Icon disambig
For an overview of assault rifle models in the Fallout series of games, see assault rifle.
For the main game version of this weapon, see Assault carbine.
Gametitle-FNV GRA
Gametitle-FNV GRA

The assault carbine (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.


This section is transcluded from Assault carbine. To change it, please edit the transcluded page.

The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low spread. It is one of the most accurate automatic weapons in the game, and can be effectively used in close and medium range combat. In V.A.T.S. mode, it will shoot a 5 round burst for a cost of 20 Action Points.

The assault carbine uses 5mm rounds, boasting an armor piercing effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only power armor possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds. (All effects as of patch 5mm ammunition is available in large quantities, as it is also used by the high-capacity minigun.


The assault carbine (GRA) can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full condition before breaking. When modified with a forged receiver, it can fire a total of about 4983 standard rounds, the equivalent of 208 reloads, or 167 reloads when modified with both the forged receiver and extended magazines.

Ammunition typeUnmodifiedW/ Extended magsW/ Forged receiverW/ both mods
Standard, HP, & AP374515737451254983 2084983167
Surplus1245521245421658 70165856
JSP24951042495843320 1393320111




Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAttacks in V.A.T.S.Icon sequenceAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Assault carbine 13
Assault carbine With all weapon mods attachedIcon plus 13
Assault carbine fnvgraGametitle-FNV GRA13
Assault carbine With all weapon mods attachedIcon plus fnvgraGametitle-FNV GRA13




  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 The sighting node in the mesh files for all the modifications is set further back than an unmodded assault carbine, thus causing targets to be difficult to see when aiming down the sights. [verified]
  • ps3Icon ps3 xbox360Icon xbox360 When aiming, it appears that the player's pinky finger is colliding into the grip of the weapon. [verified]
  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 Applying all the modifications to this weapon may cause it to disappear when aiming down the sights in first-person view. [verified]


Assault carbine icon



  1. Josh Sawyer on Formspring