| ||For the Van Buren character, see Arcade Gannon (Van Buren).|
I'm enthusiastic about helping people, but nihil novi sub sole.”
Arcade Israel Gannon is a possible companion in Fallout: New Vegas. As a member of the Followers of the Apocalypse in 2281, he researches the potential medicinal uses of naturally occurring compounds for the chapter that resides in Freeside's Old Mormon Fort.
Arcade Gannon is the son of an Enclave officer, born in Navarro in 2246, four years after the destruction of the Poseidon Oil Rig. His father died while Arcade was still an infant, killed in combat on an away mission. To this day, the specifics of his father's death are unknown to him. As he grew up, he bonded closely with his mother and his de facto family, the Enclave remnants, a group that had formerly served in the same unit as his father. In the wake of the NCR's capture of Navarro, the group fled the area and attempted to integrate into civilian life, but this was short-lived. Between the Republic and the Brotherhood of Steel, both launching aggressive campaigns to track down all personnel that hadn't already been killed or detained during the siege, the Remnants were forced to retreat further into the eastern territories.
They eventually settled in the Mojave Wasteland and started new lives, their past associations kept secret for fear of further reprisals and persecution. Gannon joined the Followers of the Apocalypse to find a peaceful application for his skills in medicine and began working in Freeside. Though he's attempted to put the past behind him, he continues to dwell on the shared experiences of his family and his father's old unit, hoping that some day he can repay the Remnants for their unwavering loyalty to both him and his mother. Arcade trained as a doctor with the Followers in the NCR. He prefers research to healing because he's “not good with people.” In his spare time he enjoys reading "pre-War books about failed socioeconomic theories." Gannon speaks fluent Latin, although he is quick to assure the Courier that it was not a skill he picked up from Caesar's Legion, whom he detests.
Arcade is highly intelligent, personable, and quick-witted. He sports a strong self-deprecating sense of humor, which he frequently uses to deflect questions of a personal nature. However, a Courier with the Confirmed Bachelor perk can flirt with him to discover that he's attracted to men.
He shares the idealism of the Followers, but he also tries to be more pragmatic than some of his colleagues. He understands the post-apocalyptic world is one in which, sometimes, people just have to be shot in the head.
He has a deep-seated desire to affect society on a broad spectrum, but he is only too familiar with what can happen when ideals become more important than the needs of individuals. This has led him to take a more balanced approach to the troubles of the post-war landscape, taking up the Followers' cause to help those around him achieve independence, assisting in the effort to make the less fortunate communities become more self-reliant. Though he may concede that the NCR's motives are in some ways similar, it's likely that he sees their 'clean up' efforts as distressingly corollary to what he offhandedly describes as the 'fascist' tactics of the Enclave.
Despite doing a great deal of good for people in Freeside, he still worries about whether or not the path he's taken is one his father could be proud of.
Forced to conceal his past for fear of NCR persecution, he has a desire for companionship from someone he knows he can trust. While he admits to having had many men in his life, he says "lovers make poor confidantes." The only people he remains close to are the Enclave remnants, whom he sees as an extended family, though they've grown distant from each other over the years. His closest bond is with Daisy Whitman, who he describes as being "the only woman in his life" after the death of his mother.
Interactions with the player characterEdit
Recruiting as companionEdit
There are several ways for the player to recruit Arcade. In each case, assuming the requirements are met, the player just needs to talk to him, exploring the dialogue options until some variant of "Why don't you come with me?" shows up. He will agree if any of the following are true:
- The Courier has a high reputation with the Followers.
- The Courier has successfully completed High Times and given Julie Farkas the needed medical supplies.
- Note that for this approach, the Courier needs to first ask, "Do you need any help?" after which Arcade will thank the Courier for their work for the Followers and a "join me" option will appear.
- The Courier can pass a Speech check of 75.
- The Courier has the Confirmed Bachelor perk.
