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Automated turret (Fallout: New Vegas)

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Icon disambig
For the turrets that appear in the various Fallout games, see Turret.
Automated turret
MK-IV turret
variantsAutomated turret
Mark III turret
Mark IV turret Old World Blues (add-on)Gametitle-FNV OWB
Mark VI turret
Hall monitor Old World Blues (add-on)Gametitle-FNV OWB
Overclocked turret Old World Blues (add-on)Gametitle-FNV OWB
Vault-Tec turret
X-42 security turret Old World Blues (add-on)Gametitle-FNV OWB
locationVault 11
Hidden Valley bunker
Camp Searchlight
Securitron vault
Elijah's Watch Old World Blues (add-on)Gametitle-FNV OWB
X-8 research center Old World Blues (add-on)Gametitle-FNV OWB
Big MT north tunnel Old World Blues (add-on)Gametitle-FNV OWB
Vault 34
Forbidden Zone Old World Blues (add-on)Gametitle-FNV OWB
 
Gametitle-FNV
Gametitle-FNV

Automated turrets are automated, unmanned machine guns which are capable of sensing, and attacking targets that are hostile to the faction, or organization to which they belong.

Background

This section is transcluded from Turret. To change it, please edit the transcluded page.

They are employed by technologically advanced organizations, such as the Enclave, or the Brotherhood of Steel, and historic sites for security detail, such as the Museum of History, though in the latter case their former operators had been long since dead. In one case, a raider gang near the Arlington Library has reprogrammed turrets to protect their camp and chem lab.

Characteristics

Specifications

Automated turrets can be mounted on the floor or the ceiling. The ceiling turrets use 5.56mm machine guns whereas the ground turrets are equipped with lasers, although some ground mounted 5.56mm machine gun turrets were built. Both variants have unlimited ammunition.

Gameplay attributes

Automated turrets are often found in military installations or areas of historical value. Although not too damaging at lower levels, they can be quite deadly if they surprise you. Both types of turrets can be frenzied by shooting either the targeting chip (on ground units) or the lens (on ceiling units). Then, similar to frenzied insects or robots, the turrets will fire on everything they see.

Variants

Automated turret

MK-I turret

During the unmarked quest Democracy Inaction, the player can choose to enter the Sacrificial Chamber. After watching the projected presentation, two hidden rooms open and 8 ceiling-mounted turrets will open fire on the player.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Automated turret
000251aa
LevelIcon level
1
Experience PointsIcon XP
1
PerceptionIcon eye
5
Hit pointsIcon heart
50
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Very aggressive: Will attack enemies and neutrals on sight.Icon requiredIcon requiredIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps friends: Will help friends and allies.Icon requiredIcon required
attackIcon attack
Melee (0 damageIcon damage)
attackIcon attack
Turret gun ( damageIcon damage)
  • deadIcon dead None

Mark III turret

MK-IV turret

In Camp Searchlight ten floor-mounted Mark III turrets are spread throughout the town, on street corners. They can be hacked to aid the player in defeating the hostile feral trooper ghouls.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark III turret
0013e74d
LevelIcon level
6
Experience PointsIcon XP
10
PerceptionIcon eye
10
Hit pointsIcon heart
200
Damage ThresholdIcon shield gold
4
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (1 damageIcon damage)
attackIcon attack
Turret gun (9 damageIcon damage)
abilityIcon ability
Radiation ResistanceIcon radiation Radiation Resist. 100%
abilityIcon ability
Poison ResistanceIcon poison Poison Resistance 100%

Mark IV turret (Old World Blues)

MK-IV turret

Two floor mounted Mark IV turret can be found defending Elijah's former holdout location at Elijah's Watch.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark IV turret Old World Blues (add-on)Gametitle-FNV OWB
xx00a117
LevelIcon level
25
Experience PointsIcon XP
50
PerceptionIcon eye
10
Hit pointsIcon heart
75
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (1 damageIcon damage)
attackIcon attack
Turret laser (5 damageIcon damage)
abilityIcon ability
Radiation ResistanceIcon radiation Radiation Resist. 100%
abilityIcon ability
Poison ResistanceIcon poison Poison Resistance 100%

