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Gametitle-FO3 TP
Gametitle-FO3 TP
Take this. It's called an auto axe. Nice, huh? I make 'em out of the old car parts the breakers drag in from the city.Marco

The auto axe is a melee weapon that is featured in the Fallout 3 add-on The Pitt.

Background

When Marco first gives the Lone Wanderer an auto axe, he explains that he has been making them from industrial materials and scrap metal from the bridge, mostly parts of various cars and vehicles.

Characteristics

The auto axe appears to be a modified industrial tool, strongly resembling a concrete saw or industrial grinder. The original blade seems to have been modified or replaced with a blade of a different kind, one with four roughly circular holes at the edges which creates four individual blades resembling axe blades.

The auto axe inflicts large amounts of damage with its sharp rotating blades, and functions like the Ripper. It can also be repaired using Rippers, including the unique Ripper, Jack. Damage done by this weapon can be increased with the Auto Axpert perk which is available within The Pitt, after collecting 10 steel ingots from the steelyard.

Durability

The auto axe can successfully strike about 457 times from full condition before breaking.

Variants

  • Steel saw The Pitt (add-on): A weaker version of the auto-axe that can be found on certain slaves.
  • Man Opener The Pitt (add-on): A stronger variant that ignores armor, including power armor.
  • The Mauler The Pitt (add-on): The strongest variant of auto-axe.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Auto axe The Pitt (add-on)35
351x00651.14572020010
Man Opener The Pitt (add-on)35
35Ignores DR1x00651.14572020010
Steel saw The Pitt (add-on)16
161x00650.56252020010
The Mauler The Pitt (add-on)45
451x00501.83562020010
Note: Melee damage is doubled in V.A.T.S.

Locations

Notes

  • This weapon does devastating damage, if one has any of the damage enhancing perks like Ghoul Ecology, Superior Defender, etc. these perks attributes are added per every "tick" of auto axe. With those perks, enemies can be sliced in a fraction of the time it took before.
  • When Pitt slaves are using this weapon for steel cutting, they can be seen pull starting it repeatedly, suggesting that the auto axe and its variants are gas powered. However, the Wanderer never has to do this, nor do non-player characters when it's being used against another person as a weapon.

Bugs

  • Playstation 3Playstation 3Playstation 3 Sometimes this weapon will disappear from first person perspective, but still function perfectly. If one then brings up the Pip-Boy while the weapon is equipped, the Pip-Boy will have disappeared from their arm also. This bug can be temporarily remedied by switching weapons or re-equipping the auto axe. One can also fix it by saving and loading the game. Making an attack with V.A.T.S. can also restore the weapon. [verified]
  • PCPC Sometimes the blade alone will disappear, but the weapon will still function perfectly. This can be remedied by switching weapons. [verified]
  • Xbox 360Xbox 360 Sometimes, out of V.A.T.S., the weapon may buckle, and instead of functioning with repeated damage (like the Ripper), it may function like a normal melee weapon and repeatedly hit only once, before pulling back and hitting again. This is easily fixable by simply stopping. [verified]
  • PCPC Sometimes the auto axe rotary blade will stop spinning in 1st person and will start spinning again in 3rd person. [verified]

Sounds

ReloadVB

Gallery

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