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Athletics

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Athletics
Flexible
J.E. Sawyer's Fallout RPG
modifiesComplex movement
governed byStrength
initial value0 + ST
related perksArtful Dodger, Flexible, Hit the Deck!
 
Gametitle-JES
Gametitle-JES

Athletics is a skill from J.E. Sawyer's Fallout Role-Playing Game. Athletics covers general activities of an athletic nature. Climbing, jumping, and swimming are all covered by Athletics.

Task difficultiesEdit

  • Trivial - Climb a sturdy ladder without losing your grip. Jump down from a height of 4'-6' onto level ground without falling prone. Tread calm water while unencumbered.
  • Very Easy - Climb a rickety ladder without losing your grip. Jump down from a height of 4'-6' onto uneven ground in dim lighting without falling prone. Tread calm water while lightly encumbered.
  • Easy - Climb a slippery ladder without losing your grip. Jump across a 1 hex chasm from a standstill or a 2 hex chasm with 1 hex of running. Swim a short distance in calm water while lightly encumbered.
  • Average - Climb using improvised but sturdy, well-placed handholds without losing your grip. Jump across a 1.25 hex chasm from a standstill or a 2.5 hex chasm with 5 hexes of running. Swim a short distance in choppy water while lightly encumbered.
  • Hard - Climb using improvised, awkward handholds without losing your grip. Jump across a 1.5 hex chasm from a standstill or a 3 hex chasm with 5 hexes of running. Swim a long distance in choppy water while lightly encumbered.
  • Very Hard - Climb using improvised, awkward, widely-spaced handholds without losing your grip. Jump across a 1.75 hex chasm from a standstill or a 3.5 hex chasm with 5 hexes of running. Swim a long distance in choppy water while heavily encumbered.
  • Epic - Climb using improvised, slippery, awkward, widely-spaced handholds without losing your grip. Jump across a 2 hex chasm from a standstill or 4 hex chasm with 5 hexes of running. Swim a long distance in stormy water while heavily encumbered.

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