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{{Bug Verification Project}}
 
 
{{For|an overview of assault rifle models in the [[Fallout series|''Fallout'' series]] of games|assault rifle|the ''[[Gun Runners' Arsenal]]'' version of this weapon|Assault carbine (GRA)}}
 
{{For|an overview of assault rifle models in the [[Fallout series|''Fallout'' series]] of games|assault rifle|the ''[[Gun Runners' Arsenal]]'' version of this weapon|Assault carbine (GRA)}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
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|perk2 mult =0.05
 
|perk2 mult =0.05
 
|perk3 =Lord Death
 
|perk3 =Lord Death
|perk3 mult =0.03
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|perk3 mult =0.04
 
|perk4 =Rapid Reload
 
|perk4 =Rapid Reload
 
|perk4 reload mult =0.25
 
|perk4 reload mult =0.25
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<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED-->
 
<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED-->
 
<section begin="Background" />
 
<section begin="Background" />
The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low [[spread]]. It is one of the most accurate automatic weapons in the game, and can be effectively used in close and medium range [[Fallout: New Vegas combat|combat]]. In [[Vault-Tec Assisted Targeting System|V.A.T.S]] mode, it will shoot a 5 round burst for a cost of 20 [[action points]].
+
The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low [[spread]]. It is one of the most accurate automatic weapons in the game, and can be effectively used in close and medium range [[Fallout: New Vegas combat|combat]]. In [[Vault-Tec Assisted Targeting System|V.A.T.S.]] mode, it will shoot a 5 round burst for a cost of 20 [[Action Points]].
   
 
The assault carbine uses [[5mm round (Fallout: New Vegas)|5mm round]]s, boasting an [[armor piercing]] effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only [[power armor]] possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds. (All effects as of [[Fallout: New Vegas patch 1.3.0.452|patch 1.3.0.452]]). 5mm [[Fallout: New Vegas ammunition|ammunition]] is available in large quantities, as it is also used by the high-capacity [[Minigun (Fallout: New Vegas)|minigun]].
 
The assault carbine uses [[5mm round (Fallout: New Vegas)|5mm round]]s, boasting an [[armor piercing]] effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only [[power armor]] possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds. (All effects as of [[Fallout: New Vegas patch 1.3.0.452|patch 1.3.0.452]]). 5mm [[Fallout: New Vegas ammunition|ammunition]] is available in large quantities, as it is also used by the high-capacity [[Minigun (Fallout: New Vegas)|minigun]].
 
<section end="Background" />
 
<section end="Background" />
The assault carbine can be equipped with an [[Assault carbine extended mags|extended magazine]], identical to that used on the regular [[Marksman carbine]] except with a black rather than aluminum finish.
+
The assault carbine can be equipped with an [[Assault carbine extended magazines|extended magazine]], identical to that used on the regular [[Marksman carbine]] except with a black rather than aluminum finish.
 
<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED-->
 
<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED-->
 
{{clear}}
 
{{clear}}
  +
 
===Durability===
 
===Durability===
 
The assault carbine can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
 
The assault carbine can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
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==Variants==
 
==Variants==
 
* [[Assault carbine (GRA)|Gun Runners' Arsenal assault carbine]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}, capable of supporting more [[Weapon mod|modifications]].
 
* [[Assault carbine (GRA)|Gun Runners' Arsenal assault carbine]] {{icon|FNVGRA|link=Gun Runners' Arsenal}}, capable of supporting more [[Weapon mod|modifications]].
* [[Lily's assault carbine]]: A unique non-playable assault carbine used by [[Lily]]. It only differs from the standard assault carbine in its use of [[Magical companion ammo|companion ammunition]] and an added suppressor.
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* [[Lily's assault carbine]]: A unique non-playable assault carbine used by [[Lily Bowen|Lily]]. It only differs from the standard assault carbine in its use of [[Magical companion ammo|companion ammunition]] and an added suppressor.
   
 
===Comparison===
 
===Comparison===
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==Locations==
 
==Locations==
 
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]] - in the back room (straight ahead as you enter) on the first and center [[workbench]]. Also, it can be bought from the [[Vendortron]] at the kiosk right in front of the gate.
 
* [[Gun Runners (Fallout: New Vegas)|Gun Runners]] - in the back room (straight ahead as you enter) on the first and center [[workbench]]. Also, it can be bought from the [[Vendortron]] at the kiosk right in front of the gate.
* [[Vault 34]] - two located in the armory.
+
* [[Vault 34]] - two in poor condition are located in the armory.
* [[Nellis Air Force Base]] - in the [[Nellis array]], on a dead [[Boomers|Boomer]], and most Boomers carry them.
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* [[Nellis Air Force Base]] - in the [[Nellis array]], on a dead [[Boomers|Boomer]].
 
* [[NCR Ranger safehouse]] - located on a shelf to the right of the [[reloading bench]].
 
* [[NCR Ranger safehouse]] - located on a shelf to the right of the [[reloading bench]].
* [[Super mutant (Fallout: New Vegas)|Super mutant]]s, specifically super mutant brutes in [[Black Mountain]] may sometimes carry this weapon.
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* [[Super mutant (Fallout: New Vegas)|Super mutant]]s, specifically super mutant brutes at [[Black Mountain]], may carry this weapon.
 
* One is also carried by [[Nero]] in the [[Gomorrah]] casino, and can be taken after helping [[Cachino]] in the quest [[How Little We Know]].
 
* One is also carried by [[Nero]] in the [[Gomorrah]] casino, and can be taken after helping [[Cachino]] in the quest [[How Little We Know]].
* One can be found inside Gomorrah, in the basement inside one of the footlockers.
+
* One can be found inside Gomorrah, in the basement, inside one of the footlockers.
 