Mark VI turret

MK-IV turret

Four floor-mounted Mark VI turrets can be found in Hidden Valley bunker, the Brotherhood of Steel's Mojave headquarters. Their purpose is to target enemy troops in case of a breach. Two floor-mounted Mark VI turrets can be found in the H&H Tools Factory set up as security measures for the paranoid Anthony House. Six floor-mounted Mark VI turrets can be found in the Securitron vault underneath The Fort.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Mark VI turret
xx0da498
(Hidden Valley bunker)
LevelIcon level
20
Experience PointsIcon XP
50
PerceptionIcon eye
10
Hit pointsIcon heart
750
Damage ThresholdIcon shield gold
30
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps friends: Will help friends and allies.Icon requiredIcon required
attackIcon attack
Melee (1 damageIcon damage)
attackIcon attack
Turret laser (40 damageIcon damage)
abilityIcon ability
Radiation ResistanceIcon radiation Radiation Resist. 100%
abilityIcon ability
Poison ResistanceIcon poison Poison Resistance 100%
Mark VI turret
xx1340b4
(Securitron vault)
LevelIcon level
7
Experience PointsIcon XP
25
PerceptionIcon eye
10
Hit pointsIcon heart
100
Damage ThresholdIcon shield gold
30
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps friends: Will help friends and allies.Icon requiredIcon required
attackIcon attack
Turret laser (6 damageIcon damage)
abilityIcon ability
Radiation ResistanceIcon radiation Radiation Resist. 100%
abilityIcon ability
Poison ResistanceIcon poison Poison Resistance 100%

Hall monitor (Old World Blues)

Hall Monitors will also be vigilant. Step outside during class, and they'll make sure you make a speedy jump back to your desk. Hold your urine and wait for the PROPER bathroom breaktime.

Borous
MK-IV turret

Hall monitor is a unique ground type automated turret. It is a fairly weak turret that is part of the "security measures" inside the X-8 testing Institutional Test Facility during a X-8 Data Retrieval Test. One of them is set on top of a force field and will fall and explode if an upgraded sonic emitter disables the field.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Hall monitor Old World Blues (add-on)Gametitle-FNV OWB
xx00c212
xx01434b
LevelIcon level
1
Experience PointsIcon XP
1
PerceptionIcon eye
5
Hit pointsIcon heart
50
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Average: Will avoid/flee from threats stronger than itself.Icon requiredIcon requiredIcon optionalIcon optional
Gamebryo AI attributes#AssistanceIcon group
Helps friends: Will help friends and allies.Icon requiredIcon required
attackIcon attack
Melee (0 damageIcon damage)
  • deadIcon dead

Overclocked turret (Old World Blues)

MK-IV turret

One floor mounted 'overclocked' turret can be found inside the Big MT north tunnel, in the eastern part of the Big MT. It is unique in that it will not attack the courier even when detected, unless attacked first or the courier gets too close.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Overclocked turret Old World Blues (add-on)Gametitle-FNV OWB
xx014452
LevelIcon level
50
Experience PointsIcon XP
50
PerceptionIcon eye
10
Hit pointsIcon heart
350
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (1 damageIcon damage)
attackIcon attack
Turret laser (5 damageIcon damage)
abilityIcon ability
Radiation ResistanceIcon radiation Radiation Resist. 100%
abilityIcon ability
Poison ResistanceIcon poison Poison Resistance 100%

Vault-Tec turret

MK-I turret

Two ceiling-mounted 'overclocked' turrets, can be found inside Vault 34's overseer office, aiding the ghoulified overseer in his attack against the Courier.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Vault-Tec turret
xx173fd6
LevelIcon level
2
Experience PointsIcon XP
1
PerceptionIcon eye
10
Hit pointsIcon heart
40
Damage ThresholdIcon shield gold
0
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Turret gun (10 damageIcon damage)
abilityIcon ability
Radiation ResistanceIcon radiation Radiation Resist. 100%
abilityIcon ability
Poison ResistanceIcon poison Poison Resistance 100%

X-42 security turret (Old World Blues)

MK-IV turret

One floor mounted turret is right next to the Courier when entering the Forbidden Zone, on his way to Dr. Mobius. It can be hacked to aid the player in defeating the X-42 giant robo-scorpion.

Name (Base ID)StatisticsBehaviorAbilitiesItems
X-42 security turret Old World Blues (add-on)Gametitle-FNV OWB
xx00e616
LevelIcon level
5
Experience PointsIcon XP
10
PerceptionIcon eye
10
Hit pointsIcon heart
500
Damage ThresholdIcon shield gold
8
Damage ResistanceIcon shield silver
0%
Gamebryo AI attributes#AggressionIcon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#ConfidenceIcon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#AssistanceIcon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (1 damageIcon damage)
attackIcon attack
Turret laser (5 damageIcon damage)
abilityIcon ability
Radiation ResistanceIcon radiation Radiation Resist. 100%
abilityIcon ability
Poison ResistanceIcon poison Poison Resistance 100%

Notes

  • Turrets are generally controlled from a nearby terminal. Using your Science skill to hack the terminal will allow you to override the targeting parameters - which will make the turret target any character (not just the player) or shut it down completely. After being turned off the turret can be turned back on at the same terminal if so desired.
  • Automated turrets are equipped with targeting chips (ceiling turrets) or lenses (ground turrets). Crippling these parts of the turret will cause it to frenzy.
  • The ceiling-based turrets have a blind spot directly below them.
  • With the Robotics Expert perk, it is possible to sneak up on turrets and disable them. You don't necessarily need to be [HIDDEN], simply being momentarily out of sight is enough to deactivate them.

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