Fallout Wiki
Fallout Wiki
m (Reverted edits by 81.29.39.234 (talk | block) to last version by The Gunny)
(45 intermediate revisions by 27 users not shown)
Line 1: Line 1:
  +
{{For|an overview of assault rifle models in the [[Fallout series|''Fallout'' series]] of games|assault rifle|the main game version of this weapon|Assault carbine}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FNVGRA
+
|games =FNVGRA
|image =FNV assault carbine.png
+
|image =FNV assault carbine.png
|icon =Assault carbine icon.png
+
|icon =Assault carbine icon.png
|type =gunautomatic
+
|type =gunautomatic
|skill =Guns
+
|skill =Guns
|strength req =3
+
|strength req =3
|skill req =75
+
|skill req =75
|damage =13
+
|damage =13
|projectiles =1
+
|projectiles =1
|attack shots/sec =12
+
|attack shots/sec =12
|min spread =1.2
+
|min spread =1.2
|crit dmg =13
+
|crit dmg =13
|crit % mult =1
+
|crit % mult =1
|perk1 =Bloody Mess
+
|perk1 =Bloody Mess (perk)
|perk1 mult =0.05
+
|perk1 mult =0.05
|perk2 =Lord Death
+
|perk2 =Lord Death
|perk2 mult =0.03
+
|perk2 mult =0.04
|perk3 =Rapid Reload
+
|perk3 =Rapid Reload
|perk3 reload mult=0.25
+
|perk3 reload mult =0.25
|perk4 =Fast Shot
+
|perk4 =Fast Shot
|perk4 attsec mult=0.2
+
|perk4 attsec mult =0.2
|perk5 =Thought You Died
+
|perk5 =Thought You Died
|perk5 mult =0.1
+
|perk5 mult =0.1
|perk6 =Ain't Like That Now
+
|perk6 =Ain't Like That Now
|perk6 attsec mult=0.2
+
|perk6 attsec mult =0.2
|ammo =5mm round (Fallout: New Vegas)
+
|ammo =5mm round (Fallout: New Vegas)
|ammo use =1
+
|ammo use =1
|clip rounds =24
+
|clip rounds =24
|reload time =2
+
|reload time =2
|ap =20
+
|ap =20
|hp =750
+
|hp =750
|repair =[[Assault carbine]]<br />[[Jury Rigging#Two-handed automatic guns|Two-handed automatic guns]] {{icon|jury|big|link=Jury Rigging}}
+
|repair =[[Assault carbine]]<br />[[Jury Rigging#Two-handed automatic guns|Two-handed automatic guns]] {{icon|jury|big|link=Jury Rigging}}
|weight =6
+
|weight =6
|value =3950
+
|value =3950
|baseid ={{DLC ID|000850}}
+
|baseid ={{DLC ID|000850}}
 
}}{{Games|FNVGRA}}
 
}}{{Games|FNVGRA}}
   
Line 45: Line 46:
   
 
===Durability===
 
===Durability===
The assault carbine (GRA) can fire a total of about 3745 standard rounds, the equivalent of 156 reloads, or 125 reloads when modified with extended magazines, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. When modified with a forged receiver, it can fire a total of about 4983 standard rounds, the equivalent of 208 reloads, or 166 reloads when modified with both the forged receiver and extended magazines.
+
The assault carbine (GRA) can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. When modified with a forged receiver, it can fire a total of about 4983 standard rounds, the equivalent of 208 reloads, or 167 reloads when modified with both the forged receiver and extended magazines.
  +
{{Durability table
 
  +
| game =FNV
{| class="va-table va-table-center"
 
  +
| ammo =5mm round (Fallout: New Vegas)
! rowspan= "2" | Ammunition type
 
  +
| hp =750
! colspan= "2" | Unmodified
 
  +
| ammo use =1
! colspan= "2" | W/ capacity mod
 
  +
| clip rounds =24
! colspan= "2" | W/ durability mod
 
 
}}
! colspan= "2" | W/ both mods
 
 
|-
 
! Shots
 
! Reloads
 
! Shots
 
! Reloads
 
! Shots
 
! Reloads
 
! Shots
 
! Reloads
 
 
|-
 
| Standard, AP & HP
 
| 3745
 
| 156
 
| 3745
 
| 125
 
| 4983
 
| 208
 
| 4983
 
| 166
 
 
|-
 
| JSP
 
| 2495
 
| 104
 
| 2495
 
| 83
 
| 3320
 
| 138
 
| 3320
 
| 111
 
 
|-
 
| Surplus
 
| 1245
 
| 52
 
| 1245
 
| 42
 
| 1658
 
| 69
 
| 1658
 
| 55
 
|}
 
   
 