- If the Courier has an Intelligence of 3 or lower while speaking with him, Arcade will take pity on the Courier. Temporary Intelligence-reduction effects can be useful in this situation, for the Courier who can't pass any of the other checks.
- Similar to Craig Boone, if the Courier acquires some positive Caesar's Legion reputation, Arcade will refuse to join to them. The Courier can wear NCR faction armor, and talk to him again. It will temporarily bypass the faction check, and allow him to join them.
- For Auld Lang Syne: After the player shifts the balance of power between factions and explores several locations Arcade will recall memories of his days with the Enclave. This will reunite the members of his father's old squad in order to have them render assistance in the upcoming battle at Hoover Dam.
- Beyond the Beef: The player can offer Arcade (or any other human companion) as a substitute main course to Mortimer for the banquet.
- Bitter Springs Infirmary Blues: Gannon can give Markland the specialized medical training he needs, bypassing the part of the quest that requires the retrieval of Tiny, Tiny Babies: All You Need to Know About Pediatric Medicine and Stress and the Modern Refugee: A Primer.
- Et Tumor, Brute?: The player has the option of selling Arcade into slavery as Caesar's personal doctor, completing the quest and losing Karma.
Making him quitEdit
Arcade will get fed up with the player if they do or say things that he dislikes. He has an internal counter of "dislike" points that is increased by doing or saying stupid or mean things or doing things that hurt the Followers. Once he has accumulated 3 "dislike" points, he will warn the player that he or she is "acting crazy." Most of these possible "dislike" points may be obtained during The White Wash quest. At 6 points, he will leave permanently. Note that he also tracks "like" points, but those are only used to decide if he'll start the For Auld Lang Syne quest early or not.
The "dislike" points are triggered by the following statements or actions:
- Relating to The White Wash quest:
- 1 point for saying, "Right. The Followers don't endorse his actions, and all that." when Arcade comments on Anderson, when visiting Westside after already having completed The White Wash without Arcade.
- 1 point for saying, "They profit from crime, now I profit, too." when Arcade chastises the player, if the player finished the quest by extorting money from the Westside Co-op.
- 2 points for saying "Anderson killed White. He deserved to pay for what he did." when Arcade challenges the player, if the player finished the quest by killing Anderson.
- 1 point for saying "What's done is done." when Arcade challenges the player, if the player finished the quest by killing Anderson.
- 1 point for saying "You're assuming a motive without evidence. Please be rational." (which requires Intelligence 7), followed by, "It was either this or spend the rest of his life in an NCR chain gang." when Arcade challenges the player, if the player finished the quest by killing Anderson.
- During the first visit to The Fort with Arcade along:
- 2 points for saying, "With how messed up New Vegas is, do you really think Caesar has nothing to offer?" followed by "Yes, that's exactly what I'm suggesting." when Arcade asks why they are there.
- After speaking to Hildern (any conversation that ends with "Yes...Goodbye" or "Wrong turn?...") with Arcade (one time) he will talk about Hildern's motives.
- 1 point for saying "But in the end, doesn't it all just come down to numbers anyway?"
- 1 point for murdering non-hostile innocents. (Dislike isn't raised until Arcade comments negatively.)
Arcade will leave immediately and permanently if any of the following happens:
- The player responds to one of his challenges with some variation of, "If you don't like it, leave."
- The player enters the Legate's Camp in preparation to help Caesar attack Hoover Dam.
- The player convinces the remnants to support Caesar's Legion during the For Auld Lang Syne quest.
- The player activates Archimedes I. (Diverting power to Archimedes II is not a problem.)
