Wikia

Nukapedia

Black Mountain

Talk35
17,157pages on
this wiki
Black Mountain
Fallout New Vegas Black Mountain Satelite
Icon district
Site
Black Mountain loc
map markerBlack Mountain
Segments
sectionsBlack Rock cave
buildingsBroadcast building
Prison building
Storage building
Neil's shack
People
factionsState of Utobitha
leadersMarcus (formerly)
Tabitha
Other actors
creaturesNeil
Super mutants
Nightkin sniper
Nightkin masters
Nightkin
Moe
Centaurs
Other
questsCrazy, Crazy, Crazy
Eyesight to the Blind
Still in the Dark
Technical
cell nameBlackMountain (summit)
BlackMountainCentaurCrater (crt)
BlackMountainVillage1 (vill. crater)
BlackMountainVillage2 (vill. dome)
BlackMountainPrison (prison)
BlackMountainTreasure (storage)
BlackMountainRadio (radio 1st floor)
BlackMountainRadio2 (radio 2nd floor)
BlackMountainSummit (radio ext.)
ref id000ddf3a(summit)
000e18a6 (crater)
000ddf3b (village crater)
000ddf43 (village dome)
000e60d8 (prison)
000e60d0 (storage)
000e60d7 (radio 1st fl.)
000e60f4 (radio 2nd fl.)
000ddf59 (radio ext.)
terminal entriesBlack Mountain terminal entries
 
Gametitle-FNV
Gametitle-FNV

Travelers along the Long 15 have complained to NCR rangers that caravans have been harassed and attacked by fearsome super mutants living in the irradiated ruins of Black Mountain.

Fallout: New Vegas loading screen

Black Mountain is a location in the Mojave Wasteland that serves as a radio station for the State of Utobitha. It can be located on the main map easily by spotting the winding road roughly east of Goodsprings and Sloan. Neil's shack is situated at the bottom of the mountain and marks the start of the road.

BackgroundEdit

Black Mountain, a dominant feature of the area, was unoccupied for over a century after the Great War. The victim of a direct strike, most of Black Mountain’s radar arrays were knocked out immediately. Even though there were valuable materials inside the buildings that surrounded the arrays, the area was so irradiated that no one could survive longer than an hour or so. After the fall of the Master, many of the first generation super mutants headed east. At Black Mountain, they were able to find a place to set up a camp where they could avoid most the world. It took some time for the super mutants to settle in and repair the equipment at the array, but they were finally able to enlist the help of some ghouls in order to make the array operational.

Over time, nightkin and the more thuggish second generation super mutants trickled into Black Mountain and this eventually caused problems. The de facto leader of the community was Marcus, from Broken Hills. Due to the influx of mentally unstable super mutants, including one particular nightkin named Tabitha, Marcus was pushed out of the group at Black Mountain. He left with a small group of (mostly first generation) super mutants, ghouls, and friendly humans who went on to found Jacobstown. This left the nightkin and second generation super mutants to fend for themselves. Within weeks Tabitha progressively turned the satellite array into a fortress against any and all outsiders. She hallucinates regularly and has convinced the other super mutants (especially the less intelligent second generation) that only she can see the threats against them, due to her “magic eyes” (which are actually a pair of oversized child sunglasses which, of course, she won’t let anyone else touch).[1]

LayoutEdit

On the road to Black Mountain, there is an overturned satellite dish that is used as a makeshift camp. It contains several trunks, two of which contain several hundred caps. There is also a transceiver where you can pass a 75 Speech check to get Tabitha to declare death to all 'Dumb-Dumbs', after which the transceiver will stop working.

As you enter the radio facility via the road, the prison building is the closest to you. Inside there will be an imprisoned ghoul mechanic named Raul Tejada who is also a potential companion. As the door to his room is locked, the player must either have a Science skill of 100 to hack the nearby terminal, a key to open the door or by accessing the second terminal near the building's entrance and reading Entry 6. This gives you the password, which is 123456789, to unlock the door without hacking the terminal.

The storage building is located between the prison building and the broadcast building, and it contains several random items, a Nuka-Cola vending machine, locked chests, a note written by Tabitha and a broken Mister Handy robot by the name of Rhonda (requires 60 Science to fix).

The broadcast building is at the far end of the property and is identifiable from the single satellite dish on the roof. The building is two floors high and has two doors on the ground floor, one of which is inaccessible from the outside. Once you enter the building, you can access the other door and it leads to a stair case which then leads to Tabitha's room. You need Tabitha's room key, which is located under the stair case, in order to access her room.

