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Automatic rifle

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Automatic rifle
Automatic rifle
Automatic rifle icon
Requirements
skillGuns 100
strength req.8
Attack statistics
dmg/attack
40 (47.2)
DPS
240 (396.5)
DPS (reload)
126.3 (203.8)
crit dmg
40
crit % mult
x0.18
attacks/sec
6 (8.4)AP35
projectiles1spread2.5
Ammo & reloading
ammo type.308 round
ammo/shot
1
shots/rel.
20
ammo cap.20
reload time
3 (2.3)
Other
weight16value
4500
item HP200
repair
Automatic rifles
Two-handed automatic guns Jury RiggingJuryRigging
base idxx00a7a9
 
Gametitle-FNV DM
Gametitle-FNV DM

The automatic rifle is a weapon in the Fallout: New Vegas add-on, Dead Money.

Characteristics

The automatic rifle is a powerful support weapon firing .308 caliber rounds. The weapon holds 20 rounds in a box magazine, has a higher base damage per shot than any other fully-automatic projectile weapon, and a comparatively high critical chance. It has high DPS.

Although it is a rifle with a very long barrel and high-powered rifle ammunition, it suffers from poor spread when compared to bolt-action and semi-automatic rifles, having the highest spread of any fully-automatic weapon in the game. Even when upgraded, it has the lowest fire rate of any automatic weapon, and its low durability means it will degrade rapidly with frequent use and require regular maintenance. The automatic rifle fires two round bursts with each separate attack in V.A.T.S.

Durability

The automatic rifle can fire a total of about 995 standard rounds, the equivalent of 50 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP, & AP99550
JSP66234

Modifications

Comparison

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAttacks in V.A.T.S.Icon sequenceAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Automatic rifle fnvdmGametitle-FNV DM40
2406x0.18402352.32.520995164500281.31008
Automatic rifle With all weapon mods attachedIcon plus fnvdmGametitle-FNV DM40
2646.6x0.18402352.32.520995164750296.91008

Locations

  • Villa Police Station - one can be found immediately to the left through the locked contraband store room door, along with boxes of .308 caliber rounds. (The contraband room cannot be picked and can be only accessed via a computer terminal on a desk next to the door - Science skill of 75 required).
  • Villa - can be found next to a Dean's Secret Stash on a rooftop, in a courtyard covered with the Cloud. (See Dean's Secret Stash for detailed location.)
  • Villa - in a footlocker inside a courtyard a short distance northwest of the doors to the Residential District. The footlocker is behind the northwest pillar.
  • Sierra Madre Casino - can be found across from a gun cabinet on the second floor.
  • Sierra Madre Casino - another can be found in a gun cabinet in the cashier's office on the first floor.
  • Puesta del Sol switching station - can be found to the left of Ennis's locker.
  • Salida del Sol Courtyard - next to a corpse and a Dean's Secret Stash, in the water with all the Sierra Madre chips.
  • Salida del Sol South - in a gun cabinet on the ground floor of a building south of the building with the upturned pool table.
  • Salida del Sol South - east of the Salida Switching Station, on a second floor balcony next to a beeping radio.

Notes

  • In its Pip-Boy icon, the automatic rifle is shown with the bipod unfolded. In game the player cannot unfold the bipod.
  • It has one of the game's longest weapon barrels, almost hitting the ground at times in a similar way to the anti-materiel rifle.

Behind the scenes

Bugs

  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 If loading a saved game from the main menu in which you have an automatic rifle equipped and drawn, the reload animation takes twice as long as normal. This can be solved by simply switching to another gun and then back again.

Sounds

SingleShotVB

Gallery

References

  1. J. E. Sawyer on Formspring

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