- The player reports back to Caesar after assassinating Kimball. He will leave whether or not you are ready to move on to the final mission. He will stay as long as you don't report back.
|#||Slide||Voice-over narration||In-game condition|
|1||Though Arcade's intentions were pure and his goals were noble, he ultimately succumbed to the harsh brutality of the Mojave like so many before him.||Arcade dies.|
|2a||Tricked by the Courier and imprisoned by the Legion, Arcade remained Caesar's personal physician for several years. Caesar grew fond of speaking with such an educated man on philosophical matters. Arcade became his unwilling intellectual sparring partner. After years of such servitude, during an unguarded moment, Arcade used a surgical scalpel and his bare hands to disembowel himself. Lacking any other skilled medical personnel, the Legion was unable to prevent his death. Caesar mourned his loss for months.||Sell Arcade into slavery as Caesar's personal doctor during Et Tumor, Brute?|
|2b||Though the Legion was victorious at Hoover Dam, the Legate did not have the same medical needs as Caesar. Lanius quickly tired of Arcade's acerbic wit and had the doctor crucified.||Sell Arcade into slavery as Caesar's personal doctor during Et Tumor, Brute? and kill Caesar afterwards.|
|3||During the retreat of Caesar's Legion from the Mojave Wasteland, Arcade was a sad casualty, one of many. His body was heaped with those of many others in a nameless ravine on the Legion's long march home.||Sell Arcade into slavery as Caesar's personal doctor during Et Tumor, Brute?, complete any ending quest except Veni, Vidi, Vici|
|4||Though Arcade had not hoped for an NCR victory, he was proud of his role in the defense of Hoover Dam against the forces of Caesar's Legion. Unfortunately, when word spread that Arcade was once a member of the Enclave, he was forced out of the Followers of the Apocalypse. Pursued by bounty hunters, NCR rangers, and the Brotherhood of Steel, Arcade pushed deep into the eastern plains and was never heard from again.||Complete Eureka! for the NCR; complete For Auld Lang Syne and advise Arcade to aid the Remnants.|
|5||Arcade had hoped that Freeside would be able to remain independent of NCR rule, but he was glad that Caesar's Legion had been stopped at Hoover Dam. He tended to the sick in Freeside for a while longer, then returned to NCR territory to become a teacher with the Followers there.||Complete Eureka! for the NCR; complete For Auld Lang Syne and advise Arcade to return to the Follower's camp in Freeside.|
|6||Though Arcade was crushed by the Legion's victory at Hoover Dam, he was not among NCR's casualties. During the NCR's retreat from the Mojave Wasteland, he helped defend NCR citizens and refugees on their way to Mojave Outpost. Unfortunately, a NCR ranger identified his father's armor as Enclave property. He was arrested, tried as a war criminal, and imprisoned indefinitely.||Complete Veni, Vidi, Vici for the Legion; complete For Auld Lang Syne and advise Arcade to aid the Remnants and advise the Remnants to aid the NCR.|
|7||When news reached Freeside that Legion forces were approaching New Vegas, Arcade did his best to help people escape with adequate supplies. A Legion explorer saw Arcade helping locals escape and pointed him out to a centurion. Arcade's group was run down somewhere near Westside. There were no survivors.||Complete Veni, Vidi, Vici for the Legion; complete For Auld Lang Syne and advise Arcade to return to the Follower's camp in Freeside.|
|8||Arcade was outraged by Mr. House's power play following the defeat of Caesar's Legion at Hoover Dam. Though he remained in Freeside for a short time after the securitrons established widespread control, he eventually traveled back into NCR territory. Disillusioned with the Followers of the Apocalypse, he settled down in the outskirts of the Boneyard, where he worked happily as a family doctor.||Complete All or Nothing for Mr. House; complete For Auld Lang Syne and advise Arcade to return to the Follower's camp in Freeside.|
|9||Though Arcade was proud to have been one of the defenders who turned back the Legion at Hoover Dam, he was crushed by Mr. House's ascent to power. Saddened by the loss of life and liberty in the area, Arcade left the Mojave Wasteland for parts unknown. He was never heard from again.||Complete All or Nothing for Mr. House; complete For Auld Lang Syne and advise Arcade to aid the Remnants.|
|10||Arcade was proud to have been one of the defenders who helped repel the Legion from Hoover Dam. He was prouder still to see the area freed from the shackles of the NCR and Mr. House. Though independence for New Vegas was not all he hoped it could be, Arcade used his Enclave knowledge and technology to keep order wherever he could.||Complete No Gods, No Masters for an Independent Vegas; complete For Auld Lang Syne and advise Arcade to aid the Remnants.|
|11||Arcade was tending to the locals of Freeside when he learned that Caesar's Legion had been defeated and NCR was being pushed out of New Vegas. Though he found that independence for New Vegas was not all he hoped it would be, Arcade did his best to help the locals govern themselves.||Complete No Gods, No Masters for an Independent Vegas; complete For Auld Lang Syne and advise Arcade to return to the Follower's camp in Freeside.|
|Apparel||Weapon||Other items||On death|
|Arcade's lab coat
Gannon family Tesla armor*
Gannon family Tesla helmet*
|Arcade Gannon's Plasma Defender**
Arcade Gannon's Ripper
* Only worn if fighting at Hoover Dam.
