Fallout Wiki
Fallout Wiki
m (Lord Death perk is 1.04 increase)
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{{For|an overview of assault rifle models in the [[Fallout series|''Fallout'' series]] of games|assault rifle}}
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{{For|an overview of assault rifle models in the [[Fallout series|''Fallout'' series]] of games|assault rifle|the ''[[Gun Runners' Arsenal]]'' version of this weapon|Assault carbine (GRA)}}
 
{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FNV
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|games =FNV
|image =FNV assault carbine.png
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|image =FNV assault carbine.png
|icon =Assault carbine icon.png
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|icon =Assault carbine icon.png
|type =gunautomatic
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|type =gunautomatic
|skill =Guns
+
|skill =Guns
|strength req =3
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|strength req =3
|skill req =75
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|skill req =75
|damage =13
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|damage =13
|perk1 =Grunt
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|perk1 =Grunt
|perk1 mult =0.25
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|perk1 mult =0.25
|perk2 =Bloody Mess
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|perk2 =Bloody Mess (perk)
|perk2 mult =0.05
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|perk2 mult =0.05
|perk3 =Lord Death
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|perk3 =Lord Death
|perk3 mult =0.03
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|perk3 mult =0.04
|perk4 =Rapid Reload
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|perk4 =Rapid Reload
|perk4 reload mult=0.25
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|perk4 reload mult =0.25
|perk5 =Fast Shot
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|perk5 =Fast Shot
|perk5 attsec mult=0.2
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|perk5 attsec mult =0.2
|perk6 =Thought You Died
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|perk6 =Thought You Died
|perk6 mult =0.1
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|perk6 mult =0.1
|perk7 =Ain't Like That Now
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|perk7 =Ain't Like That Now
|perk7 attsec mult=0.2
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|perk7 attsec mult =0.2
|projectiles =1
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|projectiles =1
|attack shots/sec =12
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|attack shots/sec =12
|min spread =1.2
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|min spread =1.2
|crit dmg =13
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|crit dmg =13
|crit % mult =1
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|crit % mult =1
|ammo =5mm round (Fallout: New Vegas)
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|ammo =5mm round (Fallout: New Vegas)
|ammo use =1
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|ammo use =1
|clip rounds =24
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|clip rounds =24
|reload time =2
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|reload time =2
|ap =20
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|ap =20
|hp =750
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|hp =750
|repair =Assault carbines<br />[[Jury Rigging#Two-handed automatic guns|Two-handed automatic guns]] {{icon|jury|big|link=Jury Rigging}}
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|repair =Assault carbines<br />[[Jury Rigging#Two-handed automatic guns|Two-handed automatic guns]] {{icon|jury|big|link=Jury Rigging}}
|weight =6
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|weight =6
|value =3950
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|value =3950
|baseid ={{ID|0008f21e}}
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|baseid ={{ID|0008f21e}}
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
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<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED-->
 
<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED-->
 
<section begin="Background" />
 
<section begin="Background" />
The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low [[spread]]. It is one of the most accurate automatic weapons in the game, and can be effectively used in close and medium range [[Fallout: New Vegas combat|combat]]. In [[Vault-Tec Assisted Targeting System|V.A.T.S]] mode, it will shoot a 5 round burst for a cost of 20 [[action points]].
+
The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low [[spread]]. It is one of the most accurate automatic weapons in the game, and can be effectively used in close and medium range [[Fallout: New Vegas combat|combat]]. In [[Vault-Tec Assisted Targeting System|V.A.T.S]] mode, it will shoot a 5 round burst for a cost of 20 [[Action Points]].
   
 
The assault carbine uses [[5mm round (Fallout: New Vegas)|5mm round]]s, boasting an [[armor piercing]] effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only [[power armor]] possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds. (All effects as of [[Fallout: New Vegas patch 1.3.0.452|patch 1.3.0.452]]). 5mm [[Fallout: New Vegas ammunition|ammunition]] is available in large quantities, as it is also used by the high-capacity [[Minigun (Fallout: New Vegas)|minigun]].
 
The assault carbine uses [[5mm round (Fallout: New Vegas)|5mm round]]s, boasting an [[armor piercing]] effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only [[power armor]] possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds. (All effects as of [[Fallout: New Vegas patch 1.3.0.452|patch 1.3.0.452]]). 5mm [[Fallout: New Vegas ammunition|ammunition]] is available in large quantities, as it is also used by the high-capacity [[Minigun (Fallout: New Vegas)|minigun]].
 
