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{{Quest project}}
 
 
{{Infobox quest
 
{{Infobox quest
 
|games =FO1
 
|games =FO1
 
|type =side
 
|type =side
|image =Bos_initiate.png
+
|image =Bos initiate.png
 
|image desc =Membership has its privileges.
 
|image desc =Membership has its privileges.
|location =[[Lost Hills]]<br />[[West Tek Research Facility|The Glow]]
+
|location =[[Lost Hills]]<br />[[West Tek research facility|The Glow]]
 
|given by =[[Cabbot]]
 
|given by =[[Cabbot]]
 
|reward =2000 [[Experience Points|XP]]<br />Access to [[Lost Hills]]
 
|reward =2000 [[Experience Points|XP]]<br />Access to [[Lost Hills]]
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}}{{Games|FO1}}
 
}}{{Games|FO1}}
   
{{quotation|It was in my best interest to leave town for a while. I journeyed to this Brotherhood. Thinking they would have the knowledge I sought, I tried to join them. They required me to go on a quest before they would let me in.|[[Vault Dweller's memoirs]]}}
+
{{Quotation|It was in my best interest to leave town for a while. I journeyed to this Brotherhood. Thinking they would have the knowledge I sought, I tried to join them. They required me to go on a quest before they would let me in.|[[Vault Dweller's memoirs]]}}
   
 
'''Become an initiate''' is a [[Fallout quests|side quest]] in ''[[Fallout]]''.
 
'''Become an initiate''' is a [[Fallout quests|side quest]] in ''[[Fallout]]''.
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{{chart|quest|quest=Side Quest: Become an initiate|class=va-chart-quest}}
 
{{chart|quest|quest=Side Quest: Become an initiate|class=va-chart-quest}}
 
{{chart| |!| }}
 
{{chart| |!| }}
{{chart|data1|data1=Go to [[The Glow]], use [[Rad-X (Fallout)|Rad-X]] and a [[rope]] on the beam.|class=va-chart-body}}
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{{chart|data1|data1=Go to [[The Glow]], use some [[Rad-X (Fallout)|Rad-X]] and a [[rope]] on the beam.|class=va-chart-body}}
 
{{chart| |!| }}
 
{{chart| |!| }}
 
{{chart|data1|data1=Go inside the Glow and acquire the [[Ancient Brotherhood disk|holodisk]] on a dead Brotherhood paladin wearing [[Power armor (Fallout)|power armor]].|class=va-chart-body}}
 
{{chart|data1|data1=Go inside the Glow and acquire the [[Ancient Brotherhood disk|holodisk]] on a dead Brotherhood paladin wearing [[Power armor (Fallout)|power armor]].|class=va-chart-body}}
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==Detailed walkthrough==
 
==Detailed walkthrough==
 
When first approaching the entrance to the [[Brotherhood of Steel]] bunker at Lost Hills, [[Cabbot]] will greet the [[Vault Dweller]] in an unusual manner. If asked about joining the Brotherhood, he explains that anyone who wants to join the Brotherhood must first complete a quest, apparently an order from the [[John Maxson|High Elder]]. The quest involves retrieving a [[Ancient Brotherhood disk|holodisk]] from the [[West Tek Research Facility|'ancient order']].
 
When first approaching the entrance to the [[Brotherhood of Steel]] bunker at Lost Hills, [[Cabbot]] will greet the [[Vault Dweller]] in an unusual manner. If asked about joining the Brotherhood, he explains that anyone who wants to join the Brotherhood must first complete a quest, apparently an order from the [[John Maxson|High Elder]]. The quest involves retrieving a [[Ancient Brotherhood disk|holodisk]] from the [[West Tek Research Facility|'ancient order']].
* If the Vault Dweller's [[Intelligence]] is 3 or less, they cannot complete this quest, as they can't ask Cabbot about joining. [[Darrel]], the Paladin standing to his left, will laugh at the Vault Dweller, stating that the Elders instated a minimum I.Q. requirement for new initiates. He will, however, point the Vault Dweller to the Glow, telling them to search the facility to obtain better arms. He will also gift them some [[Rad-X (Fallout)|Rad-X]], warning about the high radiation levels present there. Even if the holodisk is retrieved, the Vault Dweller will not have the option to give it to Cabbot.
+
* If the Vault Dweller's [[Intelligence]] is 3 or less, they cannot complete this quest, as they can't ask Cabbot about joining. [[Darrel]], the Paladin standing to his left, will laugh at the Vault Dweller, stating that the Elders instated a minimum I.Q. requirement for new initiates. He will, however, point the Vault Dweller to the Glow, telling them to search the facility to obtain better arms. He will also gift them some [[Rad-X (Fallout)|Rad-X]], warning about the high radiation levels present there. Even if the holodisk is retrieved, the Vault Dweller will not have the option to give it to Cabbot.
   
 
The surface and the underground facility at the Glow are both highly irradiated, so anti-radiation chems are a necessity.
 
