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Baby Steps

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Baby Steps
Baby Steps
You are special!
locationVault 101
given byDad
rewardS.P.E.C.I.A.L. points assigned
base id00014e83
Related quests
previous:
-
leads to:
Growing Up Fast
 
Gametitle-FO3
Gametitle-FO3
Baby Steps Theme


Baby Steps is the very first Fallout 3 quest.

Quick walkthroughEdit

Main Quest: Baby Steps
Walk to Dad and learn to turn and move.
Open the playpen's gate and learn to activate objects.
Exit the playpen.
Look at the "You're SPECIAL" book and choose your primary statistics. Learn to pick up and throw objects, and listen to Dad talk about Biblical passage.
Follow Dad out of the bedroom.
Reward: S.P.E.C.I.A.L. points assigned and progress to age 10
Next Quest: Growing Up Fast.

Detailed walkthroughEdit

Walk to DadEdit

Walk over to Dad. (And talk to dad! )

Escape the playpenEdit

After the PC's father speaks for a little while, he will lock him/her in the playpen and leave. A new objective is given at this point: open the playpen's gate. Walk up to the gate and press the action button. The gate will swing open, and the next part will start. This is also when you learn how to grab and move objects without putting it in your inventory. Approaching the chair next to the playpen will give the PC a quick tip on how to jump.

You're S.P.E.C.I.A.L.Edit

The next objective is to find the "You're SPECIAL!" book. It is lying right in front of the toy box. Once examined, you are prompted to decide what your character's initial primary statistics should be. The book gives a description of what each attribute does on each page. The last page allows for all to be adjusted from one location.

If you are not satisfied with your SPECIAL stats, you will be given an opportunity to change them after the "Escape!" quest.

Follow DadEdit

James will come back into the room, perfectly aware of the player character's escape (even if he/she returns to the pen and closes the door). He reads his wife's favorite Bible verse, Revelation 21:6, to the player. He then tells the player to follow him to see if their friend Amata wants to play. After entering into the hallway, the game skips forward nine years to the PC's tenth birthday party, starting the "Growing Up Fast" quest.

Quest stagesEdit

StageStatusDescription
10 Walk to Dad.
20 Open the playpen's gate.
30 Exit the playpen.
40 Look at the "You're SPECIAL!" book.
80Quest finishedIcon checkFollow Dad.

RewardsEdit

  • S.P.E.C.I.A.L. points assigned
  • Progress to age 10

NotesEdit

  • Throughout this quest you can talk "baby talk" by pressing the activation button.
  • Third-person viewing is disabled during this quest, since there is no character model for toddlers.
    • Furthermore, it's due to how the effect is being achieved on the technical end - the PC is smaller due to being scaled down to toddler size by background scripts, but as this would look ridiculous and ruin the illusion if seen by the player, third person mode is disabled.
  • There is another objective that doesn't show up unless you do it. By picking up an object you get a notice that you have completed the objective of picking up an item.
  • The music coming from the baby mobile is a portion of the Tranquility Lane music.
  • Your dad mentions you will have to get used to the light down here. This, technically, is really the first reference that you weren't born in the vault.
  • After you looked at the You're S.P.E.C.I.A.L! book, James will return and say "You're quite the little explorer...", even if you are in the playpen with the gate closed.
  • Depending on how you allocate your S.P.E.C.I.A.L. points, you'll be referred by NPCs in different ways (Example: High Intelligence will cause Butch DeLoria to call you a "nosebleed", while in the wasteland everyone will remark your intellect)

Transition quotesEdit

Full transition audio:

You may not be able to listen to all the voices talking at the same time during the transition from being a newborn to an infant. These are the lines:

  • "Not so bad, huh? A bit chilly maybe, but we'll get used to that. A few decorations, some donated toys, and this place will feel just like home." - Dad
  • "Hmmmm... Good? Huh, is that good? Here you go... No... Not too fast. That's it. That's it. Everything on the spoon. Come on, you can do it." - Dad

BugsEdit

  • ps3Icon ps3 xbox360Icon xbox360 After the line where Dad says "I want to show you something," he may simply stand still. You have to create a new file in order to get him to move. Another workaround would be to save the game, exit to the menu, then reload the save. [verified]
  • xbox360Icon xbox360 When you are first able to rotate the camera, you can look up and down but trying to look right will make you look slowly to your left. While trying to look left will make you look left but will act as your look sensitivity is extremely high. [verified]
  • xbox360Icon xbox360 It is possible to leave the vault as an infant. When James opens the door and re-enters the room, the Lone Wanderer (as a baby) can slip through the door, travel down the hall and open the door to the atrium. The player, remaining as an infant can progress through subsequent levels and even travel out into the Capital Wasteland, though it is impossible to hold weapons, among other complications, until you enter Megaton. Note: there is no white light to start the next stage of the tutorial quests. Instead, when you open the door at the end of the hall, you fall into a 'black hole' which will trigger the beginning of Escape!. The white light (seen when transitioning to the Lone Wanderer's 10th birthday party) appears once James has finished his speech about Revelation 21:6, so it is only possible to take advantage of the bug before he completes his dialogue.[verified]
  • ps3Icon ps3 If you prevent James from re-entering the room by closing the door in front of him from the the outside of the room you can walk down to the outer hallway without triggering the time skip. If you walk through the door at the end of the hallway you will be dropped into an area of the vault that is usually only accessible during the Escape! quest. From here you can continue as if you were doing the quest and escape the vault, thus allowing you to explore the Capital Wasteland as a baby. [verified]

See alsoEdit

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