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(I've been told FO1's Barter skill allowed you to sell for more than your item's actual worth, which isn't the case in FO2…)
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Example: A starting [[Charisma]] of 5.
 
Example: A starting [[Charisma]] of 5.
:<math>20+(2\times5)=30\%</math>
+
:<math>20+(2\times5)=30\%</math><br />
  +
NOTE: ''Fallout 1'' allows the player character's items to sell for more with a high Barter skill!
   
Having the [[Master Trader]] perk will give the player character an automatic 25% off all goods, and the [[Good Natured]] trait will provide an additional 15% to the Barter [[skill]].
+
Having the [[Master Trader]] perk will give the player character an automatic 25% off all goods, and the [[Good Natured]] trait will provide a +15% to the Barter [[skill]].
   
Barter is noticeably effective in ''Fallout'' & ''2'' in case of limited funds. With a low Barter skill, item prices may be as high as 700 for [[Rad-X (Fallout)|Rad-X]] and 32,500 for [[Combat armor (Fallout)|combat armor]].
+
Barter is noticeably effective in ''Fallout'' & ''2'' in case of limited funds. With a low Barter skill, item prices may be as high as $700 for [[Rad-X (Fallout)|Rad-X]] and $32,500 for [[Combat armor (Fallout)|combat armor]].
   
 
==''Fallout Tactics''==
 
==''Fallout Tactics''==
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A Barter skill of 11 allows the [[Lone Wanderer]] to sell at 50% of the rated [[value]] of an item. Each 5th point increase in score only increases sale prices by approximately 2.25 percent. A Barter skill of 86% is required to buy ammunition costing 3 caps at value from a normal merchant, while if having a 10% discount (e.g. in Rivet City) only 57 skill is needed, or with a 20% discount (possible with [[Seagrave Holmes]] & [[Bannon]]) a measly 21 skill works. However, the Barter skill does not reduce the charge for having merchants [[repair]] items.
 
A Barter skill of 11 allows the [[Lone Wanderer]] to sell at 50% of the rated [[value]] of an item. Each 5th point increase in score only increases sale prices by approximately 2.25 percent. A Barter skill of 86% is required to buy ammunition costing 3 caps at value from a normal merchant, while if having a 10% discount (e.g. in Rivet City) only 57 skill is needed, or with a 20% discount (possible with [[Seagrave Holmes]] & [[Bannon]]) a measly 21 skill works. However, the Barter skill does not reduce the charge for having merchants [[repair]] items.
   
A high Barter skill is a good choice for player characters with low [[Strength]], since they do not have much room to carry many items and, subsequently, have less things to sell. However, having a companion partially negates this, since they can be given around 200 pounds of weight.
+
A high Barter skill is a good choice for characters lacking [[Strength]], since they do not have much room to carry many items and, subsequently, have less things to sell. However, having a companion partially negates this, since they can be given around 200 pounds of weight.
   
===Barter Based Perks===
+
===Barter based perks===
 
{|class="va-table"
 
{|class="va-table"
 
