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Arthur Maxson

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Look around you! Look at the scorched earth and the bones that litter the wasteland. Millions... perhaps even billions, died because science outpaced man's restraint! They called it a "new frontier" and "pushing the envelope," completely disregarding the repercussions. Can't you see the same thing is happening again?

Elder Arthur Maxson, registration MX-001E, is the last descendant of Roger Maxson in the year 2287. Maxson and his ancestors are the founders and traditional leaders of the Brotherhood of Steel.

BackgroundEdit

Fallout 3Edit

Arthur was born in 2267 and is a descendant of the legendary Roger Maxson, founder of the Brotherhood of Steel. His father, a high-ranking Paladin serving just outside the New California Republic, was killed in battle, and his mother, Jessica Maxson, sent the boy east to be raised under the tutelage of the respected Elder Lyons. Arthur tended toward timidity, which was the main reason his mother sent him to the Citadel.[1]

From his computer (which the Lone Wanderer can hack without Karma penalties), the Lone Wanderer can discover that young Arthur enjoys writing stories, has a crush on Sarah Lyons (because she taught him to kill a man by stabbing him in the kidneys), and that there is a Guns and Bullets magazine underneath a bed in the den.

Fallout 4Edit

After the events of Fallout 3 the East Coast Brotherhood of Steel faced a leadership crisis after Elder Owyn Lyons died of natural causes and his daughter Sarah Lyons was "killed in combat" shortly thereafter. The East Coast Brotherhood repeatedly appointed and deposed numerous ineffectual Elders until Arthur Maxson was appointed Elder of the East Coast Brotherhood by the West Coast Elders in 2283 at the age of sixteen, the youngest in the history of the Brotherhood, after displaying exceptional skill as a capable warrior and diplomat by defeating the super mutant leader Shephard and brokering peace with the Brotherhood Outcasts, bringing them back into the fold.

Arthur returns in Fallout 4 as the young and idealistic, but capable leader of the Brotherhood in the East Coast. He is torn between the ways of his predecessor and tutor Elder Lyons, using technology to help others, and the traditional Brotherhood approach of coveting and preserving advanced technology to protect people from abusing it. Despite this he still strongly insists that the Brotherhood has the best interests of the Commonwealth in mind.

As a charismatic leader and a skilled tactician, Arthur has won the respect and admiration of his men through his numerous exploits. When he was 10 he killed a Super Mutant in a training mission. He owes his scar to a fight that he led alone against a deathclaw at the age of 13, an opponent that even BoS veterans advise not to face single-handedly.

Maxson is loved and admired throughout the Brotherhood. On the West Coast some in the Brotherhood have even gone so far as to worship Maxson, much to his disliking, forming cults that are hunted down and uprooted on Maxson's orders. He seems to be a drinker, judging from the amount of alcohol in his quarters on The Prydwen and in the command deck. He also seems to use Buffout, since a jar of it is next to numerous liquor bottles on the command deck.

He deeply cares for everyone under his command, as he was heavily reluctant to allow Ingram into the field as a field scribe despite Knight-Captain Cade's professional opinion that due to her power armor frame (which replaced her legs and much of her lower torso), she was more suited for combat than scribe-work, in fact probably better suited than any Knight they could muster. Additionally, he explicitly ordered that all technology was to be traded for food and medicine, and violent confronation was to be a last resort, which drastically sets him apart from the West Coast Brotherhood, who used violence as a first resort. It shows not only that he doesn't wish to risk the lives under his command, but he does genuinely care about the people of the Commonwealth.

He also approved a request by Senior Scribe Neriah to develop an alternative and more effective to the Pre-War Rad-Away, which also shows that he has carried on Lyons' efforts of improving technology as opposed to simply hoarding it, which remains the West Coast's goal, as can be seen through a conversation between Nolan McNamara and Veronica Santangelo in Fallout: New Vegas.

Daily scheduleEdit

Fallout 3Edit

He can usually be found in the Citadel B ring, where his room (and personal terminal) is located.

Fallout 4Edit

Maxson, along with the Prydwen, will show up in the Commonwealth once the quest Reunions is completed. He can usually be found in the Main Command Deck of the Prydwen, and may also go to his room.

He will join the Brotherhood attack on the Institute during the quest Ad Victoriam, and become a temporary follower in The Nuclear Option.

If, however, the player decides to side with the Institute, then during the quest Airship Down he will emerge from a crashed Vertibird as the only survivor, in his personal Elder Power Armor wielding his unique Gatling laser. The player will have no choice but to either kill him or serve as a distraction from the Synth Virus, and after Liberty Prime is infected with the Institute virus, Liberty Prime will either instantly kill Maxson (all of his attacks are instant kills) or he will lead the fragmented Brotherhood back south if Prime happens to miss him in the firefight and he survives the following firefight.