The surface and the underground facility at the Glow are both highly irradiated, so anti-radiation chems are a necessity.
* Rad-X can be bought from [[Vance (Fallout)|Vance]] or from [[Mitch (Fallout)|Mitch]] in the [[All-n-One Store]] in the [[Hub]]. Alternatively, 6 of them can be found in an ice chest in the [[Boneyard Library|Followers' Library]].
+
* [[Rad-X (Fallout)|Rad-X]] can be bought from [[Vance (Fallout)|Vance]] or from [[Mitch (Fallout)|Mitch]] in the [[All-n-One Store]] in [[the Hub]]. Alternatively, 6 of them can be found in an ice chest in the [[Boneyard Library]].
 
* [[RadAway (Fallout)|RadAway]] can also be bought from Vance. It's useful, as the Vault Dweller might accumulate some radiation before you get the chance to use Rad-X. Use caution, as it is possible to become [[Addiction|addicted]].
 
* [[RadAway (Fallout)|RadAway]] can also be bought from Vance. It's useful, as the Vault Dweller might accumulate some radiation before you get the chance to use Rad-X. Use caution, as it is possible to become [[Addiction|addicted]].
  +
** Both of the above can also be bought in the [[Cathedral]].
   
 
[[Rope]] is also necessary to get inside.
 
[[Rope]] is also necessary to get inside.
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* Mitch has 5 ropes to trade for.
 
* Mitch has 5 ropes to trade for.
   
Once the player has all the supplies, travel to the Glow. The Vault Dweller needs to take 2 Rad-X as soon as they arrive to reach 100% resistance to radiation (each yielding 50% resistance). Without these, it is very easy to die from radiation poisoning. They then need to use the rope on the metal beam protruding into the crater on the left side to descend down into the facility.
+
Once haging all the supplies, travel to the Glow. The Vault Dweller needs to take 2 Rad-X as soon as they arrive to reach 100% resistance to radiation (each yielding 50% resistance). Without these, it is a quick succumbing to radiation poisoning. They then need to use the rope on the metal beam protruding into the crater on the left side to descend down into the facility.
   
 
The holodisk is located on a corpse wearing [[Power armor (Fallout)|power armor]]. The Vault Dweller needs to circle the level to get it. Once it is in the Vault Dweller's possession, delivering it to Cabbot will complete the quest.
 
The holodisk is located on a corpse wearing [[Power armor (Fallout)|power armor]]. The Vault Dweller needs to circle the level to get it. Once it is in the Vault Dweller's possession, delivering it to Cabbot will complete the quest.

Revision as of 01:31, 10 February 2015

 
Gametitle-FO1
Gametitle-FO1
It was in my best interest to leave town for a while. I journeyed to this Brotherhood. Thinking they would have the knowledge I sought, I tried to join them. They required me to go on a quest before they would let me in.Vault Dweller's memoirs

Become an initiate is a side quest in Fallout.

Quick walkthrough

Side Quest: Become an initiate 
Go to The Glow, use some Rad-X and a rope on the beam. 
Go inside the Glow and acquire the holodisk on a dead Brotherhood paladin wearing power armor
Return to Cabbot and give him the holodisk. 
Reward: 2000 XP, access to the Lost Hills bunker. 

Detailed walkthrough

When first approaching the entrance to the Brotherhood of Steel bunker at Lost Hills, Cabbot will greet the Vault Dweller in an unusual manner. If asked about joining the Brotherhood, he explains that anyone who wants to join the Brotherhood must first complete a quest, apparently an order from the High Elder. The quest involves retrieving a holodisk from the 'ancient order'.

  • If the Vault Dweller's Intelligence is 3 or less, they cannot complete this quest, as they can't ask Cabbot about joining. Darrel, the Paladin standing to his left, will laugh at the Vault Dweller, stating that the Elders instated a minimum I.Q. requirement for new initiates. He will, however, point the Vault Dweller to the Glow, telling them to search the facility to obtain better arms. He will also gift them some Rad-X, warning about the high radiation levels present there. Even if the holodisk is retrieved, the Vault Dweller will not have the option to give it to Cabbot.

The surface and the underground facility at the Glow are both highly irradiated, so anti-radiation chems are a necessity.

  • Rad-X can be bought from Vance or from Mitch in the All-n-One Store in the Hub. Alternatively, 6 of them can be found in an ice chest in the Boneyard Library.
  • RadAway can also be bought from Vance. It's useful, as the Vault Dweller might accumulate some radiation before you get the chance to use Rad-X. Use caution, as it is possible to become addicted.
    • Both of the above can also be bought in the Cathedral.

Rope is also necessary to get inside.

  • There are two in Shady Sands:
    • Seth possesses a rope that can be bartered for, or stolen.
    • One can be found in the eastern portion of the town in the house next to the crops.
  • Mitch has 5 ropes to trade for.

Once haging all the supplies, travel to the Glow. The Vault Dweller needs to take 2 Rad-X as soon as they arrive to reach 100% resistance to radiation (each yielding 50% resistance). Without these, it is a quick succumbing to radiation poisoning. They then need to use the rope on the metal beam protruding into the crater on the left side to descend down into the facility.

The holodisk is located on a corpse wearing power armor. The Vault Dweller needs to circle the level to get it. Once it is in the Vault Dweller's possession, delivering it to Cabbot will complete the quest.

Rewards

  • 2000 XP
  • Becoming an initiate of the Brotherhood of Steel and gaining access to Lost Hills
  • If the PC is brave enough to venture to the Mainframe, the data collected from it is not needed, though it does provide good reading material.
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