!Perk
 
!Perk
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|}
 
|}
   
===Available Discounts===
+
===Available discounts===
*[[Master Trader]] - 25% discount with every trader in the game.
+
* [[Master Trader]] - 25% discount with every trader in the game.
*[[Craterside Supply]] - 30% discount upon receiving the [[Dream Crusher]] perk.
+
* [[Craterside Supply]] - 30% discount upon receiving the [[Dream Crusher]] perk.
*[[Moriarty's Saloon]] - 10% discount with [[Gob]] if he is treated nicely when initially meet.
+
* [[Moriarty's Saloon]] - 10% discount with [[Gob]] if he is treated nicely when initially meet.
*[[Rivet City]] - 10% discount with all merchants in the city upon completing [[Wasteland Survival Guide (quest)#Research Rivet City.27s history|research into Rivet City's history]].
+
* [[Rivet City]] - 10% discount with all merchants in the city upon completing [[Wasteland Survival Guide (quest)#Research Rivet City.27s history|research into Rivet City's history]].
*[[Rivet City Supply]] - 10% discount depending on Lone Wanderer's choice during the quest ''[[Council Seat]]''.
+
* [[Rivet City Supply]] - 10% discount depending on Lone Wanderer's choice during the quest ''[[Council Seat]]''.
*[[Potomac Attire]] - 10% discount depending on Wanderer's choice during the quest ''Council Seat''.
+
* [[Potomac Attire]] - 10% discount depending on Wanderer's choice during the quest ''Council Seat''.
*[[Lock and Load]] - 20% discount upon completion of ''[[Economics of Violence]]''.
+
* [[Lock and Load]] - 20% discount upon completion of ''[[Economics of Violence]]''.
*[[Federalist Lounge]] - 10% or 50% discount by hacking the nearby terminal.
+
* [[Federalist Lounge]] - 10% or 50% discount by hacking the nearby terminal.
   
 
===Interactions that require Barter skill===
 
===Interactions that require Barter skill===
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*70 Barter is needed to obtain [[Sergeant RL-3]] from [[Tinker Joe]] for 500 caps instead of 1,000.
 
*70 Barter is needed to obtain [[Sergeant RL-3]] from [[Tinker Joe]] for 500 caps instead of 1,000.
   
===Ways to Increase Barter===
+
===Ways to increase Barter===
 
;Permanent
 
;Permanent
*[[Level|Leveling up]] (10+[[Intelligence|INT]] (+3 with [[Educated]] perk))
+
* [[Level|Leveling up]] (10+[[Intelligence|INT]] (+3 with [[Educated]] perk))
*[[Bobblehead - Barter]] (+10)
+
* [[Bobblehead - Barter]] (+10)
*[[Tales of a Junktown Jerky Vendor (Fallout 3)|Tales of a Junktown Jerky Vendor]] (+1 or +2 with [[Comprehension]])
+
* [[Tales of a Junktown Jerky Vendor (Fallout 3)|Tales of a Junktown Jerky Vendor]] (+1 or +2 with [[Comprehension]])
*[[Scoundrel]] (+5 with each rank)
+
* [[Scoundrel]] (+5 with each rank)
*[[Tag!]] (+15)
+
* [[Tag!]] (+15)
 
;Temporary
 
;Temporary
*[[Ant nectar#Ant queen pheromones|Ant queen pheromones]] (+2-6 depending on current [[Charisma]], a perfect Charisma of 10 will not see any benefit)
+
* [[Ant queen pheromones (Fallout 3)|Ant queen pheromones]] (+2-6 depending on current [[Charisma]], a perfect Charisma of 10 will not see any benefit)
*[[Grape Mentats]] (+2-10 depending on current Charisma, a perfect Charisma of 10 will not see any benefit)
+
* [[Grape Mentats (Fallout 3)|Grape Mentats]] (+2-10 depending on current Charisma, a perfect Charisma of 10 will not see any benefit)
*[[Button's wig]] (+5)
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* [[Button's wig]] (+5)
*[[Roving trader outfit|Roving trader hat]] (+5)
+
* [[Roving trader outfit (Fallout 3)|Roving trader outfit and hat]] (+5)
*[[Roving trader outfit]] (+5)
 
   
 
===Notes===
 
===Notes===
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Barter affects the prices gotten when trading with merchants. There are also many Barter skill checks in the game that can help advancing in quests by displaying a good sense with money, talking down costs, and talking up rewards. The Barter skill is governed by the Charisma attribute.
 
Barter affects the prices gotten when trading with merchants. There are also many Barter skill checks in the game that can help advancing in quests by displaying a good sense with money, talking down costs, and talking up rewards. The Barter skill is governed by the Charisma attribute.
   
