crit % mult
assault carbine is a weapon in .
Fallout: New Vegas
The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low
spread. It is one of the most accurate automatic weapons in the game, and can be effectively used in close and medium range combat. In V.A.T.S. mode, it will shoot a 5 round burst for a cost of 20 Action Points.
The assault carbine uses
5mm rounds, boasting an armor piercing effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only power armor possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds. (All effects as of patch 188.8.131.522). 5mm ammunition is available in large quantities, as it is also used by the high-capacity minigun.
The assault carbine can be equipped with an
extended magazine, identical to that used on the regular Marksman carbine except with a black rather than aluminum finish.
The assault carbine can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full
condition before breaking.
Ammunition type Unmodified W/ Extended mags Shots Reloads Shots Reloads Standard, HP, & AP 3745 157 3745 125 Surplus 1245 52 1245 42 JSP 2495 104 2495 84
Legend Weapon name (current weapon is highlighted) - Weapon name (melee or unarmed) Attacks in V.A.T.S. - Attacks in V.A.T.S. Weapon name (current weapon is highlighted) - Weapon name (gun, energy or explosive) Action point cost - Action point cost Damage per attack (damage per projectile) - Damage per attack (damage per projectile) Damage per action point - Damage per action point Damage per second - Damage per second Weapon spread - Weapon spread Area of effect damage - Area of effect damage Magazine capacity (shots per reload) - Magazine capacity (shots per reload) Effect damage & duration - Effect damage & duration Durability (number of attacks before breaking) - Durability (number of attacks before breaking) Bonus effects - Bonus effects Weight - Weight Attacks per second - Attacks per second Value in caps - Value in caps Critical chance % multiplier - Critical chance % multiplier Value to weight ratio - Value to weight ratio Critical damage - Critical damage Skill required - Skill required Critical effect damage & duration - Critical effect damage & duration Strength required - Strength required With all mods attached - With all mods attached
Weapon name (current weapon is highlighted) Damage per attack (damage per projectile) Damage per second Attacks per second Critical Chance % multiplier Critical damage Attacks in V.A.T.S. Action Point cost Damage per action point Weapon spread Magazine capacity (shots per reload) Durability (number of attacks before breaking) Weight Value in caps Value to weight ratio Skill required Strength required Assault carbine 13 156 12 x0.06 13 5 20 3.3 1.2 24 3745 6 3950 658.3 75 3 Assault carbine With all weapon mods attached 13 156 12 x0.06 13 5 20 3.3 1.2 30 3745 6 5250 875 75 3 Assault carbine fnvgra 13 156 12 x0.06 13 5 20 3.3 1.2 24 3745 6 3950 658.3 75 3 Assault carbine With all weapon mods attached fnvgra 13 187.2 14.4 x0.06 13 6 20 3.9 1.2 30 4995 6 8700 1450 75 3
The assault carbine sports a very compact size compared to the R91 assault rifle, which was the United States' primary combat rifle before the Great War.
It has a similar look to the Service rifle, although it has a shorter barrel, ergonomic handgrips, matte black furniture, and a collapsible stock instead of a fixed wooden one.
Behind the scenes Edit
According to J.E. Sawyer, both the assault carbine and the
marksman carbine are present due to New Vegas' proximity to Nellis AFB.
ps3 xbox360 The weapon may turn invisible while aiming down the sight.
[verified] xbox360 When dropped with extended mags, it appears it has normal mags.
Assault carbine with no modifications
Assault carbine with the extended magazine modification
J.E. Sawyer on Formspring