**Because Arcade's Plasma Defender uses magical companion ammo instead of energy cells, it does not have the -2 DT effect that comes from using standard energy ammunition. Otherwise, the weapon has the same statistics as the standard version.
- When wearing Legion armor, you will not be able to speak to Gannon while he is a companion. This only applies to the "talk to" option, not any other companion commands.
- Arcade is the most intelligent companion with an Intelligence of 10 and is the most charismatic companion with a Charisma of 6.
- Arcade is noticeably taller than other non-player characters, as well as the Courier.
- When asked about which faction to send ED-E to near the end of ED-E My Love, he will unsurprisingly urge you to give it to the Followers.
- Although Arcade's medical knowledge can be used in Bitter Springs Infirmary Blues instead of acquiring the required texts, the player cannot get him to tend to the NCR and Boomer patients found in Restoring Hope and Volare! respectively.
- Arcade is fluent in Latin, although he maintains that he did not learn it from the Legion, but instead from "Books, sheet music, Gladiator movie holotapes."
- As a member of the Followers of the Apocalypse, Arcade is recognized all over the wasteland. When traveling with Arcade:
- The citizens of Freeside will often say "Howdy, Arcade." and will sometimes state that they are surprised to see that he is outside the fort, as they thought that "those scientist types liked to stay indoors."
- Members of the Legion will express their disbelief that a Follower had the courage to step out of Freeside.
- Powder Gangers and Escaped convicts will speak of him in a derogatory manner, calling Arcade "four eyes."
- The workers at Boulder City will berate the player for keeping company with "anarchist cultists" instead of "civilized persons."
- Great Khans will say "I haven't seen a Follower around here in years."
- The Kings gang members will comment "I see you've hired a Follower doctor. Smart move, with Freeside being what it is."
- When recruiting Arcade with ED-E or Rex as your companion he will comment on them.
- When asking him about his research he mentions the improbabilities of making stimpaks out of local ingredients; even though stimpaks can be easily crafted in-game with an empty syringe, a broc flower, and a xander root.
- When offered as a substitute during the quest Beyond the Beef, Mortimer makes remarks about his height and his chin.
- "If you set aside his leadership capabilities, extensive knowledge, and ruthless cunning... he's just another jerk who steps on people to get his way."
- "I'm no botanist, but I think this may not be entirely natural."
- "I don't think you need to worry about the specifics. Basically, expect a lot of firepower and dead bodies."
- "I'm enthusiastic about helping people, but nihil novi sub sole. (There's nothing new under the sun.)"
- "I'm really very boring. You’d get better stories out of a Freeside junkie."
- "I'm not exactly a mercenary, but taking out scumbags of this magnitude wouldn't cause me to lose any sleep."
- "Victrix causa deis placuit sed victa Catoni. (The conquering cause pleased the gods, but the conquered cause pleased Cato.)"