General price (before application of reputational fees or discounts) is counted with the same formula as in ''Fallout 3''. Note that reputation does not affect prices unless that particular merchant is scripted to offer a discount or penalty based on the [[Courier]]'s reputation. For example, Chet will only use the PC's barter skill value to determine prices even if they are Idolized with Goodsprings, but with a a mixed reputation (regardless of how good or bad it is), he will offer at 1:1 prices.
+
General price (before application of reputational fees or discounts) is counted with the same formula as in ''Fallout 3''. Note that reputation does not affect prices unless that particular merchant is scripted to modify worth based on the [[Courier]]'s reputation. For example, Chet will only use the PC's barter skill value to determine prices even if they are Idolized with Goodsprings, but with a a mixed reputation (regardless of how good or bad it is), he will offer at 1:1 prices.
   
 
{| class="va-table"
 
{| class="va-table"
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===Available Discounts===
 
===Available Discounts===
*[[Goodsprings]]: [[Trudy]] will give the Courier a discount for saving the [[Goodsprings settler]] during [[Back in the Saddle]], repairing her radio or helping the town during [[Ghost Town Gunfight]]. The discount is tied to becoming "Accepted" in the town, not any one specific act. The discount will be lost upon gaining infamy.
+
*[[Goodsprings]]: [[Trudy (Fallout: New Vegas)|Trudy]] will give the Courier a discount for saving the [[Goodsprings settler]] during [[Back in the Saddle]], repairing her radio or helping the town during [[Ghost Town Gunfight]]. The discount is tied to becoming "Accepted" in the town, not any one specific act. The discount will be lost upon gaining infamy.
 
*Goodsprings: [[Chet (Fallout: New Vegas)|Chet]] will give a discount with a mixed reputation in Goodsprings, but doing so will void the discount with Trudy. However, Chet has a much wider inventory and more caps than Trudy, making him arguably better for trading.
 
*Goodsprings: [[Chet (Fallout: New Vegas)|Chet]] will give a discount with a mixed reputation in Goodsprings, but doing so will void the discount with Trudy. However, Chet has a much wider inventory and more caps than Trudy, making him arguably better for trading.
 
*Goodsprings: [[Chet (Fallout: New Vegas)|Chet]] will give a discount after passing a Barter check of 25 if accepted the offer to help [[Joe Cobb]] take over the town.
 
*Goodsprings: [[Chet (Fallout: New Vegas)|Chet]] will give a discount after passing a Barter check of 25 if accepted the offer to help [[Joe Cobb]] take over the town.
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===Ways to increase Barter===
 
===Ways to increase Barter===
 
;Permanent
 
;Permanent
*[[Level|Leveling up]] (up to +15 or +17 with [[Educated]])
+
* [[Level|Leveling up]] (up to +15 or +17 with [[Educated]])
*[[Tales of a Junktown Jerky Vendor (Fallout: New Vegas)|Tales of a Junktown Jerky Vendor]] (+3 or 4 with [[Comprehension]])
+
* [[Tales of a Junktown Jerky Vendor (Fallout: New Vegas)|Tales of a Junktown Jerky Vendor]] (+3 or 4 with [[Comprehension]])
*[[Charisma Implant|Empathy Synthesizer]] (+2 depending on current [[Charisma]], a perfect Charisma of 10 will see no benefit.)
+
* [[Charisma Implant|Empathy Synthesizer]] (+2 depending on current [[Charisma]], a perfect Charisma of 10 will see no benefit.)
*[[Tag!]] (+15)
+
* [[Tag!]] (+15)
*[[Good Natured]] (+5)
+
* [[Good Natured]] (+5)
*[[Skilled]] (+5)
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* [[Skilled]] (+5)
 