<section end="Background" />
 
<section end="Background" />
The assault carbine can be equipped with an [[Assault carbine extended mags|extended magazine]], identical to that used on the regular [[Marksman carbine]] except with a black rather than aluminum finish.
+
The assault carbine can be equipped with an [[Assault carbine extended magazines|extended magazine]], identical to that used on the regular [[Marksman carbine]] except with a black rather than aluminum finish.
 
<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED-->
 
<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED-->
 
{{clear}}
 
{{clear}}
  +
 
===Durability===
 
===Durability===
 
The assault carbine can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
 
The assault carbine can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
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===Comparison===
 
===Comparison===
  +
{{Weapon comparison table
While the assault carbine and its equivalent [[Gun Runners' Arsenal]] version are identical in base stats, only the regular version qualifies for the [[Grunt]] perk while only the GRA version has the [[Assault carb. light bolt|light bolt]] and [[Assault carb. forged receiver|forged receiver]] weapon mods available. The following table compares the regular assault carbine with the Grunt perk vs. the assault carbine (GRA) with the light bolt and forged receiver mods affixed.
 
  +
|game =FNV
 
  +
|skill =guns
{| class="va-table va-table-center sortable"
 
  +
|name1 =Assault carbine
! Name
 
  +
|ammo use1 =1
! Dmg/Shot
 
  +
|ap1 =20
! DPS
 
  +
|attack shots/sec1 =12
! ATT/sec
 
  +
|clip rounds1 =24
! Proj #
 
  +
|crit % mult1 =0.06
! Spread
 
  +
|crit dmg1 =13
! Crit % Mult
 
  +
|damage1 =13
! Crit Dmg
 
  +
|hp1 =750
! Shots in V.A.T.S.
 
  +
|min spread1 =1.2
! Mag
 
  +
|mod clip rounds1 =6
! WG
 
  +
|mod value1 =1300
! AP Cost
 
  +
|projectiles1 =1
! DMG/AP
 
  +
|skill req1 =75
! Durability
 
  +
|strength req1 =3
! Value
 
  +
|value1 =3950
! [[Fallout:_New_Vegas_weapons#Legend|ATT REQ]]
 
  +
|vats attacks1 =5
 
  +
|weight1 =6
|-style="background:#E8E8A2;"
 
| [[Assault carbine]] with [[Grunt]]
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|name2 =Assault carbine (GRA)
  +
|ammo use2 =1
| 16.25
 
  +
|ap2 =20
| 195
 
  +
|attack shots/sec2 =12
| 12
 
  +
|clip rounds2 =24
| 1
 
  +
|crit % mult2 =0.06
| 1.2
 
  +
|crit dmg2 =13
| x 0.06
 
  +
|damage2 =13
| 16.25
 
  +
|dlc2 =fnvgra
| 5
 
  +
|hp2 =750
| 24(30)
 
  +
|min spread2 =1.2
| 6
 
  +
|mod attack shots/sec2 =1.2
| 20
 
  +
|mod clip rounds2 =6
| 4.06
 
  +
|mod hp2 =250
| 3745 shots
 
  +
|mod value2 =4750
| 3950
 
  +
|mod vats attacks2 =1
| Guns:75 Strength:3
 
  +
|projectiles2 =1
 
  +
|skill req2 =75
|-
 
  +
|strength req2 =3
| [[Assault carbine (GRA)]] with mods
 
  +
|value2 =3950
| 13
 
  +
|vats attacks2 =5
| 187.2
 
  +
|weight2 =6
| 14.4
 
 
}}
| 1
 
| 1.2
 
| x 0.06
 
| 13
 
| 6
 
| 24(30)
 
| 6
 
| 20
 
| 3.9
 
| 4983 shots
 
| 7400
 
| Guns:75 Strength:3
 
|}
 
   
 
==Locations==
 
==Locations==
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* One can be found inside Gomorrah, in the basement inside one of the footlockers.
 
* One can be found inside Gomorrah, in the basement inside one of the footlockers.
 
* One is found on the respawning corpse of a [[Super mutant (Fallout: New Vegas)#Super mutant brute|super mutant brute]] in the water of the lowest level of [[Ruby Hill Mine]].
 
* One is found on the respawning corpse of a [[Super mutant (Fallout: New Vegas)#Super mutant brute|super mutant brute]] in the water of the lowest level of [[Ruby Hill Mine]].
* May be found on one of the [[nightkin]] in [[Black Rock Cavern]].
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* May be found on one of the [[nightkin]] in [[Black Rock cave]].
 
* During [[Unfriendly Persuasion]], the mercenary [[Norton]] will carry one.
 
* During [[Unfriendly Persuasion]], the mercenary [[Norton]] will carry one.
* Can be found on some [[New California Republic]] [[Veteran Ranger|veteran rangers]] later in the game.
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* Can be found on some [[NCR Veteran Ranger]]s later in the game.
* The [[Arms merchant]] at the [[188 trading post]] occasionally sells them in average condition, along with assault carbine extended magazines.
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* The [[arms merchant]] at the [[188 trading post]] occasionally sells them in average condition, along with assault carbine extended magazines.
 
