Better Criticals

23,247pages on
this wiki

The critical hits you cause in combat are more devastating. You gain a 20% bonus on the critical hit table, almost ensuring that more damage will be done. This does not affect the chance to cause a critical hit.

— in-game description, Fallout

Better Criticals is a Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout Tactics perk.

Fallout, Fallout 2 and Fallout TacticsEdit

With this perk, a +20% bonus is applied on the Critical Hit table, ensuring more damage by critical hit and sometimes triggering an instant kill effect, that can kill the target no matter the amount of damage inflicted (the target can be killed instantly with no damage).


  • The perk does not affect the chance to cause a critical hit, just the damage.
  • Taking this perk is the only way to get over 100 when rolling for a critical hit. Allowing to instantly kill anything with a roll of 101 or more.
    • The instant kill effect is independent of damage. This perk makes it possible to kill something without any damage.
      • Some non-player characters in Fallout 2 have scripts in them that may not trigger from the "zero damage criticals" (can be read more about on Pariah's page), but can be prevented by also having the Living Anatomy perk.

Fallout 3 and Fallout: New VegasEdit

With the Better Criticals perk, you gain a 50% damage bonus every time a critical hit is scored on an opponent.

— In-game description

With this perk, the weapon's critical damage is increased by 50%.


  • This affects Sneak Attack Critical too, making it an ideal choice for characters with high Sneak and characters with The Professional perk.
  • Use weapons with a high critical multiplier and high critical bonus damage to maximize damage per second.
  • Due to the way in which the critical hits are determined, any weapon that produces multiple independent projectiles per shot (e.g. the combat shotgun, various unique scattershot laser weapons) will individually check each hit for a critical when firing outside of V.A.T.S. and do the full bonus critical damage for each success. Since criticals are automatic in sneak mode, point blank sneak attacks with one of these weapons will inflict X times the critical damage rating of the weapon, where X is the number of individual projectiles fired; for some weapons this outstrips the damage of the Fat Man.
  • In Fallout 3, having only 5 Luck and not the required 6 in order to obtain the perk, a character can equip the Lucky 8-ball which yields +1 to Luck. It is then possible to get the perk on the next level up, and the perk stays even if the 8-ball is removed.
  • In Fallout: New Vegas, the bonus stacks multiplicatively with Just Lucky I'm Alive for a combined +125% to critical hit damage.

Fallout 4Edit

Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.

— Rank 1 description
Rank Requirements Description Base ID
1 LCK 6 Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage. 0004d87a
2 LCK 6, LVL 15 Your criticals now do twice as much extra damage. 00065e03
3 LCK 6, LVL 40 Your criticals now do 2.5x as much extra damage. 00065e04


This perk only affects V.A.T.S. criticals. If you're looking for an increase to your sneak critical damage, invest points in Ninja and (if you're using silenced weaponry) Mister Sandman.

Other Wikia wikis

Random Wiki