;Temporary
 
;Temporary
*''[[Salesman Weekly]]'' (+10 or 20 with Comprehension)
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* ''[[Salesman Weekly]]'' (+10 or 20 with Comprehension)
*[[Mentats (Fallout: New Vegas)|Mentats]] (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit.)
+
* [[Mentats (Fallout: New Vegas)|Mentats]] (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit.)
*[[Party Time Mentats]] (+2-10 depending on current Charisma, a perfect Charisma of 10 will see no benefit, can be stacked with Mentats.)
+
* [[Party Time Mentats]] (+2-10 depending on current Charisma, a perfect Charisma of 10 will see no benefit, can be stacked with Mentats.)
*[[Absinthe]]/[[Beer (Fallout: New Vegas)|Beer]]/[[Irradiated beer]]/[[Irradiated whiskey]]/[[Jake Juice]]/[[Scotch (Fallout: New Vegas)|Scotch]]/[[Wine (Fallout: New Vegas)|Wine]] (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit.)
+
* [[Absinthe]]/[[Beer (Fallout: New Vegas)|Beer]]/[[Irradiated beer]]/[[Irradiated whiskey]]/[[Jake Juice]]/[[Scotch (Fallout: New Vegas)|Scotch]]/[[Wine (Fallout: New Vegas)|Wine]] (+2 depending on current Charisma, a perfect Charisma of 10 will see no benefit.)
*[[Moonshine (Fallout: New Vegas)|Moonshine]] (+2-4 depending on current Charisma, a perfect Charisma of 10 will no benefit, can be stacked with other alcohol.)
+
* [[Moonshine (Fallout: New Vegas)|Moonshine]] (+2-4 depending on current Charisma, a perfect Charisma of 10 will no benefit, can be stacked with other alcohol.)
*[[Benny's suit]] (+5)
+
* [[Benny's suit]] (+5)
*[[Roving trader hat (Fallout: New Vegas)|Roving trader hat]] (+5, earliest acquisition is from [[Malcolm Holmes]].)
+
* [[Roving trader hat (Fallout: New Vegas)|Roving trader hat]] (+5, earliest acquisition is from [[Malcolm Holmes]].)
*[[Roving trader outfit (Fallout: New Vegas)|Roving trader outfit]] (+5, earliest acquisition is from Malcolm Holmes.)
+
* [[Roving trader outfit (Fallout: New Vegas)|Roving trader outfit]] (+5, earliest acquisition is from Malcolm Holmes.)
*[[Vera's outfit]] from ''Dead Money'' (+5 and another +2 depending on current Charisma.)
+
* [[Vera's outfit]] from ''Dead Money'' (+5 and another +2 depending on current Charisma.)
*[[Daniel's outfit]] from ''Honest Hearts'' (+5)
+
* [[Daniel's outfit]] from ''Honest Hearts'' (+5)
 
*{{icon|FNVOWB|link=Old World Blues (add-on)}} [[Light Switch 02|"Mood Light"]] (+5-9 (depending on current Charisma) for 12 hours or until the player uses the [[Light Switch 01|"Smart Lights"]])
 
*{{icon|FNVOWB|link=Old World Blues (add-on)}} [[Light Switch 02|"Mood Light"]] (+5-9 (depending on current Charisma) for 12 hours or until the player uses the [[Light Switch 01|"Smart Lights"]])
   

Revision as of 16:53, 27 November 2015

 
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FOTGametitle-FNVGametitle-VB
Gametitle-FO1Gametitle-FO2Gametitle-FO3Gametitle-FOTGametitle-FNVGametitle-VB
Trading and trade-related tasks. The ability to get better prices for items you sell, and lower prices for items you buy.— In-game description

Barter is a Fallout, Fallout 2, Fallout 3, Fallout Tactics, Fallout: New Vegas and Van Buren skill.

The Barter skill is primarily used in the buying and selling of items, such as trading with a merchant or scavenger. In general, the higher this skill level is, the lower prices will be when purchasing items, and the higher they will be when selling items. It is the primary factor in price determination, and is also offset by the Barter skill of the non-player character in question. The skill is also used in certain dialogue options with non-player characters, where certain responses require Barter checks.

