behemoth is the largest and most dangerous of the robots used by the Calculator, the mad cyborg from Vault 0, in the Midwest in the year of 2197.
This six-legged walker is similar to the quadrupedal
pacification robot, but larger and equipped with machine guns. Each behemoth has in excess of 1000 Hit Points and very strong armor. The minigun that the robot uses can easily kill a character on a critical hit, but has relatively short range. The weapon uses .50 cal and any ammunition the robot did not use can be scavenged from the corpse.
Behemoth robots normally move at a plodding pace when on patrol or in transit, but if they spot an enemy they can charge fairly quickly, and will continue to follow them.
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Name (Proto ID) Statistics DT/DR Abilities Items
Defeating the behemoth at Cheyenne Mountain, near the entrance to Vault 0, is worth about 4800
Experience Points, more than any other creature that can be defeated in Fallout Tactics.
Behemoth robots appear in
. They were also destined to appear based on the Fallout Tactics Tibbets Prison design document/2 for the canceled Van Buren.
Behemoths being disabled in
Fallout Tactics ending
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