- "I can't comprehend how Caesar could so extensively scramble your sense of morality to make you think the Legion is a better alternative to anything."
- "No, really. Have you ever snorted a ground up Cazador venom sac? Neither have I, but I can guarantee you that a Freeside junkie has."
- "Okay. I just wanted you to confirm that I'm traveling in the company of an insane fascist. Thanks."
- "The people who live here don't deserve to be victims of your misguided attempts at political engineering. Or are they just collateral damage?"
- ""Knowledge is power," but to what end for Henry, I have no idea. The problem was what mattered to him, not its practical impact."
- "I mean, I'm not like them. I was born at Navarro and my father served with them, but I wasn't really part of the Enclave. It seems presumptuous of me to think that I could join the fight, even if this is a cause worth fighting for. Because I know once the fighting breaks out at the Dam, all hell is going to break loose in Freeside. They're going to need every doctor they can get."
- "Great! You're either unimaginably cruel or profoundly insane!"
- "I still don't know how this is all going to shake out in the end, but at least the Enclave can atone a bit for all the damage it's done."
- "All I ask is that you put it to good use. This place has lived in the shadow of Caesar for long enough. I may not be the one to help stop him here, but you are. Fortis fortuna adiuvat. Good luck, and good bye."
- "Oh, you know. Finding alternative treatments for common illnesses and injuries. Stimpaks out of barrel cacti and other fantastic improbabilities. As far as fruitless wastes of time go, it's quite noble in its aims."
- "Hey there! Was it always your plan to sell me into slavery to Caesar, or was that just a spur of the moment thing?"
- "Why don't you make like Odysseus and get lost?"
- "...Wow. You sound like you really do need some help."
- "Wait, wait, wait a second. What's going on? Am I playing Vergil to your Dante? I'd like to assume that we're tiptoeing into the mouth of hell out of academic curiosity, but I'm not so open-minded that I've lost my brains."
Behind the scenesEdit
Arcade's conflict is about his identity. He is torn between a sense of loyalty and tradition to his father and adoptive family and a desire to be independent, self-made. He feels caught between generations and cultures and isn't sure who he should be or how, if at all, to use the "legacy" (material and otherwise) left to him by his father.
Arcade's endings are intended to reflect that no one is damaged more by reality than the idealist. He does his best to be practical and rational, but there is a strong idealist streak in him/the Followers in general. In some of Arcade's "best" endings (meaning, the circumstances he thought he wanted), he is still somewhat disappointed by how things turned out. In his "worst" endings, he can wind up bitterly disillusioned, brutally murdered, crucified, casually executed and discarded in a ditch, or even defiantly suicidal.
Arguably the worst ending is the one in which Arcade is given to Caesar as an enslaved doctor. The existence is so unbearable to him that he does what the historical Cato the Younger did at Utica: rather than give Caesar satisfaction, he disembowels himself. Like Cato, Arcade cannot live in a world where everything he tried to resist has come to pass.”— J.E. Sawyer on Formspring
- When brought to The Fort Arcade will get upset with you and ask "What's going on? Am I playing Vergil to your Dante?" This is a reference to Dante Alighieri's Divine Comedy.
