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Assault carbine (GRA)

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For an overview of assault rifle models in the Fallout series of games, see assault rifle.
For the main game version of this weapon, see Assault carbine.
Assault carbine
FNV assault carbine
Assault carbine icon
Requirements
skillGuns 75
strength req.3
Attack statistics
dmg/attack
13 (15.5)
DPS
156 (259.9)
DPS (reload)
78 (126.8)
crit dmg
13
crit % mult
x0.06
attacks/sec
12 (16.8)AP20
projectiles1spread1.2
Ammo & reloading
ammo type5mm round
ammo/shot
1
shots/rel.
24
ammo cap.24
reload time
2 (1.5)
Other
weight6value
3950
item HP750
repair
Assault carbine
Two-handed automatic guns Jury RiggingJuryRigging
base idxx000850
 
Gametitle-FNV GRA
Gametitle-FNV GRA

The assault carbine (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

CharacteristicsEdit

This section is transcluded from Assault carbine. To change it, please edit the transcluded page.

The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low spread. It is one of the most accurate automatic weapons in the game, and can be effectively used in close and medium range combat. In V.A.T.S. mode, it will shoot a 5 round burst for a cost of 20 Action Points.

The assault carbine uses 5mm rounds, boasting an armor piercing effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only power armor possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds. (All effects as of patch 1.3.0.452). 5mm ammunition is available in large quantities, as it is also used by the high-capacity minigun.

DurabilityEdit

The assault carbine (GRA) can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full condition before breaking. When modified with a forged receiver, it can fire a total of about 4983 standard rounds, the equivalent of 208 reloads, or 167 reloads when modified with both the forged receiver and extended magazines.

Ammunition typeUnmodifiedW/ Extended magsW/ Forged receiverW/ both mods
ShotsReloadsShotsReloadsShotsReloadsShotsReloads
Standard, HP, & AP374515737451254983 2084983167
Surplus1245521245421658 70165856
JSP24951042495843320 1393320111

ModificationsEdit

VariantsEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAttacks in V.A.T.S.Icon sequenceAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Assault carbine 13
15612x0.06135203.31.224374563950658.3753
Assault carbine With all weapon mods attachedIcon plus 13
15612x0.06135203.31.230374565250875753
Assault carbine fnvgraGametitle-FNV GRA13
15612x0.06135203.31.224374563950658.3753
Assault carbine With all weapon mods attachedIcon plus fnvgraGametitle-FNV GRA13
187.214.4x0.06136203.91.2304995687001450753

LocationsEdit

NotesEdit

BugsEdit

  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 Applying the forged receiver modification will cause the iron sights to lose some zoom magnification, and shoot less accurately. [verified]
  • ps3Icon ps3 xbox360Icon xbox360 When aiming, it appears that the player's pinky finger is colliding into the grip of the weapon.[verified]
  • ps3Icon ps3 xbox360Icon xbox360 pcIcon pc Applying all the modifications to this weapon may cause it to disappear when aiming down sights in first-person view.[verified]

SoundsEdit

Assault carbine icon
ReloadVB
JamVB

GalleryEdit

ReferencesEdit

  1. Josh Sawyer on Formspring

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