* One of the [[Legionary assassin]]s carries an assault carbine.
 
* One of the [[Legionary assassin]]s carries an assault carbine.
 
* [[Daniel Contreras]] will have 2-3 in stock at times.
 
* [[Daniel Contreras]] will have 2-3 in stock at times.
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==Notes==
 
==Notes==
* The assault carbine sports a very compact size compared to the [[Assault rifle (Fallout 3)|R91 assault rifle]], which was the [[United States of America|United States']] primary combat rifle before the [[Great War]].
+
* The assault carbine sports a very compact size compared to the [[Assault rifle (Fallout 3)|R91 assault rifle]], which was the [[United States]]' primary combat rifle before the [[Great War]].
 
<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED-->
 
<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED-->
   
 
==Bugs==
 
==Bugs==
* {{Platforms|ps3}} The weapon may turn invisible while aiming down the sight.
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* {{Platforms|ps3|xbox360}} The weapon may turn invisible while aiming down the sight. {{Verify|verified}}
* {{Platforms|xbox360}} When dropped with extended mags, it appears it has normal mags.
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* {{Platforms|xbox360}} When dropped with extended mags, it appears it has normal mags. {{Verify|verified}}
 
==Gallery==
 
<gallery>
 
FNV assault carbine.png|Assault carbine with no modifications.
 
FNVAssaultCarbine extended mag.png|Assault carbine with the extended magazine modification.
 
Assault carbine.jpg
 
</gallery>
 
   
 
==Sounds==
 
==Sounds==
 
{|
 
{|
 
| [[File:Assault carbine icon.png|85x85px]]
 
| [[File:Assault carbine icon.png|85x85px]]
| [[File:Wpn assaultcarb fire 2d 01.ogg|noicon]]
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| [[File:Wpn assaultcarb fire 2d 01.ogg|noicon|200px]]
 
| [[File:ReloadVB.png|85x85px]]
 
| [[File:ReloadVB.png|85x85px]]
| [[File:Wpn rifleassault reloadchamber.ogg|noicon]]
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| [[File:Wpn rifleassault reloadchamber.ogg|noicon|200px]]
   
 
|-
 
|-
 
| [[File:JamVB.png|85x85px]]
 
| [[File:JamVB.png|85x85px]]
| [[File:Wpn rifleassault jam.ogg|noicon]]
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| [[File:Wpn rifleassault jam.ogg|noicon|200px]]
 
|}
 
|}
  +
 
==Gallery==
 
<gallery>
 
FNV assault carbine.png|Assault carbine with no modifications.
 
FNVAssaultCarbine extended mag.png|Assault carbine with the extended magazine modification.
 
Assault carbine.jpg
 
</gallery>
   
 
{{Navbox weapons FNV}}
 
{{Navbox weapons FNV}}

Revision as of 04:04, 28 February 2014

 
Gametitle-FNV
Gametitle-FNV

The assault carbine is a weapon in Fallout: New Vegas.

Characteristics

The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low spread. It is one of the most accurate automatic weapons in the game, and can be effectively used in close and medium range combat. In V.A.T.S mode, it will shoot a 5 round burst for a cost of 20 Action Points.

The assault carbine uses 5mm rounds, boasting an armor piercing effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only power armor possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds. (All effects as of patch 1.3.0.452). 5mm ammunition is available in large quantities, as it is also used by the high-capacity minigun.

The assault carbine can be equipped with an extended magazine, identical to that used on the regular Marksman carbine except with a black rather than aluminum finish.

Durability

The assault carbine can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full condition before breaking.

Ammunition typeUnmodifiedW/ Extended mags
ShotsReloadsShotsReloads
Standard, HP, & AP37451573745125
Surplus124552124542
JSP2495104249584

Modifications

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Assault carbine 13
15612x0.06135203.31.224374563950658.3753
Assault carbine With all weapon mods attached 13
15612x0.06135203.31.230374565250875753
Assault carbine Gun Runners' Arsenal13
15612x0.06135203.31.224374563950658.3753
Assault carbine With all weapon mods attached Gun Runners' Arsenal13
187.214.4x0.06136203.91.2304995687001450753

Locations

Notes

Bugs

  • Playstation 3Playstation 3Playstation 3 The weapon may turn invisible while aiming down the sight. [verified]
  • Xbox 360Xbox 360 When dropped with extended mags, it appears it has normal mags. [verified]

Sounds

Assault carbine icon ReloadVB
JamVB

Gallery