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+ | {{For|an overview of assault rifle models in the [[Fallout series|''Fallout'' series]] of games|assault rifle|the main game version of this weapon|Assault carbine}} |
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{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
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− | |games =FNVGRA |
+ | |games =FNVGRA |
− | |image =FNV assault carbine.png |
+ | |image =FNV assault carbine.png |
− | |icon =Assault carbine icon.png |
+ | |icon =Assault carbine icon.png |
− | |type =gunautomatic |
+ | |type =gunautomatic |
− | |skill =Guns |
+ | |skill =Guns |
− | |strength req =3 |
+ | |strength req =3 |
− | |skill req =75 |
+ | |skill req =75 |
− | |damage =13 |
+ | |damage =13 |
− | |projectiles =1 |
+ | |projectiles =1 |
− | |attack shots/sec =12 |
+ | |attack shots/sec =12 |
− | |min spread =1.2 |
+ | |min spread =1.2 |
− | |crit dmg =13 |
+ | |crit dmg =13 |
− | |crit % mult =1 |
+ | |crit % mult =1 |
− | |perk1 =Bloody Mess |
+ | |perk1 =Bloody Mess (perk) |
− | |perk1 mult =0.05 |
+ | |perk1 mult =0.05 |
− | |perk2 =Lord Death |
+ | |perk2 =Lord Death |
− | |perk2 mult =0. |
+ | |perk2 mult =0.04 |
− | |perk3 =Rapid Reload |
+ | |perk3 =Rapid Reload |
− | |perk3 reload mult=0.25 |
+ | |perk3 reload mult =0.25 |
− | |perk4 =Fast Shot |
+ | |perk4 =Fast Shot |
− | |perk4 attsec mult=0.2 |
+ | |perk4 attsec mult =0.2 |
− | |perk5 =Thought You Died |
+ | |perk5 =Thought You Died |
− | |perk5 mult =0.1 |
+ | |perk5 mult =0.1 |
− | |perk6 =Ain't Like That Now |
+ | |perk6 =Ain't Like That Now |
− | |perk6 attsec mult=0.2 |
+ | |perk6 attsec mult =0.2 |
− | |ammo =5mm round (Fallout: New Vegas) |
+ | |ammo =5mm round (Fallout: New Vegas) |
− | |ammo use =1 |
+ | |ammo use =1 |
− | |clip rounds =24 |
+ | |clip rounds =24 |
− | |reload time =2 |
+ | |reload time =2 |
− | |ap =20 |
+ | |ap =20 |
− | |hp =750 |
+ | |hp =750 |
− | |repair =[[Assault carbine]]<br />[[Jury Rigging#Two-handed automatic guns|Two-handed automatic guns]] {{icon|jury|big|link=Jury Rigging}} |
+ | |repair =[[Assault carbine]]<br />[[Jury Rigging#Two-handed automatic guns|Two-handed automatic guns]] {{icon|jury|big|link=Jury Rigging}} |
− | |weight =6 |
+ | |weight =6 |
− | |value =3950 |
+ | |value =3950 |
− | |baseid ={{DLC ID|000850}} |
+ | |baseid ={{DLC ID|000850}} |
}}{{Games|FNVGRA}} |
}}{{Games|FNVGRA}} |
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===Durability=== |
===Durability=== |
||
− | The assault carbine (GRA) can fire a total of about 3745 standard rounds, the equivalent of |
+ | The assault carbine (GRA) can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. When modified with a forged receiver, it can fire a total of about 4983 standard rounds, the equivalent of 208 reloads, or 167 reloads when modified with both the forged receiver and extended magazines. |
+ | {{Durability table |
||
− | |||
+ | | game =FNV |
||
− | {| class="va-table va-table-center" |
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+ | | ammo =5mm round (Fallout: New Vegas) |
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− | ! rowspan= "2" | Ammunition type |
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+ | | hp =750 |
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− | ! colspan= "2" | Unmodified |
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+ | | ammo use =1 |
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− | ! colspan= "2" | W/ capacity mod |
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+ | | clip rounds =24 |
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− | ! colspan= "2" | W/ durability mod |
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⚫ | |||
− | ! colspan= "2" | W/ both mods |
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− | |||
− | |- |
||
− | ! Shots |
||
− | ! Reloads |
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− | ! Shots |
||
− | ! Reloads |
||
− | ! Shots |
||
− | ! Reloads |
||
− | ! Shots |
||
− | ! Reloads |
||
− | |||
− | |- |
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− | | Standard, AP & HP |
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− | | 3745 |
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− | | 156 |
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− | | 3745 |
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− | | 125 |
||
− | | 4983 |
||
− | | 208 |
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− | | 4983 |
||
− | | 166 |
||
− | |||
− | |- |
||
− | | JSP |
||
− | | 2495 |
||
− | | 104 |
||
− | | 2495 |
||
− | | 83 |
||
− | | 3320 |
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− | | 138 |
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− | | 3320 |
||
− | | 111 |
||
− | |||
− | |- |
||
− | | Surplus |
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− | | 1245 |
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− | | 52 |
||
− | | 1245 |
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− | | 42 |
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− | | 1658 |
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− | | 69 |
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− | | 1658 |
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− | | 55 |
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⚫ | |||
===Modifications=== |
===Modifications=== |
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===Comparison=== |
===Comparison=== |
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+ | {{Weapon comparison table |
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− | While the assault carbine and its equivalent [[Gun Runners' Arsenal]] version are identical in base stats, only the regular version qualifies for the [[Grunt]] perk while only the GRA version has the [[Assault carb. light bolt|light bolt]] and [[Assault carb. forged receiver|forged receiver]] weapon mods available. The following table compares the regular assault carbine with the Grunt perk vs. the assault carbine (GRA) with the light bolt and forged receiver mods affixed. |
