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I know Mother Pearl is letting you wander Nellis as you please outsider, but I have patients to tend to.— Doc Argyll

 
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Argyll is the doctor for the Boomers living at the Nellis Air Force Base in 2281.

Background

He is a doctor for the Boomers at Nellis Air Force Base and can usually be found inside the Nellis medical station. He usually treats small ailments such as bug bites, but also treats more life-threatening conditions. He is also one of the few characters that wears a Pip-Boy 3000.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the - perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

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FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap yes
Sells: Aid
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
40 Weaponsmith
This character can modify weapons.

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12 The American Dream
This character rents beds. Bottle cap -.
Probability colored
This character plays Caravan. They can bid caps.

Quests

  • Volare!: The Courier can help Argyll by healing his patients, a Medicine skill of 60 is needed to heal all of them, but a medicine skill of 40 or Speech skill of 35 can be used to convince him to let you take a look at them. You can't try to treat them without his go ahead.

Effects of player action

  • He will not heal or sell medical supplies to the player before they have helped the Boomers enough and healed at least two of his patients.

Inventory

Apparel Weapon Other items On death
Wasteland doctor fatigues Grenade launcher
Frag grenade x2
Lead pipe
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Appearances

Argyll appears in Fallout: New Vegas.

Bugs

  • PCPC Argyll can spontaneously start a fight with Lily or Rex for no apparent reason. This occurred after finishing patient treatment dialogue.
    • This is most likely a result of the non human companions having consumables bug.
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