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Assault carbine

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Icon disambig
For an overview of assault rifle models in the Fallout series of games, see assault rifle.
For the Gun Runners' Arsenal version of this weapon, see Assault carbine (GRA).
Assault carbine
FNV assault carbine
Assault carbine icon
Requirements
skillGuns 75
strength req.3
Attack statistics
dmg/attack
13 (18.7)
DPS
156 (314.5)
DPS (reload)
78 (153.4)
crit dmg
13
crit % mult
x0.06
attacks/sec
12 (16.8)AP20
projectiles1spread1.2
Ammo & reloading
ammo type5mm round
ammo/shot
1
shots/rel.
24
ammo cap.24
reload time
2 (1.5)
Other
weight6value
3950
item HP750
repair
Assault carbines
Two-handed automatic guns Jury RiggingJuryRigging
base id0008f21e
 
Gametitle-FNV
Gametitle-FNV

The assault carbine is a weapon in Fallout: New Vegas.

CharacteristicsEdit

The assault carbine is a magazine-fed, compact automatic weapon with a high rate of fire and a comparatively low spread. It is one of the most accurate automatic weapons in the game, and can be effectively used in close and medium range combat. In V.A.T.S. mode, it will shoot a 5 round burst for a cost of 20 Action Points.

The assault carbine uses 5mm rounds, boasting an armor piercing effect of -10 DT, and 5mm AP rounds, which have a -25 DT effect. These make the weapon highly effective against medium armored or heavily armored targets, as only power armor possesses more than 25 DT. In addition, 5mm HP rounds have only a x2 DT multiplier, compared to the x3 multiplier of other HP rounds. (All effects as of patch 1.3.0.452). 5mm ammunition is available in large quantities, as it is also used by the high-capacity minigun.

The assault carbine can be equipped with an extended magazine, identical to that used on the regular Marksman carbine except with a black rather than aluminum finish.

DurabilityEdit

The assault carbine can fire a total of about 3745 standard rounds, the equivalent of 157 reloads, or 125 reloads when modified with extended magazines, from full condition before breaking.

Ammunition typeUnmodifiedW/ Extended mags
ShotsReloadsShotsReloads
Standard, HP, & AP37451573745125
Surplus124552124542
JSP2495104249584

ModificationsEdit

VariantsEdit

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAttacks in V.A.T.S.Icon sequenceAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Assault carbine 13
15612x0.06135203.31.224374563950658.3753
Assault carbine With all weapon mods attachedIcon plus 13
15612x0.06135203.31.230374565250875753
Assault carbine fnvgraGametitle-FNV GRA13
15612x0.06135203.31.224374563950658.3753
Assault carbine With all weapon mods attachedIcon plus fnvgraGametitle-FNV GRA13
187.214.4x0.06136203.91.2304995687001450753

LocationsEdit

NotesEdit

  • The assault carbine sports a very compact size compared to the R91 assault rifle, which was the United States' primary combat rifle before the Great War.
  • It has a similar look to the Service rifle, although it has a shorter barrel, ergonomic handgrips, matte black furniture, and a collapsible stock instead of a fixed wooden one.

Behind the scenesEdit

According to J.E. Sawyer, both the assault carbine and the marksman carbine are present due to New Vegas' proximity to Nellis AFB.[1]

BugsEdit

  • ps3Icon ps3 xbox360Icon xbox360 The weapon may turn invisible while aiming down the sight. [verified]
  • xbox360Icon xbox360 When dropped with extended mags, it appears it has normal mags. [verified]

SoundsEdit

Assault carbine icon
ReloadVB
JamVB

GalleryEdit

ReferencesEdit

  1. J.E. Sawyer on Formspring

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