You are special!
Baby Steps is the very first Fallout 3 quest.
|Main Quest: Baby Steps|
|Walk to Dad and learn to turn and move.|
|Open the playpen's gate and learn to activate objects.|
|Exit the playpen.|
|Look at the "You're SPECIAL" book and choose your primary statistics. Learn to pick up and throw objects, and listen to Dad talk about Biblical passage.|
|Follow Dad out of the bedroom.|
|Reward: S.P.E.C.I.A.L. points assigned and progress to age 10|
|Next Quest: Growing Up Fast.|
Walk to DadEditWalk over to Dad
Escape the playpenEdit
After the PC's father speaks for a little while, he will lock them in the playpen and leave. A new objective is given at this point: open the playpen's gate. Walk up to the gate and activate it. The gate will swing open, and the next part will start. This is also when you learn how to grab and move objects without adding it in the inventory. Approaching the chair next to the playpen will prompt a quick tip on how to jump.
The next objective is to find the "You're SPECIAL!" book. It is lying right in front of the toy box. Once examined, you are prompted to decide what your character's initial primary statistics should be. The book gives a description of what each attribute does on each page. The last page allows for all to be adjusted from one location.
If you are not satisfied with your SPECIAL stats, you will be given an opportunity to change them after the "Escape!" quest.
James will come back into the room, perfectly aware of the player character's escape (even if they return to the pen and close the door). He reads his wife's favorite Bible verse, Revelation 21:6, to the Lone Wanderer. He then tells them to follow him to see if their friend Amata wants to play. After entering into the hallway, the game skips forward nine years to the PC's tenth birthday party, starting the "Growing Up Fast" quest.
|10||Walk to Dad.|
|20||Open the playpen's gate.|
|30||Exit the playpen.|
|40||Look at the "You're SPECIAL!" book.|
|80||Quest finished||Follow Dad.|
- S.P.E.C.I.A.L. points assigned
- Progress to age 10
- Throughout this quest it is possible to "baby talk" through the "activate" control without aiming at something interactable.
- Third-person viewing is disabled during this quest, since no character models exist for toddlers.
- Furthermore, it is due to how the effect is being achieved on the technical end - the PC is smaller due to being scaled down to toddler size by background scripts, but as this would look ridiculous and ruin the illusion if seen by the player, third person mode is disabled.
- There is another objective that does not show up unless it is performed. By picking up an object, a prompt appears to inform having completed the objective of picking something up.
- The music coming from the baby mobile is a portion of the Tranquility Lane music.
- Father James mentions the Lone Wanderer will have to get used to the light down there. This, technically, is really the first reference that the protagonist was not born in the vault.
- After looking at the You're S.P.E.C.I.A.L! book, James will return and say [the Lone Wanderer] is quite the little explorer, even if he catches them in the playpen with the gate closed.
- Depending on how the S.P.E.C.I.A.L. points are allocated, various NPCs will refer to the character in different ways (Example: High Intelligence will make Butch DeLoria to call the Lone Wanderer a "nosebleed", while in the wasteland everyone will remark their intellect)
You may not be able to listen to all the voices talking at the same time during the transition from being a newborn to an infant. These are the lines:
- "I'm sorry, Madison. I am. But what choice do I have?"Dad
- "I thought I knew you... I trusted you! We all did! How can you be so selfish?"Doctor Li
- "Selfish? This is my child we're talking about, Madison! My child!"
- "It's you and me, now, okay? You and me. But that's fine. So long as we've got each other, that's all that matters."
- "No, no, put that away. This one's on the house. And now a toast. To James and his cheery cherub. May your future be safe, bright, and boring as hell."Colin Moriarty
- "Shh... You're safe now. No more monsters. No more nightmares. Shh... That's it. Daddy's got you…"
- "Yes, yes. Cardiology, Pediatrics, Psychiatry. Whatever your needs. You'll find I can handle, well… I can handle just about anything."
- "All right. Just remember one thing. We need a doctor, not a deadbeat. Fail to meet my expectations, and there will be repercussions."Overseer
- "Not so bad, huh? A bit chilly maybe, but we'll get used to that. A few decorations, some donated toys, and this place will feel just like home."
- "Hmmmm... Good? Huh, is that good? Here you go... No... Not too fast. That's it. That's it. Everything on the spoon. Come on, you can do it."
- ps3 xbox360 After the line where Dad says "I want to show you something," he may simply stand still. You have to create a new file in order to get him to move. Another workaround would be to save the game, exit to the menu, then reload the save. [verified]
- xbox360 When you are first able to rotate the camera, you can look up and down but trying to look right will make you look slowly to your left. While trying to look left will make you look left but will act as your look sensitivity is extremely high. [verified]
- xbox360 It is possible to leave the vault as an infant. When James opens the door and re-enters the room, the Lone Wanderer (as a baby) can slip through the door, travel down the hall and open the door to the atrium. The player, remaining as an infant can progress through subsequent levels and even travel out into the Capital Wasteland, though it is impossible to hold weapons, among other complications, until you enter Megaton. Note: there is no white light to start the next stage of the tutorial quests. Instead, when you open the door at the end of the hall, you fall into a 'black hole' which will trigger the beginning of Escape!. The white light (seen when transitioning to the Lone Wanderer's 10th birthday party) appears once James has finished his speech about Revelation 21:6, so it is only possible to take advantage of the bug before he completes his dialogue.[verified]
- ps3 If you prevent James from re-entering the room by closing the door in front of him from the the outside of the room you can walk down to the outer hallway without triggering the time skip. If you walk through the door at the end of the hallway you will be dropped into an area of the vault that is usually only accessible during the Escape! quest. From here you can continue as if you were doing the quest and escape the vault, thus allowing you to explore the Capital Wasteland as a baby. [verified]