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+ | |game =FNV |
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− | |||
+ | |skill =guns |
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− | {| class="va-table va-table-center sortable" |
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+ | |name1 =Assault carbine |
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− | ! Name |
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+ | |ammo use1 =1 |
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− | ! Dmg/Shot |
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+ | |ap1 =20 |
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− | ! DPS |
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+ | |attack shots/sec1 =12 |
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− | ! ATT/sec |
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+ | |clip rounds1 =24 |
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− | ! Proj # |
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+ | |crit % mult1 =0.06 |
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− | ! Spread |
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+ | |crit dmg1 =13 |
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− | ! Crit % Mult |
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+ | |damage1 =13 |
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− | ! Crit Dmg |
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+ | |hp1 =750 |
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− | ! Shots in V.A.T.S. |
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+ | |min spread1 =1.2 |
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− | ! Mag |
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+ | |mod clip rounds1 =6 |
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− | ! WG |
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+ | |mod value1 =1300 |
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− | ! AP Cost |
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+ | |projectiles1 =1 |
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− | ! DMG/AP |
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+ | |skill req1 =75 |
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− | ! Durability |
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+ | |strength req1 =3 |
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− | ! Value |
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+ | |value1 =3950 |
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− | ! [[Fallout:_New_Vegas_weapons#Legend|ATT REQ]] |
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+ | |vats attacks1 =5 |
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− | |||
+ | |weight1 =6 |
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− | |- |
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− | | |
+ | |name2 =Assault carbine (GRA) |
+ | |ammo use2 =1 |
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− | | 16.25 |
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+ | |ap2 =20 |
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− | | 195 |
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+ | |attack shots/sec2 =12 |
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− | | 12 |
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+ | |clip rounds2 =24 |
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− | | 1 |
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+ | |crit % mult2 =0.06 |
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− | | 1.2 |
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+ | |crit dmg2 =13 |
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− | | x 0.06 |
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+ | |damage2 =13 |
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− | | 16.25 |
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+ | |dlc2 =fnvgra |
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− | | 5 |
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+ | |hp2 =750 |
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− | | 24(30) |
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+ | |min spread2 =1.2 |
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− | | 6 |
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+ | |mod attack shots/sec2 =1.2 |
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− | | 20 |
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+ | |mod clip rounds2 =6 |
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− | | .8125 |
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+ | |mod hp2 =250 |
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− | | 3745 shots |
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+ | |mod value2 =4750 |
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− | | 3950 |
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+ | |mod vats attacks2 =1 |
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− | | Guns:75 Strength:3 |
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+ | |projectiles2 =1 |
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− | |||
+ | |skill req2 =75 |
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− | |-style="background:#E8E8A2;" |
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+ | |strength req2 =3 |
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− | | [[Assault carbine (GRA)]] with mods |
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+ | |value2 =3950 |
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− | | 13 |
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+ | |vats attacks2 =5 |
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− | | 187.2 |
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+ | |weight2 =6 |
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− | | 14.4 |
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⚫ | |||
− | | 1 |
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− | | 1.2 |
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− | | x 0.06 |
