| ||For an overview of knife models in the Fallout series of games, see Knife.|
Ant's Sting poisons those injured by it, dealing an additional 4 damage every second for 10 seconds. Because poison damage stacks, rapidly hitting an opponent outside of V.A.T.S. can raise Ant's Sting's DPS to very high levels. After attacking 12 times within 4 seconds, its actual DPS rises to 90, outclassing the Shishkebab (without Pyromaniac). However, most enemies will already be defeated before Ant's Sting can pass this turning point. This effect makes this one of the most powerful melee weapons in the game.
Ant's Sting can successfully strike about 1250 times from full condition before breaking.
- Slasher knife - Appears in Tranquility Lane and can only be obtained outside of the simulation through console commands.
- Ritual knife - Even more powerful than the Ant's Sting, the ritual knife only uses 12 AP for each V.A.T.S. attack.
- Toy knife - Using even less AP than the ritual knife, 10 compared to 12, the toy knife uses the lowest amount of AP for any weapon in Fallout 3. However, it does very little damage, much less than the regular knife.
|- Weapon name (melee or unarmed)||- Attacks in V.A.T.S.|
|- Weapon name (gun, energy or explosive)||- Action point cost|
|- Damage per attack (damage per projectile)||- Damage per action point|
|- Damage per second||- Weapon spread|
|- Area of effect damage||- Magazine capacity (shots per reload)|
|- Effect damage & duration||- Durability (number of attacks before breaking)|
|- Bonus effects||- Weight|
|- Attacks per second||- Value in caps|
|- Critical chance % multiplier||- Value to weight ratio|
|- Critical damage||- Skill required|
|- Critical effect damage & duration||- Strength required|
|- With all mods attached|
- Note: Melee damage is doubled in V.A.T.S.