quality writing in video games? :)
- I think it's sad, honestly. In my opinion, gamers set the bar very low for good writing.
- From a design standpoint, what's your favorite game?
- I think it's still the 1992 PC CRPG Darklands. That might seem narrowly-focused, but I love MicroProse for making an RPG that almost seemed like it was designed by non-RPGers -- like traditional conventions about how skills, leveling, races, classes, alignment, health, armor, etc. were "supposed" to work in RPGs really didn't matter. Being set in 15th century Holy Roman Empire didn't hurt, especially since they filled the game with so many details like canonical hours and Medieval currenc…
All leaked design documents for Van Buren, Black Isle Studios' canceled Fallout 3, are now available for reading right here on the wiki. The design documents describe most of the locations, characters and quests which were planned to appear in the game prior to its cancelation.
The documents can be found at:
- B.O.M.B.-001 design document
- Blackfoot Tribe design document
- Bloomfield Space Center design document
- Boulder design document
- Burham Springs design document
- Denver design document
- Hoover Dam design document
- Jericho design document
- Maxson Bunker design document
- Mesa Verde design document
- New Canaan design document
- Nursery design document
- Ouroboros design document
- Reservation design document
- Tibbets Prison design document
- Twin Mothers design document
Enjoy reading! We hope it will inspire improved coverage of Van Buren content on the wiki and lots of new articles :-)Read more >
In a vote conducted by recruitment firm TS2, Obsidian's Feargus Urquhart was voted "Most Successful & Respected Executive Producer" in the industry. TS2's website has an interview with Feargus about his career.Read more >
Trzynasty Schron, a Polish Fallout fansite, has interviewed Obsidian Entertainment's Chris Avellone and J.E. Sawyer about all things Fallout. Here's an excerpt:
Fallout: New Vegas is mentioned in the interview a few times, but obviously Chris and Josh weren't able to give any details at this point. However, it has been confirmed that now that Alpha Protocol is finished design-wise, Chris Avellone has joined the New Vegas team as a senior designer. You can read the whole interview here.Read more >
Senpay from Fallout Encyclopaedia managed to create a script that allows exporting 3D models from the Van Buren (original, canceled Fallout 3 by Black Isle Studios) tech demo into 3D Studio Max. Given the nature of the tech demo, some of them are just low-quality placeholders, but others can be quite useful for Fallout 2 modding (they're probably too low-res for Fallout 3). It's unclear how many exactly can be exported, but Vault-Tec Labs (our Fallout modding wiki) admin Dude101 estimates the number to be 500+. Some of them, like the creatures will probably soon end up at The Vault too. Here are some samples:
You can find more of them at No Mutants Allowed.Read more >
The Spanish-language website Grupo97 has interviewed Josh E. Sawyer, lead designer of the upcoming Fallout: New Vegas, as well as the canceled Fallout 3 codenamed Van Buren. While he was not able to discuss New Vegas yet, he does briefly mention Van Buren:
- Project Van Buren was originally aimed to be the next Fallout third installment, leaving apart Tactics and Brotherhood of Steel. A brief glimpse of the tech demo showed it quite similar to previous titles and frankly did rise many fans hopes. You worked for that project. Could you give us any clue about why was it cancelled?
- Interplay simply didn't have the money to keep Black Isle together for the time it would have taken to make the project.
- Would you have enjoyed Fallout following the targets aimed with Van Buren?
- I would have. I think that Fallout fans would have enjoyed it as well, but you never know for sure until a game's out.