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Gametitle-FO3 MZ
Gametitle-FO3 MZ

The atomic pulverizer is an energy weapon of alien origin that is added to Fallout 3 in the Mothership Zeta add-on. It is the unique version of the alien atomizer.

Characteristics

The atomic pulverizer only deals 2 more points of damage in a shot than the alien atomizer, but has a very low AP cost of just 12 points. This puts it at the second lowest AP cost, tied with the ritual knife, and just 2 points above the toy knife. It has the same dead-on accuracy and long range of the atomizer, but lacks the raw power of a disintegrator.

The low AP cost combined with Concentrated Fire and Grim Reaper's Sprint can make this weapon very effective for quickly defeating groups of enemies when using V.A.T.S.. One downside is that this is likely the fastest way you can use up alien power modules.

Durability

The atomic pulverizer can fire a total of about 676 times, the equivalent of 34 reloads, from full condition before breaking.

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Alien atomizer Mothership Zeta (add-on)35
1053x140201.80.0207142500250
Atomic pulverizer Mothership Zeta (add-on)37
1113x240123.10.0206762500250
Captain's Sidearm Mothership Zeta (add-on)35
(5.8x6)
1053x140201.83.030(10)7142500250

Location

It is located in the weapons lab after beaming up from the space walk section and proceeding through the observation deck. It can be found in a small room located in a hallway near the entrance. The room can only be accessed by using an alien door terminal that requires 75 Science to activate. The terminal is explosive so when killing the enemies don't destroy it. It will be found lying on a rack directly to the right after entering the door.

Other notable loot inside the same room include an offline guardian drone, a Buttercup toy, some alien power cells, another atomizer, and other forms of alien memorabilia. The official guide states that two atomic pulverizers are on the shelf, this is in fact true but with no explanation as to why there are two.

Gallery

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