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Anti-materiel rifle (GRA)

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Icon disambig
For the main game version of this weapon, see Anti-materiel rifle.
Anti-materiel rifle
Anti-materiel rifle
Anti-materiel rifle icon
Requirements
skillGuns 100
strength req.8
Attack statistics
dmg/attack
110 (130.9)
DPS
49.3 (82.1)
DPS (reload)
43.2 (71.6)
crit dmg
110
crit % mult
x1
attacks/sec
0.4 (0.6)AP65
projectiles1spread0.015
Ammo & reloading
ammo type.50 MG
ammo/shot
1
shots/rel.
8
ammo cap.8
reload time
2.5 (1.9)
Other
weight20value
5600
item HP95
repair
Anti-materiel rifles
Bolt/lever/pump-action guns Jury RiggingJuryRigging
base idxx00084f
 
Gametitle-FNV GRA
Gametitle-FNV GRA

Have you seen what one of those anti-materiel rifles can do to a deathclaw?

Gun Runner guard

The anti-materiel rifle (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

CharacteristicsEdit

The anti-materiel rifle is a magazine-fed, bolt-action .50 caliber rifle that is designed for use against military targets and equipment (or "materiel" in military jargon). The GRA variant is similar in design principle to that of a sniper rifle, delivering a high-powered shot at long distances with great accuracy. It is specially chambered with a larger caliber for hardened targets, and as such has extremely high damage and low weapons spread, and is scoped with a magnification level 3.13x. The damage benefits of the rifle are offset by the fact that it is bolt-action, greatly lowering the rate of fire and resulting in a low damage-per-second; the weapon itself without modifications weighs in at 20 pounds, making it one of the heaviest shoulder-fired weapons in the game. The gun's recoil is extreme, causing the shot to push the player back a few inches.

The Gun Runners' Arsenal variant differs from the standard anti-materiel rifle, in that it was specially constructed by the Gun Runners to accept weapon modifications.

DurabilityEdit

The anti-materiel rifle (GRA) can fire a total of about 470 standard rounds, the equivalent of 59 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, AP, match, incendiary & explosive47059

ModificationsEdit

VariantsEdit

Icon cut contentThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.
Icon cut contentEnd of information based on Fallout: New Vegas cut content.

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Anti-materiel rifle 110
49.30.45x11105520.01584702056002801008
Anti-materiel rifle fnvgraGametitle-FNV GRA110
49.30.45x1110651.70.01584702056002801008
Anti-materiel rifle With all weapon mods attachedIcon plus fnvgraGametitle-FNV GRA110
59.10.54x1110651.70.015847013133001023.11008

LocationsEdit

NotesEdit

  • This variant costs ten more Action Points to use in V.A.T.S than the standard variant.
  • If the Trigger Discipline trait is taken, the rifle's custom bolt cancels out the decreased firing speed penalty.
  • Even when upgraded with the suppressor modification, the rifle is still not technically silenced. Missing a target will still sometimes alert enemies to the player's presence, unlike other rifles, such as Christine's CoS silencer rifle.
  • Utilizing the Heavyweight perk and the carbon fiber parts modification, this weapon's weight can be reduced to 6.5 pounds, making it one pound heavier than a varmint rifle, and two pounds lighter than a service rifle. This will significantly increase the weapon's desirability for players who wish to travel light.
  • When firing this weapon in third person, the recoil is strong enough to blast the Courier back a step.

Behind the scenesEdit

The anti-materiel rifle was influenced by the PGM Hécate II.[1]

BugsEdit

  • pcIcon pc xbox360Icon xbox360 When attempting to purchase the gun from the Gun Runner's Vendortron no matter the amount of caps in your inventory, it may gray out the purchase price of the rifle as if you don't have enough.[verified]
  • ps3Icon ps3 pcIcon pc xbox360Icon xbox360 Sometimes, when dropped with all modifications, the rifle will appear as if no modifications were added.[verified]
  • pcIcon pc xbox360Icon xbox360 Sometimes, even if you have the mods, you will not be allowed to put them on the gun.[verified]
  • ps3Icon ps3 Sometimes, when you zoom in the scope bugs out and prevents you from sniping with the scope. Turning off the system and reloading save file will fix this. [verified]

SoundsEdit

SingleShotVB
ReloadVB

GalleryEdit

ReferencesEdit

  1. J.E.Sawyer of Formspring

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