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Anti-materiel rifle

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Icon disambig
For the Gun Runners' Arsenal version of this weapon, see Anti-materiel rifle (GRA).
Anti-materiel rifle
Anti-materiel rifle
Anti-materiel rifle icon
Requirements
skillGuns 100
strength req.8
Attack statistics
dmg/attack
110 (130.9)
DPS
49.3 (82.1)
DPS (reload)
43.2 (71.6)
crit dmg
110
crit % mult
x1
attacks/sec
0.4 (0.6)AP55
projectiles1spread0.015
Ammo & reloading
ammo type.50 MG
ammo/shot
1
shots/rel.
8
ammo cap.8
reload time
2.5 (1.9)
Other
weight20value
5600
item HP95
repair
Anti-materiel rifle
Bolt/lever/pump-action guns Jury RiggingJuryRigging
base id0008f21c
 
Gametitle-FNV
Gametitle-FNV

Have you seen what one of those anti-materiel rifles can do to a deathclaw?

Gun Runner guard

The anti-materiel rifle[1] (AMR) is a weapon in Fallout: New Vegas.

CharacteristicsEdit

This weapon is a bolt-action .50 caliber rifle that is designed for use against military equipment (or "materiel" in military language). The AMR is similar in design principle to that of a sniper rifle, delivering a high power shot at long distances with great accuracy, although chambered in a larger caliber for hardened targets. As such, the AMR has extremely high damage and low weapons spread and comes pre-equipped with a scope. The magnification level of the scope is 3.13x for this weapon. Offsetting this is its slow rate of fire, resulting in a low damage-per-second and that the weapon itself weighs 20 pounds, making it one of the heaviest shoulder fired weapons in the game.

Additionally, its .50 MG ammunition is very uncommon, very expensive, and is heavy if carried in bulk on hardcore mode; a full magazine weighs two pounds without the Pack Rat perk, which reduces it to one pound.

When fired from the hip (without aiming), the resulting recoil from the weapon's large caliber will result in the user being pushed backwards (evident in third-person view). Aiming down the scope will prevent this.

DurabilityEdit

The anti-materiel rifle can fire a total of about 470 shots, the equivalent of 59 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, AP, match, incendiary & explosive47059

VariantsEdit

Icon cut contentThe following is based on Fallout: New Vegas cut content and has not been confirmed by canon sources.
Icon cut contentEnd of information based on Fallout: New Vegas cut content.

ComparisonEdit

Weapon name (current weapon is highlighted)Icon gunDamage per attack (damage per projectile)Icon damageDamage per secondIcon dpsAttacks per secondIcon attackCritical Chance % multiplierIcon chanceCritical damageIcon critical damageAction Point costIcon actionDamage per action pointIcon dapWeapon spreadIcon spreadMagazine capacity (shots per reload)Assault carbine extended magazinesDurability (number of attacks before breaking)Icon repairWeightIcon weightValue in capsIcon merchantValue to weight ratioIcon ratioSkill requiredIcon abilityStrength requiredIcon fist
Anti-materiel rifle 110
49.30.45x11105520.01584702056002801008
Anti-materiel rifle fnvgraGametitle-FNV GRA110
49.30.45x1110651.70.01584702056002801008
Anti-materiel rifle With all weapon mods attachedIcon plus fnvgraGametitle-FNV GRA110
59.10.54x1110651.70.015847013133001023.11008

LocationsEdit

NotesEdit

  • During the opening cutscene, a Veteran Ranger is shown sniping a Fiend raider at the El Rey Motel with an anti-materiel rifle.
  • When loaded with match rounds, the anti-materiel rifle has the longest range in V.A.T.S. for making shots with 95% accuracy.
  • Firing this weapon without aiming will cause the rifle to shoot upwards and make you completely miss a target that may be in front of you.
  • With the Jury Rigging perk it can be repaired with relatively cheap weapons.
  • When firing this weapon in third person, the recoil is strong enough to blast the Courier back a step.

Behind the scenesEdit

The anti-materiel rifle was influenced by the PGM Hécate II.[2]

BugsEdit

  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 If loading a saved game from the main menu in which the anti-materiel rifle is equipped and drawn, the reload animation will take twice as long as normal. This can be solved by simply switching to another gun and then back again. [verified]
  • pcIcon pc xbox360Icon xbox360 When fired at close range, it may completely miss even though the end of the barrel is almost literally touching the target, this is more common when you are not aiming down the sights. [verified]
  • pcIcon pc When the weapon is fired in short range (almost melee), the barrel sticks through the enemy and misses the target. [verified]
  • ps3Icon ps3 xbox360Icon xbox360 If an anti-materiel rifle loaded with incendiary rounds is used to target anyone in V.A.T.S, and V.A.T.S cancelled without being activated, the targeted opponent will still catch fire, causing standard fire damage. [verified]
  • ps3Icon ps3 Sometimes when zoomed in the scope glitches and prevents sniping with the scope. Turning off the system and reloading the save file will fix this. [verified]

SoundsEdit

SingleShotVB
ReloadVB

GalleryEdit

ReferencesEdit

  1. Materiel - from the French "matériel" for equipment or hardware, related to the word material.
  2. J.E.Sawyer of Formspring

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