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− | {{For|an overview of assault rifle models in the [[Fallout series|''Fallout'' series]] of games|assault rifle}} |
+ | {{For|an overview of assault rifle models in the [[Fallout series|''Fallout'' series]] of games|assault rifle|the ''[[Gun Runners' Arsenal]]'' version of this weapon|Assault carbine (GRA)}} |
{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
||
− | |games =FNV |
+ | |games =FNV |
− | |image =FNV assault carbine.png |
+ | |image =FNV assault carbine.png |
− | |icon =Assault carbine icon.png |
+ | |icon =Assault carbine icon.png |
− | |type =gunautomatic |
+ | |type =gunautomatic |
− | |skill =Guns |
+ | |skill =Guns |
− | |strength req =3 |
+ | |strength req =3 |
− | |skill req =75 |
+ | |skill req =75 |
− | |damage =13 |
+ | |damage =13 |
− | |perk1 =Grunt |
+ | |perk1 =Grunt |
− | |perk1 mult =0.25 |
+ | |perk1 mult =0.25 |
− | |perk2 =Bloody Mess |
+ | |perk2 =Bloody Mess (perk) |
− | |perk2 mult =0.05 |
+ | |perk2 mult =0.05 |
− | |perk3 =Lord Death |
+ | |perk3 =Lord Death |
− | |perk3 mult =0. |
+ | |perk3 mult =0.04 |
− | |perk4 =Rapid Reload |
+ | |perk4 =Rapid Reload |
− | |perk4 reload mult=0.25 |
+ | |perk4 reload mult =0.25 |
− | |perk5 =Fast Shot |
+ | |perk5 =Fast Shot |
− | |perk5 attsec mult=0.2 |
+ | |perk5 attsec mult =0.2 |
− | |perk6 =Thought You Died |
+ | |perk6 =Thought You Died |
− | |perk6 mult =0.1 |
+ | |perk6 mult =0.1 |
− | |perk7 =Ain't Like That Now |
+ | |perk7 =Ain't Like That Now |
− | |perk7 attsec mult=0.2 |
+ | |perk7 attsec mult =0.2 |
− | |projectiles =1 |
+ | |projectiles =1 |
− | |attack shots/sec =12 |
+ | |attack shots/sec =12 |
− | |min spread =1.2 |
+ | |min spread =1.2 |
− | |crit dmg =13 |
+ | |crit dmg =13 |
− | |crit % mult =1 |
+ | |crit % mult =1 |
− | |ammo =5mm round (Fallout: New Vegas) |
+ | |ammo =5mm round (Fallout: New Vegas) |
− | |ammo use =1 |
+ | |ammo use =1 |
− | |clip rounds =24 |
+ | |clip rounds =24 |
− | |reload time =2 |
+ | |reload time =2 |
− | |ap =20 |
+ | |ap =20 |
− | |hp =750 |
+ | |hp =750 |
− | |repair =Assault carbines<br />[[Jury Rigging#Two-handed automatic guns|Two-handed automatic guns]] {{icon|jury|big|link=Jury Rigging}} |
+ | |repair =Assault carbines<br />[[Jury Rigging#Two-handed automatic guns|Two-handed automatic guns]] {{icon|jury|big|link=Jury Rigging}} |
− | |weight =6 |
+ | |weight =6 |
− | |value =3950 |
+ | |value =3950 |
− | |baseid ={{ID|0008f21e}} |
+ | |baseid ={{ID|0008f21e}} |
}}{{Games|FNV}} |
}}{{Games|FNV}} |
||
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<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED--> |
<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED--> |
||
<section begin="Background" /> |
<section begin="Background" /> |
||
− | The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low [[spread]]. It is one of the most accurate automatic weapons in the game, and can be effectively used in close and medium range [[Fallout: New Vegas combat|combat]]. In [[Vault-Tec Assisted Targeting System|V.A.T.S]] mode, it will shoot a 5 round burst for a cost of 20 [[ |
+ | The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low [[spread]]. It is one of the most accurate automatic weapons in the game, and can be effectively used in close and medium range [[Fallout: New Vegas combat|combat]]. In [[Vault-Tec Assisted Targeting System|V.A.T.S]] mode, it will shoot a 5 round burst for a cost of 20 [[Action Points]]. |
The assault carbine uses [[5mm round (Fallout: New Vegas)|5mm round]]s, boasting an [[armor piercing]] effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only [[power armor]] possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds. (All effects as of [[Fallout: New Vegas patch 1.3.0.452|patch 1.3.0.452]]). 5mm [[Fallout: New Vegas ammunition|ammunition]] is available in large quantities, as it is also used by the high-capacity [[Minigun (Fallout: New Vegas)|minigun]]. |
