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Angel-Eyes

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Angel-Eyes
Fo2 Angel Eyes
Biography
raceHuman
sexMale
affiliationBishops
Blondie
Tuco
roleMercenary
locationMercenaries' cave
Gameplay
appearancesFallout 2
questsStop Bishop's raider band from attacking Vault City
Statistics
base SPECIAL8 ST, 7 PE, 8 EN, 5 CH, 5 IN, 8 AG, 5 LK
derived statsHit Points: 85
Experience Points: 230
Armor Class: 28
Action Points: 9
Carry Weight: 225
Melee Damage: 14
Sequence: 14
Healing Rate: 2
tag skills
Big Guns:90
Melee Weap.:90
Small Guns:90
Throwing:70
Unarmed:70
prototype id00000358
dialogue fileIcMrcCpt.msg
COMBATAI.MSG line 12100 on
 
Gametitle-FO2
Gametitle-FO2

Angel-Eyes is the leader of the mercenaries hired by John Bishop in 2241.

BackgroundEdit

Angel-Eyes is hidden away in the mercenaries' cave near Vault City. His dog tags as well as those of Blondie and Tuco can be used to help open the raiders' safe, as a piece of the lock combination has been printed on each of them.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check
Stop Bishop's raider band from attacking Vault City

QuestsEdit

Stop Bishop's raider band from attacking Vault City: Angel-Eyes needs to be killed so that the attacks on Vault City can be stopped.

Other interactionsEdit

The only interaction Angel-Eyes has with the Chosen One is his battle cry, as he only has combat dialog.

InventoryEdit

Apparel Weapon Other items
Combat armor Desert Eagle
Assault rifle
$
Stimpak
5mm JHP x50

AppearancesEdit

Angel-Eyes appears only in Fallout 2.

Behind the scenesEdit

Alongside Blondie and Tuco, Angel-Eyes is a reference to Lee Van Cleef's character from the spaghetti western The Good, the Bad and the Ugly as the "Bad".

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