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{{for|the character Blade that appears in ''[[Lonesome Road (add-on)|Lonesome Road]]''|Blade|the pre-War company that is mentioned in ''[[Fallout]]'' and ''[[Fallout 2]]''|Blades (company)}}
{{Organization
 
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{{Infobox faction
|game =FO1
 
|name ={{PAGENAME}}
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|games =FO1
|image =Blades.png
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|image =Razor.jpg
 
|image desc =Razor, leader of the Blades (concept art)
|px=width of image, defaults to 115
 
|founder =
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|image size =200px
|leader =[[Razor]]
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|leader =[[Razor (character)|Razor]]
 
|headquarters =[[Boneyard]]
 
|headquarters =[[Boneyard]]
|locations =[[Boneyard]]
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|locations =[[Boneyard Downtown]]
|members =[[MacRae]]<br>[[Dugan]]<br>[[Christine]]<br>[[Michael]]
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|members =[[MacRae]]<br />[[Dugan]]<br />[[Christine (Blades)|Christine]]<br />[[Michael (Blades)|Michael]]
|extra=[[Image:Razor.jpg|275px]]<br>Razor, leader of the Blades (concept art)
 
 
}}{{Games|FO1}}
 
}}{{Games|FO1}}
   
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{{quotation|Gang? We're hardly a gang. But I am the one they all come to for direction.|[[Razor (character)|Razor]]}}
Living in the [[Boneyard]] just to the north of [[Adytum]] in a pre-war nightclub, the '''Blades''' are a group of survivalists led by a woman who goes by the name of [[Razor]]. While a peaceful group, they are persecuted by the [[Regulators]], who both coerce them into doing their bidding and frame them for crimes against the people of Adytum to make it appear that they are seriously threatened by the Blades as an excuse for the Regulators own repressive policies there.
 
   
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The '''Blades''' are a group of survivalists led by a woman named [[Razor (character)|Razor]], living in a pre-War nightclub in the [[Boneyard]] north of [[Adytum]].
While relatively unarmed, a man named [[MacRae]] teaches them his knowledge of combat skills as self-defense, and guards their front-door entrance from intruders and are mainly the only 'representative' of them the Regulators parlay with. However, there is little peace-talk. If the [[Vault Dweller]] agrees to help the Blades fight the Regulators, they will instruct him to go to the [[Gun Runners]] fort and ask their leader for weapons and ammo. After the Vault Dweller does what is asked, the Blades storm Adytum fully geared (Vault Dweller may be in the fight as well if the player wishes).
 
   
==Related Quests==
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==History==
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*[[Kill Razor]]
 
 
While a peaceful group, they are persecuted by the [[Regulators (Fallout)|Regulators]], who both coerce them into doing their bidding and frame them for crimes against the people of Adytum. This makes it appear that the Adytowners are seriously threatened by the Blades; a convenient pretext for the Regulators' own repressive policies.
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==Organization==
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The Blades are fairly disorganized, and simply trust in their leader, Razor, to do what is best for their gang. They live in the large building which dominates the [[Boneyard Downtown|downtown area of Boneyard]].
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==Relations with the outside==
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The people of [[Adytum]] generally despises the Blades, as they are thought to have killed [[Jon Zimmerman's son]], Jason. While relatively unarmed, a man named [[MacRae]] teaches the Blades his knowledge of combat skills as self-defense, and guards their front-door entrance from intruders. He is mainly the only 'representative' the Regulators parley with; however, there is little peace-talk. If the [[Vault Dweller]] agrees to [[Get weapons for the Blades|help the Blades fight the Regulators]], they will be instructed to go to the [[Gun Runners]]' fort and ask their leader for weapons and ammunition. After the Vault Dweller does what is asked, the Blades storm Adytum fully geared (the Vault Dweller may be in the fight as well if the player wishes). Alternatively, the player may accept the quest "[[Kill Razor]]" in an attempt by the Regulators to rid the Boneyard of the Blades.
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==Technology==
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The Blades are on a very rudimentary technological level, with even firearms being a rare sight in their arsenal.
   
 
==Notes==
 
==Notes==
Should the Blades become hostile, the player should be able to dispatch the '''entire''' contingent due to their poor armament and fighting skills (provided the player is properly levelled, armed and armored).
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Should the Blades become hostile, the player should be able to dispatch the '''entire''' contingent due to their poor armament and fighting skills (provided the player is properly leveled, armed and armored).
   
==Appearances in games==
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==Appearances==
Blades appear only in the original ''[[Fallout]], ''though a sign similar to the one from their club appears in Fallout 2 in the town of [[Klamath]].
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The Blades appear only in the original ''[[Fallout]]'', though a sign similar to the one from their hideout appears in ''[[Fallout 2]]'' on a building in [[Klamath]].
   
{{Boneyard}}
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{{Navbox Boneyard}}
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[[Category:Fallout organizations]]
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[[Category:Fallout factions]]
 
[[Category:Boneyard]]
 
[[Category:Boneyard]]
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[[pl:Ostrza]]

Revision as of 22:36, 4 September 2013

 
Gametitle-FO1
Gametitle-FO1
Gang? We're hardly a gang. But I am the one they all come to for direction.Razor

The Blades are a group of survivalists led by a woman named Razor, living in a pre-War nightclub in the Boneyard north of Adytum.

History

While a peaceful group, they are persecuted by the Regulators, who both coerce them into doing their bidding and frame them for crimes against the people of Adytum. This makes it appear that the Adytowners are seriously threatened by the Blades; a convenient pretext for the Regulators' own repressive policies.

Organization

The Blades are fairly disorganized, and simply trust in their leader, Razor, to do what is best for their gang. They live in the large building which dominates the downtown area of Boneyard.

Relations with the outside

The people of Adytum generally despises the Blades, as they are thought to have killed Jon Zimmerman's son, Jason. While relatively unarmed, a man named MacRae teaches the Blades his knowledge of combat skills as self-defense, and guards their front-door entrance from intruders. He is mainly the only 'representative' the Regulators parley with; however, there is little peace-talk. If the Vault Dweller agrees to help the Blades fight the Regulators, they will be instructed to go to the Gun Runners' fort and ask their leader for weapons and ammunition. After the Vault Dweller does what is asked, the Blades storm Adytum fully geared (the Vault Dweller may be in the fight as well if the player wishes). Alternatively, the player may accept the quest "Kill Razor" in an attempt by the Regulators to rid the Boneyard of the Blades.

Technology

The Blades are on a very rudimentary technological level, with even firearms being a rare sight in their arsenal.

Notes

Should the Blades become hostile, the player should be able to dispatch the entire contingent due to their poor armament and fighting skills (provided the player is properly leveled, armed and armored).

Appearances

The Blades appear only in the original Fallout, though a sign similar to the one from their hideout appears in Fallout 2 on a building in Klamath.