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{{for|the character Blade that appears in ''[[Lonesome Road (add-on)|Lonesome Road]]''|Blade|the pre-War company that is mentioned in ''[[Fallout]]'' and ''[[Fallout 2]]''|Blades (company)}}
{{Faction
 
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{{Infobox faction
|game =FO1
 
|name ={{PAGENAME}}
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|games =FO1
|image =Blades.png
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|image =Razor.jpg
|desc =Blades' Logo
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|image desc =Razor, leader of the Blades (concept art)
|px =200px
 
|founder =not known
 
 
|leader =[[Razor (character)|Razor]]
 
|leader =[[Razor (character)|Razor]]
 
|headquarters =[[Boneyard]]
 
|headquarters =[[Boneyard]]
|locations =[[Boneyard]] - Downtown
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|locations =[[Boneyard Downtown]]
|members =[[MacRae]]<br />[[Dugan]]<br />[[Christine]]<br />[[Michael]]
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|members =[[MacRae]]<br />[[Dugan]]<br />[[Christine (Blades)|Christine]]<br />[[Michael (Blades)|Michael]]
|extra =[[Image:Razor.jpg|275px]]<br />Razor, leader of the Blades (concept art)
 
 
}}{{Games|FO1}}
 
}}{{Games|FO1}}
   
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{{Quotation|Gang? We're hardly a gang. But I am the one they all come to for direction.|[[Razor (character)|Razor]]}}
The '''Blades''' are a group of survivalists led by a woman named [[Razor (character)|Razor]], living in a [[pre-war]] nightclub in the [[Boneyard]] north of [[Adytum]].
 
   
 
The '''Blades''' are a group of survivalists led by a woman named [[Razor (character)|Razor]], living in a pre-War nightclub in the [[Boneyard]] north of [[Adytum]].
While a peaceful group, they are persecuted by the [[Regulators (Fallout)]], who both coerce them into doing their bidding and frame them for crimes against the people of Adytum. This makes it appear that the Adytowners are seriously threatened by the Blades; a convenient pretext for the Regulators' own repressive policies.
 
   
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==History==
While relatively unarmed, a man named [[MacRae]] teaches the Blades his knowledge of combat skills as self-defense, and guards their front-door entrance from intruders. He is mainly the only 'representative' the Regulators parley with; however, there is little peace-talk. If the [[Vault Dweller]] agrees to help the Blades fight the Regulators, they will be instructed to go to the [[Gun Runners]]' fort and ask their leader for weapons and ammunition. After the Vault Dweller does what is asked, the Blades storm Adytum fully geared (the Vault Dweller may be in the fight as well if the player wishes).
 
 
While a peaceful group, they are persecuted by the [[Regulators (Fallout)|Regulators]], who both coerce them into doing their bidding and frame them for crimes against the people of Adytum. This makes it appear that the Adytowners are seriously threatened by the Blades; a convenient pretext for the Regulators' own repressive policies.
   
==Related Quests==
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==Organization==
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The Blades are fairly disorganized, and simply trust in their leader, Razor, to do what is best for their group. They live in the large building which dominates the [[Boneyard Downtown|downtown area of Boneyard]].
*[[Kill Razor]]
 
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==Relations with the outside==
 
The people of [[Adytum]] generally despises the Blades, as they are thought to have killed [[Jon Zimmerman's son]], Jason. While relatively unarmed, a man named [[MacRae]] teaches the Blades his knowledge of combat skills as self-defense, and guards their front-door entrance from intruders. He is mainly the only 'representative' the Regulators parley with; however, there is little peace-talk. If the [[Vault Dweller]] agrees to [[Get weapons for the Blades|help the Blades]] [[Free Adytum from the Regulators|fight the Regulators]], they will be instructed to go to the [[Gun Runners]]' fort and ask their leader for weapons and ammunition. After the Dweller does what is asked, the Blades storm Adytum fully geared (the Vault Dweller may be in the fight as well if they wish). Alternatively, the quest to [[kill Razor]] can be accepted in an attempt by the Regulators to rid the Boneyard of the Blades.
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==Technology==
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The Blades are on a very rudimentary technological level, with even firearms being a rare sight in their arsenal.
   
 
==Notes==
 
==Notes==
*Should the Blades become hostile, the player should be able to dispatch the '''entire''' contingent due to their poor armament and fighting skills (provided the player is properly levelled, armed and armored).
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Should the Blades become hostile, one should be able to dispatch the '''entire''' contingent due to their poor armament and fighting skills (provided being properly leveled, armed and armored).
   
==Appearances in games==
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==Appearances==
 
The Blades appear only in the original ''[[Fallout]]'', though a sign similar to the one from their hideout appears in ''[[Fallout 2]]'' on a building in [[Klamath]].
 
The Blades appear only in the original ''[[Fallout]]'', though a sign similar to the one from their hideout appears in ''[[Fallout 2]]'' on a building in [[Klamath]].
   
{{Boneyard}}
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{{Navbox Boneyard}}
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[[Category:Fallout factions]]
 
[[Category:Fallout factions]]
 
[[Category:Boneyard]]
 
[[Category:Boneyard]]
   
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[[de:Blades]]
 
[[pl:Ostrza]]
 
[[pl:Ostrza]]
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[[ru:Клинки (банда)]]

Revision as of 23:38, 14 October 2015

 
Gametitle-FO1
Gametitle-FO1
Gang? We're hardly a gang. But I am the one they all come to for direction.Razor

The Blades are a group of survivalists led by a woman named Razor, living in a pre-War nightclub in the Boneyard north of Adytum.

History

While a peaceful group, they are persecuted by the Regulators, who both coerce them into doing their bidding and frame them for crimes against the people of Adytum. This makes it appear that the Adytowners are seriously threatened by the Blades; a convenient pretext for the Regulators' own repressive policies.

Organization

The Blades are fairly disorganized, and simply trust in their leader, Razor, to do what is best for their group. They live in the large building which dominates the downtown area of Boneyard.

Relations with the outside

The people of Adytum generally despises the Blades, as they are thought to have killed Jon Zimmerman's son, Jason. While relatively unarmed, a man named MacRae teaches the Blades his knowledge of combat skills as self-defense, and guards their front-door entrance from intruders. He is mainly the only 'representative' the Regulators parley with; however, there is little peace-talk. If the Vault Dweller agrees to help the Blades fight the Regulators, they will be instructed to go to the Gun Runners' fort and ask their leader for weapons and ammunition. After the Dweller does what is asked, the Blades storm Adytum fully geared (the Vault Dweller may be in the fight as well if they wish). Alternatively, the quest to kill Razor can be accepted in an attempt by the Regulators to rid the Boneyard of the Blades.

Technology

The Blades are on a very rudimentary technological level, with even firearms being a rare sight in their arsenal.

Notes

Should the Blades become hostile, one should be able to dispatch the entire contingent due to their poor armament and fighting skills (provided being properly leveled, armed and armored).

Appearances

The Blades appear only in the original Fallout, though a sign similar to the one from their hideout appears in Fallout 2 on a building in Klamath.