Better Criticals

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The critical hits you cause in combat are more devastating. You gain a 20% bonus on the critical hit table, almost ensuring that more damage will be done. This does not affect the chance to cause a critical hit.

— in-game description, Fallout

Better Criticals is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout Tactics perk.

Fallout, Fallout 2 and Fallout TacticsEdit

With this perk, a +20 bonus is applied to the Critical Hit table roll, which effectively moves it up one table entry, ensuring a more damaging type of hit.


  • The perk does not affect the chance to cause a critical hit, just the damage.
  • Taking this perk is the only way to get a critical hit roll over 100 which yields the last table entry that gives instant death in many cases.
    • The instant kill effect is independent of damage. It's even possible to kill something without any damage.


  • Scripts triggered by a critter's death do not fire upon "instant-death zero-damage criticals" (Pariah is one example). These can be prevented by also having the Living Anatomy perk which makes zero-damage attacks impossible. Allegedly, Bonus HtH Damage and Bonus Ranged Damage perks do the same.

Fallout 3 and Fallout: New VegasEdit

With the Better Criticals perk, you gain a 50% damage bonus every time a critical hit is scored on an opponent.

— In-game description

With this perk, the weapon's critical damage is increased by 50%.


  • This affects Sneak Attack Critical too, making it an ideal choice for characters with high Sneak and characters with The Professional perk.
  • Use weapons with a high critical multiplier and high critical bonus damage to maximize damage per second.
  • Due to the way in which the critical hits are determined, any weapon that produces multiple independent projectiles per shot (e.g. the combat shotgun, various unique scattershot laser weapons) will individually check each hit for a critical when firing outside of V.A.T.S. and do the full bonus critical damage for each success. Since criticals are automatic in sneak mode, point blank sneak attacks with one of these weapons will inflict X times the critical damage rating of the weapon, where X is the number of individual projectiles fired; for some weapons this outstrips the damage of the Fat Man.
  • In Fallout 3, having only 5 Luck and not the required 6 in order to obtain the perk, a character can equip the Lucky 8-ball which yields +1 to Luck. It is then possible to get the perk on the next level up, and the perk stays even if the 8-ball is removed.
  • In Fallout: New Vegas, the bonus stacks multiplicatively with Just Lucky I'm Alive for a combined +125% to critical hit damage.

Fallout 4Edit

Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.

— Rank 1 description
Rank Requirements Description Base ID
1 LCK 6 Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage. 0004d87a
2 LCK 6, LVL 15 Your criticals now do twice as much extra damage. 00065e03
3 LCK 6, LVL 40 Your criticals now do 2.5x as much extra damage. 00065e04


This perk only affects V.A.T.S. criticals. If you're looking for an increase to your sneak critical damage, invest points in Ninja and (if you're using silenced weaponry) Mister Sandman.

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