Fallout and Fallout 2

Example: A starting Charisma of 5.


NOTE: Fallout 1 allows the player character's items to sell for more with a high Barter skill!

Having the Master Trader perk will give the player character an automatic 25% off all goods, and the Good Natured trait will provide a +15% to the Barter skill.

Barter is noticeably effective in Fallout & 2 in case of limited funds. With a low Barter skill, item prices may be as high as $700 for Rad-X and $32,500 for combat armor.

Fallout Tactics

The initial level for Barter is still governed by Charisma, but usually starts out lower than Barter in Fallout.

Barter also determines how much things can be sold for in Tactics, whereas selling prices were always static in the previous Fallout games.

Fallout 3

Bobblehead Barter

"Never forget to walk away with more than you've brought."

Barter Value

Example: A starting Charisma of 5 and Luck of 5.

Derived Values

  • Modifier is normally 100%, but can go up or down in 10% increments. For example, being nice to Gob will have him pay at 120% and sell for 80% of normal.
Barter Sell % Buy %
0 45 155
20 54 146
40 63 137
80 81 119
100 90 110

A Barter skill of 11 allows the Lone Wanderer to sell at 50% of the rated value of an item. Each 5th point increase in score only increases sale prices by approximately 2.25 percent. A Barter skill of 86% is required to buy ammunition costing 3 caps at value from a normal merchant, while if having a 10% discount (e.g. in Rivet City) only 57 skill is needed, or with a 20% discount (possible with Seagrave Holmes & Bannon) a measly 21 skill works. However, the Barter skill does not reduce the charge for having merchants repair items.

A high Barter skill is a good choice for characters lacking Strength, since they do not have much room to carry many items and, subsequently, have less things to sell. However, having a companion partially negates this, since they can be given around 200 pounds of weight.

Barter based perks

Perk Required Level Additional Requirements
Master Trader 60 14 Charisma 6

Available discounts

Interactions that require Barter skill

A number of dialog based trading can be altered with sufficient Barter:

Ways to increase Barter

Permanent
Temporary

Notes

  • The Lone Wanderer will eventually have more bottle caps than is possible to spend, so deciding whether or not to put points into Barter during character development is a strategic decision. Barter is best taken early on, to more effectively sell loot or acquire better equipment.

Fallout: New Vegas

Example: A starting Charisma of 5 and Luck of 5.

Barter affects the prices gotten when trading with merchants. There are also many Barter skill checks in the game that can help advancing in quests by displaying a good sense with money, talking down costs, and talking up rewards. The Barter skill is governed by the Charisma attribute.

General price (before application of reputational fees or discounts) is counted with the same formula as in Fallout 3. Note that reputation does not affect prices unless that particular merchant is scripted to modify worth based on the Courier's reputation. For example, Chet will only use the PC's barter skill value to determine prices even if they are Idolized with Goodsprings, but with a a mixed reputation (regardless of how good or bad it is), he will offer at 1:1 prices.

Barter Sell % Buy %
0 45 155
20 54 146
40 63 137
60 72 128
80 81 119
100 90 110

Barter in quests and exploration

While hard to tell in the abstract from the following list, in many cases Barter is offered as an alternative dialogue skill check to Speech (though generally involving paying money) or other skill checks. This may be to help compensate for the fact that Barter on its own may not be as useful as other skills.

Available Discounts

Ways to increase Barter

Permanent
Temporary

Barter-based Perks

Perk Requirement Level Additional Requirements
Pack Rat 70 8 Intelligence 5
Long Haul 70 12 Endurance 6

Van Buren

In Van Buren, as in Fallout and Fallout 2, Barter did indeed have an effect on store prices. However, it also represented a certain level of knowledge about the caravan houses and trading in general, giving it a small role in dialogue. The intended depth to Barter development came in the perks available at higher skill ranks.

Notable Barter experts

Fallout 3

Fallout: New Vegas