- xbox360 If you have Lily and ED-E as a companion it is possible to recruit him as a third companion. This is also true for Veronica Santangelo. It is also possible to have Rex, Raul and Arcade at the same time. [verified]
- xbox360 When Arcade returns any items the courier has given to him (Due to leaving should the player activate the Archimedes, or at the end of For Auld Lang Syne) it is possible that he will not re-equip his default Followers outfit, leaving him "naked" for the remainder of the game.[verified]
- xbox360 After dismissing Gannon as a companion to the Old Mormon Fort, he sometimes becomes un-recruitable again through dialogue. Dismiss your non-humanoid companion (ED-E or Rex) to the Lucky 38 / their Home and try Gannon's dialogue again. His follower dialogue will reappear. [verified]
- ps3 xbox360 pc Sometimes he will still be recruitable after completion of For Auld Lang Syne. He will not display a companion screen and will die in casual mode instead of being knocked unconscious, but will still follow the player. [verified]
- ps3 Give Arcade a pre-War bonnet to put on & the game rendering messes up. Might happen on other gaming platforms & maybe on different companions but not tested yet. [verified]
- xbox360 There is a way to get Arcade Gannon to still be your follower after For Auld Lang Syne. Be sure to save before you go outside as he can disappear after he gives you the Gannon family Tesla armor, you can follow him out when he is getting his father's armor and then ask him to be your follower again, as many times until it works, you have to pick the option to go back to Freeside as this is the only way he will not be locked in the remnants bunker's command center. [verified]
- xbox360 pc Boone will take his Plasma Defender if both are waiting in the Lucky 38. He will use it instead of his hunting rifle, leaving Arcade Gannon unarmed. The weapons don't appear on the inventory. A way to fix this bug is by doing the companion glitch with Veronica. [verified]
- ps3 xbox360 pc After completing For Auld Lang Syne and convincing Arcade to stay in Freeside instead of returning to Freeside he may just wander around the lucky 38 suite unrecruitable and just becomes an information hub until all of his speech options are exhausted. This happens when Arcade is sent to the Lucky 38, then completing For Auld Lang Syne. If you don't want Arcade in the Lucky 38 send him back to the Old Mormon Fort when firing him. This may happen even if he is not fired before completing the quest. [verified]
- xbox360 Sometimes after entering a casino and you hand over your weapons, Arcade will not get his default weapon back (or any you issued him) and will attack with fists (During this glitch I could not issue him another weapon, due to the fact he would equip it and the first time he engaged in combat he would instantly deplete the weapons condition to 0% and drop it saying "This weapon is done for") Not sure if this problem is isolated to the Xbox360. [verified]
- xbox360 pc Sometimes when you don't have any followers, you may ask him to be a follower and he will claim that there is too many people in your party already. Recruiting Rex or ED-E before asking Arcade to join will alter his response tree and get him to accept your offer to join. [verified]
- ps3 Arcade will occasionally die upon fast travel. [verified]
- xbox360 While in combat, explosions may occur around Arcade Gannon, and permanently cripple his legs. Trying to use stimpaks and/or doctor's bags will not work, nor does dismissing Arcade as your companion and waiting a considerable amount of time. (after dismissing him you can watch him hobble around at the Old Mormon Fort at Freeside). A possible fix is to change his apparel and get him to attack, this should bring him out of his crippled state. He will also be unable to fast travel with the Courier. Waiting for him to catch up is a possible solution, if you cannot remember where you lost him. [verified]
- pc Sometimes when you enter the Old Mormon Fort, Arcade may become duplicated. [verified]
- ps3 xbox360 Enemies turned to 'goo piles' by Arcade Gannon's plasma pistol will sometimes remain for the entire game. This can be especially annoying as it will take up more memory and possibly lead to lags in FPS. [verified]
- pc Arcade will not use any GRA ranged weapons. [verified]
- xbox360 pc Sometimes when either non-humanoid companions are in the party when conversing with Arcade the travel together option will not display, dismissing the other companion will allow him to be recruited. [verified]
- ps3 When speaking to Arcade while he is recruited the option to tell him to follow you may not appear. This can be fixed by telling him to wait then telling him to follow you in the companion wheel. [verified]
- xbox360 After completing his quest, when you talk to him you cannot exit the conversation. In order to exit, you must reload a save. [verified]
- pc Sometimes if Arcade equips a weapon that is placed into his inventory, it will vanish from his inventory after fast-traveling and he will switch back to his Plasma Defender. [verified]
- ↑ Multiple dialogue lines, including: "There have been some good men along the way, but lovers make poor confidants."
- ↑ J.E. Sawyer on Formspring