Big Guns
Talk6this wiki
Big Guns | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The operation and maintenance of really big guns - miniguns, rocket launchers, flamethrowers and such.
”— In-game descriptionBig Guns is a Fallout, Fallout 2, Fallout 3, Fallout: Brotherhood of Steel, and Fallout Tactics skill. It determines your combat effectiveness with any weapon categorized as "Big Guns", such as the flamer, minigun, missile launcher, Fat Man, etc.
Contents |
Fallout
Edit
Example: A starting Agility of 5.
The Strength requirements of most big guns, combined with the weight of the guns themselves and the large amounts of ammunition they require make investing into Strength points at character creation a prudent choice for players planning to use these weapons as their mainstays. Most, if not all, big guns in Fallout are burst weapons exclusively, meaning that players cannot make targeted attacks with them. This makes taking the Fast Shot trait a much more viable option for big gun enthusiasts, as they enjoy the benefits of the trait without the drawback.
Affected weapons
Edit
Fallout 2 and Fallout Tactics
Edit
Example: A starting Agility of 5.
As with Fallout, Big Guns operates in much the same way in Fallout 2 and Fallout Tactics.
Affected weapons
Edit
- Fallout 2
- Avenger minigun
- Bozar
- Flamer
- Improved flamer
- Light support weapon
- M60
- Minigun
- Rocket launcher
- Vindicator minigun
- Fallout Tactics
Fallout 3
Edit



Example: A starting Endurance of 5 and Luck of 5.
As this skill increases, so does your accuracy and damage with all of these weapons, both in and out of V.A.T.S. mode.
Ways to increase Big Guns skill
Edit
- Permanent
- Leveling up (10+INT (+3 with Educated perk))
- Bobblehead - Big Guns (+10)
- U.S. Army: 30 Handy Flamethrower Recipes (+1 or +2 with Comprehension)
- Size Matters (+15 with each rank, max 3 ranks)
- Tag! (+15)
- Temporary
- Buffout (+2-6 depending on Endurance, a perfect Endurance of 10 will see no benefit.)
- Linden's Outcast power armor (+5)
- Torcher's mask (+5)
- Raider blastmaster helmet (+5)
- Bombshell armor (+10) (The Pitt)
- Lag-Bolt's combat armor (+10) (Broken Steel)
Affected weapons
Edit
Fallout: Brotherhood of Steel
Edit
While the game doesn't have the ability to increase the effectiveness of big guns, there are some weapons that are listed as such.
Affected weapons
Edit
- Flamethrower
- Heavy machine gun
- Home-made rocket launcher
- Incendiary mortar
- Meat cannon
- Minigun
- Rocket launcher
- Shredder
Notes
Edit
In Fallout: New Vegas, Big Guns was merged into other skills such as Guns (minigun), Energy Weapons (Flamethrower, incinerator) and Explosives (grenade launchers, missile launchers). Van Buren, the canceled Fallout 3, would have done the same, though under the name of Firearms.
- According to the Vault Dweller's memoirs, the Vault Dweller canonically used a big gun to kill the Master in the original Fallout.
