Now, see those sarsaparilla bottles on that fence there? Take this and try to hit a couple of 'em.”— Sunny Smiles
|Tutorial Quest: Back in the Saddle|
|Talk to Sunny Smiles at the Prospector Saloon.|
|Follow her outside and shoot three empty bottles. She will provide you with a varmint rifle and ammunition.|
|Accompany Sunny to Goodsprings source, clearing three wells of geckos along the way.||Choose to end the tutorial without finishing the rest of the available quest.|
|Leads to: They Went That-a-Way|
|Reward: Talk to Sunny for 50 XP and 50 bottle caps.|
|Leads to: By a Campfire on the Trail|
After setting up your character via the small tutorial inside Doc Mitchell's house, he will direct you to the Prospector Saloon, stating that a woman named Sunny Smiles will be able to help you with your dilemma. When you enter, you will be greeted by Cheyenne, Sunny's dog, and Sunny herself. She tells you that the Doc informed her of your coming and to meet her out back. Follow her, and upon reaching her outside, she will give you a varmint rifle and 60 5.56mm rounds.
NOTE: dropping all 5.56 ammunition and talking to Sunny will result in a mildly humorous statement and 30 more rounds.
A shooting tutorial ensues, teaching you about aiming down the sights and crouching. After you shoot 3 of the Sunset Sarsaparilla bottles, Sunny Smiles will then ask you if you would like to tag along on a little job. At this point, the player can choose to continue or end the tutorial, the latter ending in the forfeit of several rewards.
You'll receive 60 5.56mm rounds upon agreeing to help and then run south east, towards the Goodsprings source. Once you get close to the first well, Sunny will tell you to sneak, by crouching, to surprise the geckos.
Once the geckos are dead, speak to Sunny and continue on to the next two wells. Unlike at the first well, Sunny and Cheyenne will also run along and try to kill geckos. Since the player only gets XP for those he kills or wounds, he should try to run ahead and kill them first.
After killing the three at the second well, the player should look for red pips on the HUD for the next group of geckos and run directly towards them before Sunny gets there.
Using VATS to kill those three geckos will minimize injury to the Goodsprings settler being attacked by them. She will give you 3 bottles of purified water and your reputation in Goodsprings will improve. If the Goodsprings settler dies, you won't receive the reputation boost or the purified water, but can loot her body for a cleaver, field hand outfit and a handful of caps.
Talk to Sunny afterwards to receive 50 XP, get paid 50 caps and have the opportunity to start By a Campfire on the Trail (and lament the settler's death in dialog, if appropriate).
Before leaving the area, the player should loot the area, including picking up the shovel by the second well which will be needed at the cemetery. Save first since going too far in some directions triggers the menus for redoing the Courier's specs.
- If Cheyenne is killed during the gecko fight, Sunny will appear distraught in the next conversation, then apologize to the Courier for her display of emotion.
- During the quest you can finish it by talking to Sunny Smiles at three different points:
- 1. After shooting the bottles.
- 2. After killing the geckos at the first well.
- 3. After killing the geckos at the two other wells.
- The bottles will not appear until the courier follows Sunny Smiles to the back of the building.
- The bottles that appear here cannot be picked up or taken.
- The bottles can only be shot down by the varmint rifle, using any other weapon will knock them down as well, but not count towards progression.
- A bark scorpion that hangs around Goodsprings cemetery may randomly wander near the saloon.
- There is a small chance of a Powder Ganger walking through the hunting area. The player can kill him which may cause a second Ganger to attack later. Finally, a third Power Ganger may attack on the road when leaving Goodsprings.
Behind the scenesEdit
|The following is based on unverified behind the scenes information and has not been confirmed by canon sources.|
The title of the quest is a reference to the song "Back in the Saddle Again" by Gene Autry.
|End of information based on unverified behind the scenes information.|
- pc If you already have a Varmint Rifle, you will lose it and any mods it was equipped with, and it will be exchanged for the default one you are handed as part of the quest, even if the one in your inventory is not equipped. To preclude this, drop yours on the ground, wait for her to hand you a Varmint Rifle and tell you to shoot the bottles, then pick yours up again without incident. [verified]
- xbox360 There is a bug that may happen if you finish the tutorial after the shooting lesson, and then fail the quests Run Goodsprings Run and Ghost Town Gunfight before you talk to Trudy, the option that ends the quest may not work and the quest may never end. [verified]
- pc xbox360 It is possible for the mission to not continue automatically. If a random critter appears outside the saloon when you follow Sunny and she moves to attack she will not give you the rifle or the mission unless you push her back to where she was standing when you come out of the saloon. [verified]
- xbox360 If you already own the varmint rifle she gives you, you may auto equip the one you already have instead of receiving a new one. [verified]
- ps3 Sometimes, the distressed settler will not talk to you after saving her and she will just back away towards Goodsprings, knife drawn and crouching. [verified]
- pc ps3 xbox360 Once the settler is saved and out of harm's way she may continue to yell for help when interacted with [verified]
- pc Making a healing powder at a campfire and then starting the quest by talking to Sunny will cause her to immediately end the quest as though you had gone through it normally. The sarsaparilla bottles, geckos, and Goodsprings Settler never appear, and she does not give you a varmint rifle or ammunition. [verified]
- ps3 Sunny will sometimes move to the chairs outside the front door of the saloon. If asked for training there, she will not walk to the backyard. Entering and exiting the bar again will teleport her there and fixes this.