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Angie is a character met during the Self Admitted Synth random encounter. Together with Fred she is holding Jules, a synth, at gunpoint.


By the time the Sole Survivor arrives at the scene of the random encounter, Fred states that Angie and him have been traveling for weeks with Jules. They probably created a friendship during that time, which made Jules feel secure to reveal his true identity.

Shocked and angered, Fred holds Jules at gunpoint and threatens to kill him, fearing that the runaway synth would send the Institute after them. Angie encourages Fred to do it. Jules is discriminated the whole time and tries to convince Fred to free him so he could go to Bunker Hill.

It's up to the Sole Survivor to decide Jules' fate. The player can choose between:

  • Kill both Fred and Angie when first talked to.
  • Refuse to get involved in the situation, which will make Fred kill Jules right away.
  • Try to negotiate with them or ask what is happening will make them reveal their history. After Fred's speech, there are four options:
    • Kill the synth.
    • (Speech check) Convince them that they will anger the Institute if they kill Jules.
    • (Speech check) Threaten Fred and Angie, which will make them hostile.
    • (Speech check) Convince them that if Jules wanted to hurt them, he would have done this already. If the persuasion attempt succeeds, Angie will agree with the player and Jules will be freed.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: noIcon cross
Companion: noIcon cross
Perk: noIcon cross
Merchant: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: noIcon cross
Involved in quests: noIcon cross

Effects of player's actionsEdit

The Sole Survivor can choose to attack Angie and Fred, or pass a medium check letting Jules flee to safety.


Apparel Weapon Other items
Road leathers -


Angie appears only in Fallout 4.


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