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Hairy deathclaw

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For an overview of deathclaw variants in the Fallout series of games, see deathclaw.
Hairy deathclaw
FOT deathclaw
locationMidwest
 
Gametitle-FOT
Gametitle-FOT
Mini-FOT LogoThe following is based on Fallout Tactics and some details might contradict canon.

Deathclaws are mutated creatures in Fallout Tactics: Brotherhood of Steel. They are large, agile, and strong species of mutant horned Jackson's Chameleon.[1]

BackgroundEdit

FoT Matriarch MardinMap
The deathclaw matriarch imprisoned in Mardin.

The Matriarch of one deathclaw pack was captured by the psychic tribe known as the Beastlords. While the tribals were able to use their psychic powers to control lesser animals, the deathclaws were intelligent enough to resist them. However, they cooperated with the Beastlords in order to protect their Mother. After the Matriarch was freed by the Brotherhood of Steel, she led her pack to join the Brotherhood, and the Elders surprisingly agreed. She herself is recruitable as Mother.

CharacteristicsEdit

BiologyEdit

A deathclaw subspecies living in the area of the former states of Illinois, Missouri and Kansas developed patches of fur to better cope with the colder climate. (One might assume that because the deathclaw is a reptile and produces little body heat, having fur would cause it to freeze to death. However, the deathclaw is not a real world reptile and mutations are abundant in the wasteland. It is possible that this particular strain of deathclaw is warm-blooded.) Furthermore, some of them were noted to be capable of speech as early as in 2197, which means that they probably developed speech through spontaneous mutation, or were experimented on by someone other than the Enclave. Another possibility that they were designed to have an intellect and ability to speak before the Great War.

The hairy deathclaws are more matriarchal than their Core Region, Capital Wasteland and Mojave Desert counterparts, with packs being led by Matriarch. While infant, these deathclaws are less hairy and seems to be absolutely unintelligent, behaving like an animal or simply following the adults. They presumably become self-aware when they grow up.

Gameplay attributesEdit

In Fallout Tactics patched to 1.27, deathclaws are deadly. They are highly resistant to regular ammunition. The non-player character's in each bunker often say "I have some AP ammo for those deathclaws." but they will not trade it. Even an Anti-Vehicle mine does only medium damage.

In Quincy, a player is confronted with seven deathclaws and around five baby deathclaws. However, they can be seen in a random encounter before that mission.

VariantsEdit

DeathclawEdit

FOT deathclaw

Hairy deathclaws are indeed vicious and dangerous creatures. They are highly resistant to regular ammunition, and can dish out massive amounts of damage.

Name (Proto ID)StatisticsDT/DRAbilitiesItems
Deathclaw
Experience pointsIcon XP
135
Hit pointsIcon heart
171
Healing rateIcon healing
2
Armor ClassIcon shield bronze
9
SequenceIcon sequence
12
Action PointsIcon action
9
Melee damageIcon melee
4
Critical chanceIcon chance
4%
Damage Threshold/Damage Resistance: NormalIcon damage
0-0%
Damage Threshold/Damage Resistance: FireIcon fire
0-0%
Damage Threshold/Damage Resistance: GasIcon gas
0-0%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
0-0%
Damage Threshold/Damage Resistance: EnergyIcon laser
0-0%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-0%
abilityIcon ability
Bonus Damage 3%

Baby deathclawEdit

FOT baby deathclaw

Baby deathclaws are much smaller, and can't take as much damage, or inflict it.

Name (Proto ID)StatisticsDT/DRAbilitiesItems
Baby deathclaw
Experience pointsIcon XP
17
Hit pointsIcon heart
90
Healing rateIcon healing
2
Armor ClassIcon shield bronze
4
SequenceIcon sequence
8
Action PointsIcon action
7
Melee damageIcon melee
1
Critical chanceIcon chance
3%
Damage Threshold/Damage Resistance: NormalIcon damage
0-0%
Damage Threshold/Damage Resistance: FireIcon fire
0-0%
Damage Threshold/Damage Resistance: GasIcon gas
0-0%
Damage Threshold/Damage Resistance: ExplosiveIcon explosion
0-0%
Damage Threshold/Damage Resistance: EnergyIcon laser
0-0%
Damage Threshold/Damage Resistance: ElectricalIcon electrical
0-0%
abilityIcon ability
Bonus Damage 3%

AppearancesEdit

Hairy deathclaws appear only in Fallout Tactics.

Behind the scenesEdit

The hairy deathclaws were inspired by early deathclaw concept art where the deathclaws were hairy mammals.

I'm pretty sure the main reason that the deathclaw lost its hair from concept to production was a technical limitation of the rendering software at the time. I can't remember if it was the amount of additional rendering time required, an animation issue getting all the hair to move properly, or something else, but it was something along those lines. The hairy deathclaw in FOT was inspired by the original concept, plus we thought it was nifty to show that there variations and different mutations of the same stock "beast". We probably should have had both versions, but that's a decision based on hindsight.

Chris Taylor[2]

GalleryEdit

ReferencesEdit

  1. Joseph (Ocjoseph.msg) in Fallout 2 says:
    "Well, let's see... Deathclaws appear to be mutated Jackson's iguanas, the horned variety. There are a lot of similarities still present, but an even greater number of differences. The mutation factor is quite high. This species is highly intelligent, about the equivalent of an eight-year-old, with some individuals reaching human normal level. Their learning capacity is very high and they are capable of abstract thought and reasoning."
  2. Chris Taylor in No Mutants Allowed forum

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