* One is found on the respawning corpse of a [[Super mutant (Fallout: New Vegas)#Super mutant brute|super mutant brute]] in the water of the lowest level of [[Ruby Hill Mine]].
 
* One is found on the respawning corpse of a [[Super mutant (Fallout: New Vegas)#Super mutant brute|super mutant brute]] in the water of the lowest level of [[Ruby Hill Mine]].
* May be found on one of the [[nightkin]] in [[Black Rock Cavern]].
+
* May be found on one of the [[nightkin]] in [[Black Rock cave]].
 
* During [[Unfriendly Persuasion]], the mercenary [[Norton]] will carry one.
 
* During [[Unfriendly Persuasion]], the mercenary [[Norton]] will carry one.
* Can be found on some [[New California Republic]] [[Veteran Ranger|veteran rangers]] later in the game.
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* Can be found on some [[NCR Veteran Ranger]]s later in the game.
* The [[Arms merchant]] at the [[188 trading post]] occasionally sells them in average condition, along with assault carbine extended magazines.
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* The [[arms merchant]] at the [[188 trading post]] occasionally sells them in average condition.
* One of the [[Legionary assassin]]s carries an assault carbine.
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* If the player is [[Fallout: New Vegas reputations|Vilified]] by the [[Caesar's Legion|Legion]], assassins will be sent to kill them. One of the [[Legionary assassin]]s can carry an assault carbine.
* [[Daniel Contreras]] will have 2-3 in stock at times.
+
* [[Daniel Contreras]] will have 2-3 in stock sometimes.
 
<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED-->
 
<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED-->
   
 
==Notes==
 
==Notes==
* The assault carbine sports a very compact size compared to the [[Assault rifle (Fallout 3)|R91 assault rifle]], which was the [[United States of America|United States']] primary combat rifle before the [[Great War]].
+
* The assault carbine sports a very compact size compared to the [[Assault rifle (Fallout 3)|R91 assault rifle]], which was the [[United States]]' primary combat rifle before the [[Great War]].
  +
* It has a similar look to the [[Service rifle]], although it has a shorter barrel, ergonomic handgrips, matte black furniture, and a collapsible stock instead of a fixed wooden one.
 
<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED-->
 
<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED-->
   
==Behind The Scenes==
+
==Behind the scenes==
  +
According to J.E. Sawyer, both the assault carbine and the [[marksman carbine]] are present due to New Vegas' proximity to Nellis AFB.<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/218456981386588159 J.E. Sawyer on Formspring]</ref>
* The Assault Carbine is almost a direct replica of the real [[wikipedia:CAR-15|CAR-15]], only with a slightly longer hand guard.
 
   
 
==Bugs==
 
==Bugs==
* {{Platforms|ps3}} The weapon may turn invisible while aiming down the sight. {{Verify|verified}}
+
* {{Platforms|ps3|xbox360}} The weapon may turn invisible while aiming down the sight. {{Verify|verified}}
 
* {{Platforms|xbox360}} When dropped with extended mags, it appears it has normal mags. {{Verify|verified}}
 
* {{Platforms|xbox360}} When dropped with extended mags, it appears it has normal mags. {{Verify|verified}}
   
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Assault carbine.jpg
 
Assault carbine.jpg
 
</gallery>
 
</gallery>
  +
  +
==References==
  +
{{References}}
   
 
{{Navbox weapons FNV}}
 
{{Navbox weapons FNV}}

Revision as of 14:14, 6 June 2014

 
Gametitle-FNV
Gametitle-FNV

The assault carbine is a weapon in Fallout: New Vegas.

Characteristics

The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low spread. It is one of the most accurate automatic weapons in the game, and can be effectively used in close and medium range combat. In V.A.T.S. mode, it will shoot a 5 round burst for a cost of 20 Action Points.

The assault carbine uses 5mm rounds, boasting an armor piercing effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only power armor possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds. (All effects as of patch 1.3.0.452). 5mm ammunition is available in large quantities, as it is also used by the high-capacity minigun.

The assault carbine can be equipped with an extended magazine, identical to that used on the regular Marksman carbine except with a black rather than aluminum finish.

Durability

The assault carbine can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full condition before breaking.

Ammunition typeUnmodifiedW/ Extended mags
ShotsReloadsShotsReloads
Standard, HP, & AP37451573745125
Surplus124552124542
JSP2495104249584

Modifications

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Assault carbine 13
15612x0.06135203.31.224374563950658.3753
Assault carbine With all weapon mods attached 13
15612x0.06135203.31.230374565250875753
Assault carbine Gun Runners' Arsenal13
15612x0.06135203.31.224374563950658.3753
Assault carbine With all weapon mods attached Gun Runners' Arsenal13
187.214.4x0.06136203.91.2304995687001450753

Locations

Notes

  • The assault carbine sports a very compact size compared to the R91 assault rifle, which was the United States' primary combat rifle before the Great War.
  • It has a similar look to the Service rifle, although it has a shorter barrel, ergonomic handgrips, matte black furniture, and a collapsible stock instead of a fixed wooden one.

Behind the scenes

According to J.E. Sawyer, both the assault carbine and the marksman carbine are present due to New Vegas' proximity to Nellis AFB.[1]

Bugs

  • Playstation 3Playstation 3Playstation 3 The weapon may turn invisible while aiming down the sight. [verified]
  • Xbox 360Xbox 360 When dropped with extended mags, it appears it has normal mags. [verified]

Sounds

Assault carbine icon ReloadVB
JamVB

Gallery

References