Notable lootEdit

EndingsEdit

This section is transcluded from Fallout: New Vegas endings. To change it, please edit the transcluded page.

Narrated by Neil

# Slide Voice-over narration In-game condition
1
Black Mountain end slide 01
Though some super mutants and nightkin continued to journey to the legendary Utobitha, they found little trace of its existence. Some eventually found their way to Jacobstown, but many wandered off into the wastes, confused and disheartened. Kill Tabitha
2
Black Mountain end slide 02
Tabitha and Rhonda went east, through Caesar's land. Occasionally tales of their exploits found their way back west, though few believed them. Eventually the stories concerning the duo were collected and published, and proved to be quite popular with children. Repair Tabitha's robot, Rhonda.
3
Black Mountain end slide 02
Black Mountain Radio continued to broadcast its peculiar form of propaganda. Raul Tejada faced his execution each day, though pardoned in the end. Travelers venturing too near Black Mountain continue to be harassed by Tabitha's followers. Do not approach Black Mountain.
4
Black Mountain end slide 02
Tabitha, enraged by Raul's escape, took the remaining nightkin of Black Mountain with her and vanished without a trace. Travelers in the region soon learned to avoid the roads at night, as caravans were repeatedly attacked by unseen assailants. Release Raul, do not complete Crazy, Crazy, Crazy.

NotesEdit

  • There is a Radiation King Television poster in Tabitha's Studio. There are few of these posters, and they are a reference to The Simpsons.
  • When you fast travel or stand around Black Mountain, the sound of thunder can be heard.
  • If you drop an item here, it will become marked as owned and must be stolen.
  • If you fast travel, or return to Black Mountain, super mutant masters will spawn, generally in groups of threes. They will not be hostile to the character, and cannot be spoken to. Killing one will not cause the others to attack you either. This is in line with Neil stating that super mutants are still streaming in, and he is going to stay and direct them to Jacobstown.

AppearancesEdit

Black Mountain appears only in Fallout: New Vegas.

Behind the scenesEdit

  • Black Mountain is an actual location south of Las Vegas and near Henderson, Nevada.
  • The ambiance that plays at Black Mountain is the same ambiance that plays at Necropolis from Fallout.

BugsEdit

  • xbox360Icon xbox360 When using the terminal in the prison building, the screen may become blurred but not bring up the monitor interface for the computer. This will fix itself by leaving the building and re-entering but using scoped weapons will now show the image of the computer terminal. [verified]
  • xbox360Icon xbox360 pcIcon pc When climbing back down the mountain after reuniting Tabitha with Rhonda, it is possible that attacking any nightkin or centaur will cause Rhonda and Tabitha to join the fight and attack you. After the original attackers are dead they will disappear altogether. Fast traveling to Jacobstown will show that Tabitha is still hostile to the player. [verified]
  • ps3Icon ps3 When fast traveling or climbing the mountain normally, random non-player character's will spawn at Tabitha's compound or in the crater area. They will be non-hostile to both the super mutants/nightkin and to the player. If the player starts a fight with the mutants/nightkin, they will not join regardless of faction reputation. [verified]
  • xbox360Icon xbox360 When meeting Neil for the mission that begins with him, you may be given the optional task to meet him by the overturned satellite dish. Meeting him there, he will ask if you are ready. No matter what reply you give him ("Let's go" or the equivalent of "No not yet. There's some things I have to do first"), he will always respond to the latter. A possible fix for this is telling Neil you're ready to go BEFORE you talk to the super mutant on the radio. [verified]
  • xbox360Icon xbox360 ps3Icon ps3 A variety of non-player characters may spawn on the roads on your way to the summit including, Sunny Smiles, an NCR trooper, a Powder Ganger, some Boomers, and a Great Khan. Surprisingly, they won't be attacked by the super mutants if you're around them, they will go straight to you and completely disregard the other non-player characters. [verified]
  • xbox360Icon xbox360 Sometimes the nightkin sniper will not spawn, making it impossible to get Annabelle.[verified]
  • xbox360Icon xbox360 The back door to the ground floor of the broadcast building can be entered from outside the fence. [verified]
  • pcIcon pc xbox360Icon xbox360 Sometimes a deathclaw may spawn in the crater at Black Mountain. [verified]

GalleryEdit

ReferencesEdit

  1. Fallout: New Vegas Official Game Guide
Black Mountain

Other Wikia wikis

Random Wiki