| ||For an overview of lever-action rifle models, see Lever-action rifle.|
The Backwater rifle boasts the highest damage-per-shot of all 10mm weapons in Fallout 3, while also possessing the second-highest damage-per-shot of all rifle-type weapons, the highest being Lincoln's repeater.
It should be noted, however, that despite this weapon's attacks and critical bonuses each being 5 damage lower than those of Lincoln's repeater (resulting in 10 less damage total on a critical hit), the backwater rifle's 5x crit-chance multiplier is capable of offering up to a 90% chance to critical for a character with a maxed-out base critical chance (10 Luck, the Finesse perk and the critical chance version of Survival Expert), where Lincoln's repeater, with its lower 2x multiplier would only offer a 36% chance to critical with the same stats.
In this light, the Backwater rifle may be more powerful in practice for high-Luck characters, as it offers a base damage of 45 (assuming no bonuses) with a 90% chance to achieve a 90 damage critical hit, as opposed to Lincoln's repeater which causes a base damage of 50, but only has a 36% chance of achieving its 100 damage criticals. This also makes the backwater rifle an effective alternative against tougher enemies, against whom Sneak attack criticals may not guarantee a kill.
The Backwater rifle can fire a total of about 519 rounds, the equivalent of 52 reloads, from full condition before breaking.
- lever-action rifle Point Lookout (add-on)
|Weapon name (current weapon is highlighted)||- Weapon name (melee or unarmed)||Attacks in V.A.T.S.||- Attacks in V.A.T.S.|
|Weapon name (current weapon is highlighted)||- Weapon name (gun, energy or explosive)||Action point cost||- Action point cost|
|Damage per attack (damage per projectile)||- Damage per attack (damage per projectile)||Damage per action point||- Damage per action point|
|Damage per second||- Damage per second||Weapon spread||- Weapon spread|
|Area of effect damage||- Area of effect damage||Magazine capacity (shots per reload)||- Magazine capacity (shots per reload)|
|Effect damage & duration||- Effect damage & duration||Durability (number of attacks before breaking)||- Durability (number of attacks before breaking)|
|Bonus effects||- Bonus effects||Weight||- Weight|
|Attacks per second||- Attacks per second||Value in caps||- Value in caps|
|Critical chance % multiplier||- Critical chance % multiplier||Value to weight ratio||- Value to weight ratio|
|Critical damage||- Critical damage||Skill required||- Skill required|
|Critical effect damage & duration||- Critical effect damage & duration||Strength required||- Strength required|
|With all mods attached||- With all mods attached|
|Weapon name (current weapon is highlighted)||Damage per attack (damage per projectile)||Damage per second||Attacks per second||Critical Chance % multiplier||Critical damage||Action Point cost||Damage per action point||Weapon spread||Magazine capacity (shots per reload)||Durability (number of attacks before breaking)||Weight||Value in caps||Value to weight ratio|
|Lever-action rifle fo3pl||40||30||0.75||x5||40||30||1.3||0.25||10||250||8||200||25|
|Backwater rifle fo3pl||45||33.8||0.75||x5||45||30||1.5||0.25||10||519||7||250||35.7|
The Backwater rifle is found on a shelf next to the door in the room downstairs in the Chinese Intelligence bunker.
It is stated in the Fallout 3 Prima Official Guide that the Backwater rifle can be repaired with hunting rifles; however, this is false.
Behind the scenesEdit
Backwater is a type of river that has no current, and is also typically used to describe ares that are considered primitive or unsophisticated (eg: a backwater town).