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Auto axe

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Auto axe
AutoAxeRender copy.png
Auto axe icon.png
Requirements
skillMelee Weapons
Attack statistics
dmg/attack
35 (50.5)
DPS
35 (50.5)
crit dmg
0
crit % mult
x0
attacks/sec
1AP65
Other
weight20value200
item HP800
repair
Auto axe
Steel saw
Ripper
base idxx0032e1
 
Gametitle-FO3 TP.png
Gametitle-FO3 TP.png

The auto axe is a melee weapon that is featured in Fallout 3 The Pitt add-on.

Contents

BackgroundEdit

When Marco first gives you an auto axe, he explains that he has been making them from industrial materials and scrap metal from the bridge; mostly parts of various cars and vehicles.

CharacteristicsEdit

The auto axe appears to be a modified industrial tool, strongly resembling a concrete saw or industrial grinder. The original blade seems to have been modified or replaced with a blade of a different kind, one with four roughly circular holes at the edges which creates four individual blades resembling axe blades. The auto axe inflicts large amounts of damage with its sharp rotating blades, and functions like the Ripper. It can also be repaired using Rippers, including the unique Ripper Jack. Damage done by this weapon can be increased with the Auto Axpert perk which is available within The Pitt, after collecting 10 steel ingots from the Steelyard.

DurabilityEdit

The auto axe can successfully strike about 457 times from full condition before breaking.

VariantsEdit

  • Steel saw The Pitt (add-on)The Pitt (add-on): A weaker version of the auto-axe that can be found on certain slaves.
  • Man Opener The Pitt (add-on)The Pitt (add-on): A stronger variant that ignores armor (power armor included).
  • The Mauler The Pitt (add-on)The Pitt (add-on): The strongest variant of auto-axe.

ComparisonsEdit

Name Dmg /ATT DPS ATT /sec Crit % Mult Crit Dmg Attacks in V.A.T.S. WG AP Cost DMG /AP Durability Value Other
Auto axe 35 35 1 x0 0 1 20 65 0.54 457 200
Man Opener 35 35 1 x0 0 1 20 65 0.54 547 200 Ignores damage resistance
Steel saw 16 16 1 x0 0 1 20 65 0.25 625 200
The Mauler 45 45 1 x0 0 1 20 50 0.9 356 200

NotesEdit

  • This weapon does devastating damage, if you have any of the damage enhancing perks like Ghoul Ecology, Superior Defender, etc. these perks attributes are added per every "tick" of auto axe. With those perks, enemies can be sliced in a fraction of the time it took before.
  • When Pitt slaves are using this weapon for steel cutting, they can be seen pull starting it repeatedly, suggesting that the auto axe and its variants are gas powered. However, the player never has to do this, nor do non-player characters when its being used against another person as a weapon.

BugsEdit

  • ps3ps3 pcpc Sometimes this weapon will disappear from first person perspective, but still function perfectly. If you then bring up the Pip-Boy while the weapon is equipped, the Pip-Boy will have disappeared from your arm also. This bug can be temporarily remedied by switching weapons or re-equipping the auto axe. You can also fix it by saving and loading the game. Making an attack with V.A.T.S. can also restore the weapon.
  • xbox360xbox360 Sometimes, out of V.A.T.S, the weapon may buckle, and instead of functioning with repeated damage (like the Ripper), it may function like a normal melee weapon and repeatedly hit only once, before pulling back and hitting again. This is easily fixable by simply stopping.
  • Sometimes the auto axe rotary blade will stop spinning in 1st person and will start spinning again in 3rd person.

GalleryEdit

SoundsEdit

ReloadVB.png

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