===Modifications===
 
===Modifications===
Line 107: Line 64:
   
 
===Comparison===
 
===Comparison===
  +
{{Weapon comparison table
While the assault carbine and its equivalent [[Gun Runners' Arsenal]] version are identical in base stats, only the regular version qualifies for the [[Grunt]] perk while only the GRA version has the [[Assault carb. light bolt|light bolt]] and [[Assault carb. forged receiver|forged receiver]] weapon mods available. The following table compares the regular assault carbine with the Grunt perk vs. the assault carbine (GRA) with the light bolt and forged receiver mods affixed.
 
  +
|game =FNV
 
  +
|skill =guns
{| class="va-table va-table-center sortable"
 
  +
|name1 =Assault carbine
! Name
 
  +
|ammo use1 =1
! Dmg/Shot
 
  +
|ap1 =20
! DPS
 
  +
|attack shots/sec1 =12
! ATT/sec
 
  +
|clip rounds1 =24
! Proj #
 
  +
|crit % mult1 =0.06
! Spread
 
  +
|crit dmg1 =13
! Crit % Mult
 
  +
|damage1 =13
! Crit Dmg
 
  +
|hp1 =750
! Shots in V.A.T.S.
 
  +
|min spread1 =1.2
! Mag
 
  +
|mod clip rounds1 =6
! WG
 
  +
|mod value1 =1300
! AP Cost
 
  +
|projectiles1 =1
! DMG/AP
 
  +
|skill req1 =75
! Durability
 
  +
|strength req1 =3
! Value
 
  +
|value1 =3950
! [[Fallout:_New_Vegas_weapons#Legend|ATT REQ]]
 
  +
|vats attacks1 =5
 
  +
|weight1 =6
|-
 
| [[Assault carbine]] with [[Grunt]]
+
|name2 =Assault carbine (GRA)
  +
|ammo use2 =1
| 16.25
 
  +
|ap2 =20
| 195
 
  +
|attack shots/sec2 =12
| 12
 
  +
|clip rounds2 =24
| 1
 
  +
|crit % mult2 =0.06
| 1.2
 
  +
|crit dmg2 =13
| x 0.06
 
  +
|damage2 =13
| 16.25
 
  +
|dlc2 =fnvgra
| 5
 
  +
|hp2 =750
| 24(30)
 
  +
|min spread2 =1.2
| 6
 
  +
|mod attack shots/sec2 =1.2
| 20
 
  +
|mod clip rounds2 =6
| .8125
 
  +
|mod hp2 =250
| 3745 shots
 
  +
|mod value2 =4750
| 3950
 
  +
|mod vats attacks2 =1
| Guns:75 Strength:3
 
  +
|projectiles2 =1
 
  +
|skill req2 =75
|-style="background:#E8E8A2;"
 
  +
|strength req2 =3
| [[Assault carbine (GRA)]] with mods
 
  +
|value2 =3950
| 13
 
  +
|vats attacks2 =5
| 187.2
 
  +
|weight2 =6
| 14.4
 
 
}}
| 1
 
| 1.2
 
| x 0.06
 
| 13
 
| 6
 
| 24(30)
 
| 6
 
| 20
 
| .65
 
| 4983 shots
 
| 7400
 
| Guns:75 Strength:3
 
|}
 
   
 
==Locations==
 
==Locations==
Line 169: Line 114:
   