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− | | 13 |
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− | | 6 |
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− | | 24(30) |
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− | | 6 |
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− | | 20 |
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− | | .65 |
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− | | 4983 shots |
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− | | 7400 |
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− | | Guns:75 Strength:3 |
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⚫ | |||
==Locations== |
==Locations== |
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==Notes== |
==Notes== |
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− | * The [[Grunt]] perk does not affect this weapon. This is because it is introduced in ''[[Honest Hearts]]'', and add-on content cannot interact with each other.<ref>[http:// |
+ | * The [[Grunt]] perk does not affect this weapon. This is because it is introduced in ''[[Honest Hearts]]'', and add-on content cannot interact with each other.<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/243193444317533091 Josh Sawyer on Formspring]</ref> |
− | * |
+ | *Killing [[Chairmen]], [[White Glove]]s and [[Omertas]] using this weapon counts towards the ''[[Gun Runners' Arsenal]]'' challenge [[Nyah! See?]] |
==Bugs== |
==Bugs== |
||
− | * {{Platforms|pc|ps3|xbox360}} Applying the forged receiver modification will cause the iron sights to lose some zoom magnification, and shoot less accurately. |
+ | * {{Platforms|pc|ps3|xbox360}} Applying the forged receiver modification will cause the iron sights to lose some zoom magnification, and shoot less accurately. {{verify|verified}} |
− | * {{Platforms|ps3}} When aiming, it appears that the |
+ | * {{Platforms|ps3|xbox360}} When aiming, it appears that the player's pinky finger is colliding into the grip of the weapon.{{verify|verified}} |
− | * {{Platforms|ps3|xbox360|pc}} Applying all the modifications to this weapon may cause it to disappear when aiming down sights in first-person view. |
+ | * {{Platforms|ps3|xbox360|pc}} Applying all the modifications to this weapon may cause it to disappear when aiming down sights in first-person view.{{verify|verified}} |
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
==Sounds== |
==Sounds== |
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{| |
{| |
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− | | [[File:Assault carbine icon.png| |
+ | | [[File:Assault carbine icon.png|75x75px]] |
− | | [[File:Wpn assaultcarb fire 2d 01.ogg|noicon]] |
+ | | [[File:Wpn assaultcarb fire 2d 01.ogg|noicon|200px]] |
− | | [[File:ReloadVB.png| |
+ | | [[File:ReloadVB.png|75x75px]] |
− | | [[File:Wpn rifleassault reloadchamber.ogg|noicon]] |
+ | | [[File:Wpn rifleassault reloadchamber.ogg|noicon|200px]] |
|- |
|- |
||
| [[File:JamVB.png|85x85px]] |
| [[File:JamVB.png|85x85px]] |
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− | | [[File:Wpn rifleassault jam.ogg|noicon]] |
+ | | [[File:Wpn rifleassault jam.ogg|noicon|200px]] |
|} |
|} |
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+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
==References== |
==References== |
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[[ru:Карабин (GRA)]] |
[[ru:Карабин (GRA)]] |
||
+ | [[de:Sturmkarabiner (ADW)]] |
Revision as of 01:38, 14 December 2014
For an overview of assault rifle models in the Fallout series of games, see assault rifle. For the main game version of this weapon, see Assault carbine. |
The assault carbine (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.
Characteristics
Durability
The assault carbine (GRA) can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full condition before breaking. When modified with a forged receiver, it can fire a total of about 4983 standard rounds, the equivalent of 208 reloads, or 167 reloads when modified with both the forged receiver and extended magazines.
Ammunition type | Unmodified | W/ Extended mags | W/ Forged receiver | W/ both mods | ||||
---|---|---|---|---|---|---|---|---|
Shots | Reloads | Shots | Reloads | Shots | Reloads | Shots | Reloads | |
Standard, HP, & AP | 3745 | 157 | 3745 | 125 | 4983 | 208 | 4983 | 167 |
Surplus | 1245 | 52 | 1245 | 42 | 1658 | 70 | 1658 | 56 |
JSP | 2495 | 104 | 2495 | 84 | 3320 | 139 | 3320 | 111 |
Modifications
- Assault carbine extended magazines - Increases ammunition capacity by 6.
- Assault carbine forged receiver - Increases condition by 33%.
- Assault carbine light bolt - Increases rate of fire by 20%.
Variants
- Assault carbine - the common variant found in the Mojave Wasteland.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Assault carbine | 13 | 156 | 12 | x0.06 | 13 | 5 | 20 | 3.3 | 1.2 | 24 | 3745 | 6 | 3950 | 658.3 | 75 | 3 |
Assault carbine | 13 | 156 | 12 | x0.06 | 13 | 5 | 20 | 3.3 | 1.2 | 30 | 3745 | 6 | 5250 | 875 | 75 | 3 |
Assault carbine | 13 | 156 | 12 | x0.06 | 13 | 5 | 20 | 3.3 | 1.2 | 24 | 3745 | 6 | 3950 | 658.3 | 75 | 3 |
Assault carbine | 13 | 187.2 | 14.4 | x0.06 | 13 | 6 | 20 | 3.9 | 1.2 | 30 | 4995 | 6 | 8700 | 1450 | 75 | 3 |
Locations
- Gun Runners, sold by Vendortron.
- Various merchants around the Mojave Wasteland.
Notes
- The Grunt perk does not affect this weapon. This is because it is introduced in Honest Hearts, and add-on content cannot interact with each other.[1]
- Killing Chairmen, White Gloves and Omertas using this weapon counts towards the Gun Runners' Arsenal challenge Nyah! See?
Bugs
- Applying the forged receiver modification will cause the iron sights to lose some zoom magnification, and shoot less accurately. [verified]
- When aiming, it appears that the player's pinky finger is colliding into the grip of the weapon.[verified]
- Applying all the modifications to this weapon may cause it to disappear when aiming down sights in first-person view.[verified]
Sounds
Gallery
References
|