In the Minutemen main quests, he serves as a mentioned only antagonist, as Maxson is killed when their artillery blows the Prydwen out of the sky.

In the Railroad main quests he is largely mentioned only until Rockets' Red Glare, where he can be confronted while or after sabotaging the Prydwen.

If the Brotherhood is victorious, then Maxson will advise that, as the Sole Survivor holds the rank of Sentinel, while they are free to carry out their own missions, to keep the Brotherhood's interests as a whole at heart.

Interactions with the player characterEdit

Fallout 3Edit

Interactions overviewEdit

General Services Quests
Essential: yesIcon check
  • Always
Enslavable: noIcon cross
Companion: noIcon cross
Bounty: noIcon cross
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Fallout 4Edit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Companion: yesIcon check
  • Temporary
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: yesIcon check
Tour of Duty
Show No Mercy
From Within
Blind Betrayal
A New Dawn
Involved in quests: yesIcon check
Ad Victoriam
The Nuclear Option
Rockets' Red Glare
Airship Down

QuestsEdit

InventoryEdit

Fallout 3Edit

Apparel Weapon Other items
Junior officer outfit - Whiskey

Fallout 4Edit

NotesEdit

  • Arthur may grab a bottle of whiskey or beer from around the Citadel, and will, like any other character, drink it.
  • One of his dialogue lines is what links the Enclave power armor of Fallout 3 to previous Fallout games' "advanced power armor Mk II."
  • Maxson is one of only two characters in Fallout 3 who will recite excerpts from the Codex; the other is Star Paladin Cross.
  • The T-60 power armor Maxson wears during Airship Down only is upgraded to the highest tier F and bears the unique Elder paint job. This paint scheme cannot be crafted by the Sole Survivor, so it is lost forever if the player decides to recolor the armor parts after acquiring them. PC players who inadvertently did that, failed to loot the armor during Airship Down or led someone other than the Institute to victory can add it to their inventory with the command player.additem 197994.
  • It is impossible to pickpocket Maxson, even with the level 4 Pickpocket perk.
  • When fighting Maxson during the Airship Down, there is a possibility of gaining a unique power armor frame called "Elder Maxson's Power Armor" by shooting the fusion core out of his suit. This has no unique effects, but it is the only named power armor frame in the base game.

Notable quotesEdit

Fallout 3Edit

  • "Oh, well... You see, I am descended from the great Roger Maxson, founder of our order. I am the last of his line. They say my soul was forged from eternal steel, but I don't believe that. I'm really just a normal boy."
  • "Shield yourself from those not bound to you by steel, for they are the blind. Aid them when you can, but lose not sight of yourself, it says."
  • "I did go out one time, you know! Sarah... Um... Sentinel Lyons took me out. Just to show me. I killed a Super Mutant, too! I swear! I, um... I also sort of shot Sarah. But just a little! It was just a flesh wound..."

Fallout 4Edit

  • "Our mission in the Commonwealth is clear: the Institute and its technologies must be destroyed in order to preserve our future. Which leaves me facing the most difficult order I've ever given."
  • "Brothers and Sisters, the road behind us has been long and fraught with difficulty. Each and every one of you has surpassed my expectations by rapidly facilitating our arrival in the Commonwealth. You have accomplished this amazing feat without a hint of purpose or direction, and most impressively, without question. Now that the ship is in position, it is the time to reveal our purpose and our mission. Beneath the Commonwealth, there is a cancer known as "The Institute", a malignant growth that needs to be cut before it infects the surface. They are experimenting with dangerous technologies that could prove to be the world’s undoing for the second time in recent history. The Institute Scientists have created a weapon that transcends the destructive nature of the atom bomb. They call their creation the "synth", a robotic abomination of technology that is free-thinking and masquerades as a human being. This notion that a machine can be granted free will is not only offensive, but horribly dangerous. And like the atom, if it isn’t harnessed properly, it has the potential of rendering us extinct as a species. I am not prepared to allow the Institute to continue this line of experimentation. Therefore, the Institute and their "synths" are considered enemies of the Brotherhood of Steel, and should be dealt with swiftly and mercilessly. This campaign will be costly and many lives will be lost. But in the end, we will be saving humankind from its worst enemy... itself. Ad Victoriam!"

AppearancesEdit

Arthur Maxson appears in Fallout 3 and Fallout 4.

Gallery Edit

ReferencesEdit

  1. Fallout 3 Official Game Guide
Stroken BoS Emblem
Antagonists

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