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* [[Gun Runners (Fallout: New Vegas)|Gun Runners]], sold by [[Vendortron]]. |
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]], sold by [[Vendortron]]. |
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* Various [[Fallout: New Vegas merchants|merchants]] around the [[Mojave Wasteland]]. |
* Various [[Fallout: New Vegas merchants|merchants]] around the [[Mojave Wasteland]]. |
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+ | * [[188 Trading Post]], sold by [[Alexander]]. |
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==Notes== |
==Notes== |
Revision as of 00:19, 12 February 2016
For an overview of assault rifle models in the Fallout series of games, see assault rifle. For the main game version of this weapon, see Assault carbine. |
The assault carbine (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.
Characteristics
Durability
The assault carbine (GRA) can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full condition before breaking. When modified with a forged receiver, it can fire a total of about 4983 standard rounds, the equivalent of 208 reloads, or 167 reloads when modified with both the forged receiver and extended magazines.
Ammunition type | Unmodified | W/ Extended mags | W/ Forged receiver | W/ both mods | ||||
---|---|---|---|---|---|---|---|---|
Shots | Reloads | Shots | Reloads | Shots | Reloads | Shots | Reloads | |
Standard, HP, & AP | 3745 | 157 | 3745 | 125 | 4983 | 208 | 4983 | 167 |
Surplus | 1245 | 52 | 1245 | 42 | 1658 | 70 | 1658 | 56 |
JSP | 2495 | 104 | 2495 | 84 | 3320 | 139 | 3320 | 111 |
Modifications
- Assault carbine extended magazines - Increases ammunition capacity by 6.
- Assault carbine forged receiver - Increases condition by 33%.
- Assault carbine light bolt - Increases rate of fire by 20%.
Variants
- Assault carbine - the common variant found in the Mojave Wasteland.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Assault carbine | 13 | 156 | 12 | x0.06 | 13 | 5 | 20 | 3.3 | 1.2 | 24 | 3745 | 6 | 3950 | 658.3 | 75 | 3 |
Assault carbine | 13 | 156 | 12 | x0.06 | 13 | 5 | 20 | 3.3 | 1.2 | 30 | 3745 | 6 | 5250 | 875 | 75 | 3 |
Assault carbine | 13 | 156 | 12 | x0.06 | 13 | 5 | 20 | 3.3 | 1.2 | 24 | 3745 | 6 | 3950 | 658.3 | 75 | 3 |
Assault carbine | 13 | 187.2 | 14.4 | x0.06 | 13 | 6 | 20 | 3.9 | 1.2 | 30 | 4995 | 6 | 8700 | 1450 | 75 | 3 |
Locations
- Gun Runners, sold by Vendortron.
- Various merchants around the Mojave Wasteland.
- 188 Trading Post, sold by Alexander.
Notes
- The Grunt perk does not affect this weapon. This is because it is introduced in Honest Hearts, and add-on content cannot interact with each other.[1]
- Killing Chairmen, White Gloves and Omertas using this weapon counts towards the Gun Runners' Arsenal challenge Nyah! See?
Bugs
- Applying the forged receiver modification will cause the iron sights to lose some zoom magnification, and shoot less accurately.[verified]
- When aiming, it appears that the player's pinky finger is colliding into the grip of the weapon.[verified]
- Applying all the modifications to this weapon may cause it to disappear when aiming down the sights in first-person view.[verified]
Sounds
Gallery
References
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