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The atomic pulverizer only deals 2 more points of damage in a shot than the alien atomizer, but has a very low AP cost of just 12 points. This puts it at the second lowest AP cost, tied with the ritual knife, and just 2 points above the toy knife. It has the same dead-on accuracy and long range of the atomizer, but lacks the raw power of a disintegrator.
The low AP cost combined with Concentrated Fire and Grim Reaper's Sprint can make this weapon very effective for quickly defeating groups of enemies when using V.A.T.S.. One downside is that this is likely the fastest way you can use up alien power modules.
The atomic pulverizer can fire a total of about 676 times, the equivalent of 34 reloads, from full condition before breaking.
- Alien atomizer Mothership Zeta (add-on) - the common variant found on Mothership Zeta.
- Captain's Sidearm Mothership Zeta (add-on) - A unique, cleaner, shinier alien blaster used by the Alien captain.
|Weapon name (current weapon is highlighted)||- Weapon name (melee or unarmed)||Attacks in V.A.T.S.||- Attacks in V.A.T.S.|
|Weapon name (current weapon is highlighted)||- Weapon name (gun, energy or explosive)||Action point cost||- Action point cost|
|Damage per attack (damage per projectile)||- Damage per attack (damage per projectile)||Damage per action point||- Damage per action point|
|Damage per second||- Damage per second||Weapon spread||- Weapon spread|
|Area of effect damage||- Area of effect damage||Magazine capacity (shots per reload)||- Magazine capacity (shots per reload)|
|Effect damage & duration||- Effect damage & duration||Durability (number of attacks before breaking)||- Durability (number of attacks before breaking)|
|Bonus effects||- Bonus effects||Weight||- Weight|
|Attacks per second||- Attacks per second||Value in caps||- Value in caps|
|Critical chance % multiplier||- Critical chance % multiplier||Value to weight ratio||- Value to weight ratio|
|Critical damage||- Critical damage||Skill required||- Skill required|
|Critical effect damage & duration||- Critical effect damage & duration||Strength required||- Strength required|
|With all mods attached||- With all mods attached|
|Weapon name (current weapon is highlighted)||Damage per attack (damage per projectile)||Damage per second||Attacks per second||Critical Chance % multiplier||Critical damage||Action Point cost||Damage per action point||Weapon spread||Magazine capacity (shots per reload)||Durability (number of attacks before breaking)||Weight||Value in caps||Value to weight ratio|
|Alien atomizer fo3mz||35||105||3||x1||40||20||1.8||0.0||20||714||2||500||250|
|Atomic pulverizer fo3mz||37||111||3||x2||40||12||3.1||0.0||20||676||2||500||250|
|Captain's Sidearm fo3mz||35|
It is located in the weapons lab after beaming up from the space walk section and proceeding through the observation deck. It can be found in a small room located in a hallway near the entrance. The room can only be accessed by using an alien door terminal that requires 75 Science to activate. The terminal is explosive so when killing the enemies don't destroy it. It will be found lying on a rack directly to the right after entering the door.
Other notable loot inside the same room include an offline guardian drone, a Buttercup toy, some alien power cells, another atomizer, and other forms of alien memorabilia. The official guide states that two atomic pulverizers are on the shelf, this is in fact true but with no explanation as to why there are two.