 
==Notes==
 
==Notes==
* The [[Grunt]] perk does not affect this weapon. This is because it is introduced in ''[[Honest Hearts]]'', and add-on content cannot interact with each other.<ref>[http://www.formspring.me/JESawyer/q/243193444317533091 Josh Sawyer on Formspring]</ref>
+
* The [[Grunt]] perk does not affect this weapon. This is because it is introduced in ''[[Honest Hearts]]'', and add-on content cannot interact with each other.<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/243193444317533091 Josh Sawyer on Formspring]</ref>
*Kills using this weapon also count towards the [[Nyah! See?]] challenge.
+
*Killing [[Chairmen]], [[White Glove]]s and [[Omertas]] using this weapon counts towards the ''[[Gun Runners' Arsenal]]'' challenge [[Nyah! See?]]
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc|ps3|xbox360}} Applying the forged receiver modification will cause the iron sights to lose some zoom magnification, and shoot less accurately.
+
* {{Platforms|pc|ps3|xbox360}} Applying the forged receiver modification will cause the iron sights to lose some zoom magnification, and shoot less accurately. {{verify|verified}}
* {{Platforms|ps3}} When aiming, it appears that the couriers pinky finger is colliding into the grip of the weapon.
+
* {{Platforms|ps3|xbox360}} When aiming, it appears that the player's pinky finger is colliding into the grip of the weapon.{{verify|verified}}
* {{Platforms|ps3|xbox360|pc}} Applying all the modifications to this weapon may cause it to disappear when aiming down sights in first-person view.
+
* {{Platforms|ps3|xbox360|pc}} Applying all the modifications to this weapon may cause it to disappear when aiming down sights in first-person view.{{verify|verified}}
 
==Gallery==
 
<gallery>
 
Assault carbine forged.png|Assault carbine (GRA) with the forged receiver modification.
 
FNVAssaultCarbine extended mag.png|Assault carbine (GRA) with the extended magazine modification.
 
Assault carbine forged mags.png|Assault carbine (GRA) with all modifications.
 
</gallery>
 
   
 
==Sounds==
 
==Sounds==
 
{|
 
{|
| [[File:Assault carbine icon.png|85x85px]]
+
| [[File:Assault carbine icon.png|75x75px]]
| [[File:Wpn assaultcarb fire 2d 01.ogg|noicon]]
+
| [[File:Wpn assaultcarb fire 2d 01.ogg|noicon|200px]]
| [[File:ReloadVB.png|85x85px]]
+
| [[File:ReloadVB.png|75x75px]]
| [[File:Wpn rifleassault reloadchamber.ogg|noicon]]
+
| [[File:Wpn rifleassault reloadchamber.ogg|noicon|200px]]
   
 
|-
 
|-
 
| [[File:JamVB.png|85x85px]]
 
| [[File:JamVB.png|85x85px]]
| [[File:Wpn rifleassault jam.ogg|noicon]]
+
| [[File:Wpn rifleassault jam.ogg|noicon|200px]]
 
|}
 
|}
  +
 
==Gallery==
 
<gallery widths=220>
 
Assault carbine forged.png|Assault carbine (GRA) with the forged receiver modification
 
FNVAssaultCarbine extended mag.png|Assault carbine (GRA) with the extended magazine modification
 
Assault carbine forged mags.png|Assault carbine (GRA) with all modifications
 
</gallery>
   
 
==References==
 
==References==
Line 206: Line 151:
   
 
[[ru:Карабин (GRA)]]
 
[[ru:Карабин (GRA)]]
  +
[[de:Sturmkarabiner (ADW)]]

Revision as of 01:38, 14 December 2014

 
Gametitle-FNV GRA
Gametitle-FNV GRA

The assault carbine (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics

This section is transcluded from Assault carbine. To change it, please edit the transcluded page.


Durability

The assault carbine (GRA) can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full condition before breaking. When modified with a forged receiver, it can fire a total of about 4983 standard rounds, the equivalent of 208 reloads, or 167 reloads when modified with both the forged receiver and extended magazines.

Ammunition typeUnmodifiedW/ Extended magsW/ Forged receiverW/ both mods
ShotsReloadsShotsReloadsShotsReloadsShotsReloads
Standard, HP, & AP374515737451254983 2084983167
Surplus1245521245421658 70165856
JSP24951042495843320 1393320111

Modifications

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Assault carbine 13
15612x0.06135203.31.224374563950658.3753
Assault carbine With all weapon mods attached 13
15612x0.06135203.31.230374565250875753
Assault carbine Gun Runners' Arsenal13
15612x0.06135203.31.224374563950658.3753
Assault carbine With all weapon mods attached Gun Runners' Arsenal13
187.214.4x0.06136203.91.2304995687001450753

Locations

Notes

Bugs

  • PCPC Applying the forged receiver modification will cause the iron sights to lose some zoom magnification, and shoot less accurately. [verified]
  • Playstation 3Playstation 3Playstation 3 When aiming, it appears that the player's pinky finger is colliding into the grip of the weapon.[verified]
  • Playstation 3Playstation 3Playstation 3 Applying all the modifications to this weapon may cause it to disappear when aiming down sights in first-person view.[verified]

Sounds

Assault carbine icon ReloadVB
JamVB

Gallery

References