The assault carbine uses [[5mm round (Fallout: New Vegas)|5mm round]]s, boasting an [[armor piercing]] effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only [[power armor]] possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds. (All effects as of [[Fallout: New Vegas patch 1.3.0.452|patch 1.3.0.452]]). 5mm [[Fallout: New Vegas ammunition|ammunition]] is available in large quantities, as it is also used by the high-capacity [[Minigun (Fallout: New Vegas)|minigun]]. |
||
<section end="Background" /> |
<section end="Background" /> |
||
− | The assault carbine can be equipped with an [[Assault carbine extended |
+ | The assault carbine can be equipped with an [[Assault carbine extended magazines|extended magazine]], identical to that used on the regular [[Marksman carbine]] except with a black rather than aluminum finish. |
<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED--> |
<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED--> |
||
{{clear}} |
{{clear}} |
||
+ | |||
===Durability=== |
===Durability=== |
||
The assault carbine can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
The assault carbine can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
||
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===Comparison=== |
===Comparison=== |
||
+ | {{Weapon comparison table |
||
− | While the assault carbine and its equivalent [[Gun Runners' Arsenal]] version are identical in base stats, only the regular version qualifies for the [[Grunt]] perk while only the GRA version has the [[Assault carb. light bolt|light bolt]] and [[Assault carb. forged receiver|forged receiver]] weapon mods available. The following table compares the regular assault carbine with the Grunt perk vs. the assault carbine (GRA) with the light bolt and forged receiver mods affixed. |
||
+ | |game =FNV |
||
− | |||
+ | |skill =guns |
||
− | {| class="va-table va-table-center sortable" |
||
+ | |name1 =Assault carbine |
||
− | ! Name |
||
+ | |ammo use1 =1 |
||
− | ! Dmg/Shot |
||
+ | |ap1 =20 |
||
− | ! DPS |
||
+ | |attack shots/sec1 =12 |
||
− | ! ATT/sec |
||
+ | |clip rounds1 =24 |
||
− | ! Proj # |
||
+ | |crit % mult1 =0.06 |
||
− | ! Spread |
||
+ | |crit dmg1 =13 |
||
− | ! Crit % Mult |
||
+ | |damage1 =13 |
||
− | ! Crit Dmg |
||
+ | |hp1 =750 |
||
− | ! Shots in V.A.T.S. |
||
+ | |min spread1 =1.2 |
||
− | ! Mag |
||
+ | |mod clip rounds1 =6 |
||
− | ! WG |
||
+ | |mod value1 =1300 |
||
− | ! AP Cost |
||
+ | |projectiles1 =1 |
||
− | ! DMG/AP |
||
+ | |skill req1 =75 |
||
− | ! Durability |
||
+ | |strength req1 =3 |
||
− | ! Value |
||
+ | |value1 =3950 |
||
− | ! [[Fallout:_New_Vegas_weapons#Legend|ATT REQ]] |
||
+ | |vats attacks1 =5 |
||
− | |||
+ | |weight1 =6 |
||
− | |-style="background:#E8E8A2;" |
||
− | | |
+ | |name2 =Assault carbine (GRA) |
+ | |ammo use2 =1 |
||
− | | 16.25 |
||
+ | |ap2 =20 |
||
− | | 195 |
||
+ | |attack shots/sec2 =12 |
||
− | | 12 |
||
+ | |clip rounds2 =24 |
||
− | | 1 |
||
+ | |crit % mult2 =0.06 |
||
− | | 1.2 |
||
+ | |crit dmg2 =13 |
||
− | | x 0.06 |
||
+ | |damage2 =13 |
||
− | | 16.25 |
||
+ | |dlc2 =fnvgra |
||
− | | 5 |
||
+ | |hp2 =750 |
||
− | | 24(30) |
||
+ | |min spread2 =1.2 |
||
− | | 6 |
||
+ | |mod attack shots/sec2 =1.2 |
||
− | | 20 |
||
+ | |mod clip rounds2 =6 |
||
− | | 4.06 |
||
+ | |mod hp2 =250 |
||
− | | 3745 shots |
||
+ | |mod value2 =4750 |
||
− | | 3950 |
||
+ | |mod vats attacks2 =1 |
||
− | | Guns:75 Strength:3 |
||
+ | |projectiles2 =1 |
||
− | |||
+ | |skill req2 =75 |
||
− | |- |
||
+ | |strength req2 =3 |
||
⚫ | |||
+ | |value2 =3950 |
||
− | | 13 |
||
+ | |vats attacks2 =5 |
||
− | | 187.2 |
||
