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+ | {{Gamearticlelist |
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− | {{Creature |
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+ | |game1 =FO2 |
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− | |robot=yes |
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− | | |
+ | |articles1 =[[Auto-cannon (Fallout 2)|Auto-cannon]] |
− | |game2 |
+ | |game2 =FOT |
+ | |articles2 =[[Auto-cannon (Fallout Tactics)|Auto-cannon]] |
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− | |name={{PAGENAME}} |
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− | |image=Fo2 Render Turret.png |
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− | |location=[[Core Region]] |
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− | |extra=[[Image:AutoCannonFallout2.gif|100px]]<br>''Fallout 2''<br>[[Image:Rocket_Turret_FoT.jpg|200px]]<br>''Fallout Tactics'' |
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}}{{Games|FO2|FOT}} |
}}{{Games|FO2|FOT}} |
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+ | The '''auto-cannon''' is an automated defense system that appears in ''[[Fallout 2]]'' and ''[[Fallout Tactics: Brotherhood of Steel|Fallout Tactics]]''. They stand on endless watch in the many decrepit and ruined bunkers and tunnels of the old world, in a constant state of readiness and preparation - always ready to eliminate anyone who dares stray too close. |
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+ | ==Specifications== |
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− | They can be found at such locations as [[Navarro]], just like the [[Gun Turret]] and can also be found in such pre-War locations as the [[Sierra Army Depot]]. |
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+ | <section begin="specifications" />The auto-cannon is an autonomous defense turret equipped with twin minigun cannons and relatively heavily armored. They are usually part of an automated defense system. Despite their fearsome armaments, someone loaded up on [[Psycho (Fallout)|Psycho]] can survive longer ranged attacks.<section end="specifications" /> |
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− | == |
+ | ==Variants== |
+ | ===Auto-cannon=== |
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− | {{Creature stats |
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+ | {{Gamearticle|FO2|FOT}} |
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− | |Strength=5|Perception=8|Endurance=5|Charisma=1|Intelligence=2|Agility=8|Luck=5 |
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+ | [[File:Fo2 Render turret.png|80px|right]] |
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− | |Hit Points=75|Action Points=9|Unarmed Damage=0|Melee Damage=1 |
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− | |Carry Weight=150|Critical Chance=5|Sequence=16|Healing Rate=1|Armor Class=28 |
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− | |Small Guns=0|Big Guns=79%|Energy Weapons=0|Unarmed=0|Melee Weapons=0|Throwing=0 |
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− | |Normdt=5%|Lasdt=8%|Firedt=4%|Plasdt=4%|Elecdt=2%|Empdt=0%|Expldt=6% |
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− | |Normdr=40%|Lasdr=60%|Firedr=30%|Plasdr=50%|Elecdr=50%|Empdr=10%|Expldr=40%|Raddr=10%|Poisdr=25% |
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− | }} |
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+ | ==Gallery== |
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− | ==''Fallout Tactics''== |
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+ | <gallery captionalign="center"> |
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− | {{Tactics}} |
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+ | FO2 Turret 2 target.png|[[Aimed Shot|Targeted]] turret (''Fallout 2'') |
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− | In Fallout Tactics there are a very similar turrets though they only have one barrel and some of them shoot rockets. They are met all around on the later missions. |
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+ | FOT Turret1 target.png|Targeted turret (''Fallout Tactics'') |
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+ | </gallery> |
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− | {{Fallout robots}} |
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[[Category:Turret]] |
[[Category:Turret]] |
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− | [[Category: |
+ | [[Category:Robots and computers]] |
− | [[Category:Fallout Tactics robots and computers]] |
Revision as of 23:03, 24 May 2014
This is an overview article, listing content appearing in multiple games. |
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The auto-cannon is an automated defense system that appears in Fallout 2 and Fallout Tactics. They stand on endless watch in the many decrepit and ruined bunkers and tunnels of the old world, in a constant state of readiness and preparation - always ready to eliminate anyone who dares stray too close.
Specifications
The auto-cannon is an autonomous defense turret equipped with twin minigun cannons and relatively heavily armored. They are usually part of an automated defense system. Despite their fearsome armaments, someone loaded up on Psycho can survive longer ranged attacks.
Variants
Auto-cannon
The auto-cannon is an autonomous defense turret equipped with twin minigun cannons and relatively heavily armored. They are fearsome adversaries, and can be very dangerous to unprepared player characters.