+ | |weight2 =6 |
||
− | | 14.4 |
||
⚫ | |||
− | | 1 |
||
− | | 1.2 |
||
− | | x 0.06 |
||
− | | 13 |
||
− | | 6 |
||
− | | 24(30) |
||
− | | 6 |
||
− | | 20 |
||
− | | 3.9 |
||
− | | 4983 shots |
||
− | | 7400 |
||
− | | Guns:75 Strength:3 |
||
⚫ | |||
==Locations== |
==Locations== |
||
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* One can be found inside Gomorrah, in the basement inside one of the footlockers. |
* One can be found inside Gomorrah, in the basement inside one of the footlockers. |
||
* One is found on the respawning corpse of a [[Super mutant (Fallout: New Vegas)#Super mutant brute|super mutant brute]] in the water of the lowest level of [[Ruby Hill Mine]]. |
* One is found on the respawning corpse of a [[Super mutant (Fallout: New Vegas)#Super mutant brute|super mutant brute]] in the water of the lowest level of [[Ruby Hill Mine]]. |
||
− | * May be found on one of the [[nightkin]] in [[Black Rock |
+ | * May be found on one of the [[nightkin]] in [[Black Rock cave]]. |
* During [[Unfriendly Persuasion]], the mercenary [[Norton]] will carry one. |
* During [[Unfriendly Persuasion]], the mercenary [[Norton]] will carry one. |
||
− | * Can be found on some [[ |
+ | * Can be found on some [[NCR Veteran Ranger]]s later in the game. |
− | * The [[ |
+ | * The [[arms merchant]] at the [[188 trading post]] occasionally sells them in average condition, along with assault carbine extended magazines. |
* One of the [[Legionary assassin]]s carries an assault carbine. |
* One of the [[Legionary assassin]]s carries an assault carbine. |
||
* [[Daniel Contreras]] will have 2-3 in stock at times. |
* [[Daniel Contreras]] will have 2-3 in stock at times. |
||
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==Notes== |
==Notes== |
||
− | * The assault carbine sports a very compact size compared to the [[Assault rifle (Fallout 3)|R91 assault rifle]], which was the [[United States |
+ | * The assault carbine sports a very compact size compared to the [[Assault rifle (Fallout 3)|R91 assault rifle]], which was the [[United States]]' primary combat rifle before the [[Great War]]. |
<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED--> |
<!--Comments about the similarities to the AR-15 and/or its variants WILL BE REMOVED--> |
||
==Bugs== |
==Bugs== |
||
− | * {{Platforms|ps3}} The weapon may turn invisible while aiming down the sight. |
+ | * {{Platforms|ps3|xbox360}} The weapon may turn invisible while aiming down the sight. {{Verify|verified}} |
− | * {{Platforms|xbox360}} When dropped with extended mags, it appears it has normal mags. |
+ | * {{Platforms|xbox360}} When dropped with extended mags, it appears it has normal mags. {{Verify|verified}} |
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | Assault carbine.jpg |
||
⚫ | |||
==Sounds== |
==Sounds== |
||
{| |
{| |
||
| [[File:Assault carbine icon.png|85x85px]] |
| [[File:Assault carbine icon.png|85x85px]] |
||
− | | [[File:Wpn assaultcarb fire 2d 01.ogg|noicon]] |
+ | | [[File:Wpn assaultcarb fire 2d 01.ogg|noicon|200px]] |
| [[File:ReloadVB.png|85x85px]] |
| [[File:ReloadVB.png|85x85px]] |
||
− | | [[File:Wpn rifleassault reloadchamber.ogg|noicon]] |
+ | | [[File:Wpn rifleassault reloadchamber.ogg|noicon|200px]] |
|- |
|- |
||
| [[File:JamVB.png|85x85px]] |
| [[File:JamVB.png|85x85px]] |
||
− | | [[File:Wpn rifleassault jam.ogg|noicon]] |
+ | | [[File:Wpn rifleassault jam.ogg|noicon|200px]] |
|} |
|} |
||
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
{{Navbox weapons FNV}} |
{{Navbox weapons FNV}} |
Revision as of 04:04, 28 February 2014
For an overview of assault rifle models in the Fallout series of games, see assault rifle. For the Gun Runners' Arsenal version of this weapon, see Assault carbine (GRA). |
The assault carbine is a weapon in Fallout: New Vegas.
Characteristics
The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low spread. It is one of the most accurate automatic weapons in the game, and can be effectively used in close and medium range combat. In V.A.T.S mode, it will shoot a 5 round burst for a cost of 20 Action Points.
The assault carbine uses 5mm rounds, boasting an armor piercing effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only power armor possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds. (All effects as of patch 1.3.0.452). 5mm ammunition is available in large quantities, as it is also used by the high-capacity minigun.
The assault carbine can be equipped with an extended magazine, identical to that used on the regular Marksman carbine except with a black rather than aluminum finish.
Durability
The assault carbine can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full condition before breaking.
Ammunition type | Unmodified | W/ Extended mags | ||
---|---|---|---|---|
Shots | Reloads | Shots | Reloads | |
Standard, HP, & AP | 3745 | 157 | 3745 | 125 |
Surplus | 1245 | 52 | 1245 | 42 |
JSP | 2495 | 104 | 2495 | 84 |
Modifications
- Assault carbine extended magazines - increases ammunition capacity by +6.
Variants
- Gun Runners' Arsenal assault carbine , capable of supporting more modifications.
- Lily's assault carbine: A unique non-playable assault carbine used by Lily. It only differs from the standard assault carbine in its use of companion ammunition and an added suppressor.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Assault carbine | 13 | 156 | 12 | x0.06 | 13 | 5 | 20 | 3.3 | 1.2 | 24 | 3745 | 6 | 3950 | 658.3 | 75 | 3 |
Assault carbine | 13 | 156 | 12 | x0.06 | 13 | 5 | 20 | 3.3 | 1.2 | 30 | 3745 | 6 | 5250 | 875 | 75 | 3 |
Assault carbine | 13 | 156 | 12 | x0.06 | 13 | 5 | 20 | 3.3 | 1.2 | 24 | 3745 | 6 | 3950 | 658.3 | 75 | 3 |
Assault carbine | 13 | 187.2 | 14.4 | x0.06 | 13 | 6 | 20 | 3.9 | 1.2 | 30 | 4995 | 6 | 8700 | 1450 | 75 | 3 |
Locations
- Gun Runners - in the back room (straight ahead as you enter) on the first and center workbench. Also, it can be bought from the Vendortron at the kiosk right in front of the gate.
- Vault 34 - two located in the armory.
- Nellis Air Force Base - in the Nellis array, on a dead Boomer, and most Boomers carry them.
- NCR Ranger safehouse - located on a shelf to the right of the reloading bench.
- Super mutants, specifically super mutant brutes in Black Mountain may sometimes carry this weapon.
- One is also carried by Nero in the Gomorrah casino, and can be taken after helping Cachino in the quest How Little We Know.
- One can be found inside Gomorrah, in the basement inside one of the footlockers.
- One is found on the respawning corpse of a super mutant brute in the water of the lowest level of Ruby Hill Mine.
- May be found on one of the nightkin in Black Rock cave.
- During Unfriendly Persuasion, the mercenary Norton will carry one.
- Can be found on some NCR Veteran Rangers later in the game.
- The arms merchant at the 188 trading post occasionally sells them in average condition, along with assault carbine extended magazines.
- One of the Legionary assassins carries an assault carbine.
- Daniel Contreras will have 2-3 in stock at times.
Notes
- The assault carbine sports a very compact size compared to the R91 assault rifle, which was the United States' primary combat rifle before the Great War.
Bugs
- The weapon may turn invisible while aiming down the sight. [verified]
- When dropped with extended mags, it appears it has normal mags. [verified]