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Angel-Eyes

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Angel-Eyes
Fo2 Angel Eyes
Biography
raceHuman
sexMale
affiliationBishops
Blondie
Tuco
roleMercenary
locationMercenaries' cave
Gameplay
appearancesFallout 2
questsStop Bishop's raider band from attacking Vault City
Statistics
base SPECIAL8 ST, 7 PE, 8 EN, 5 CH, 5 IN, 8 AG, 5 LK
derived statsHit Points: 85
Experience Points: 230
Armor Class: 28
Action Points: 9
Carry Weight: 225
Melee Damage: 14
Sequence: 14
Healing Rate: 2
tag skills
Melee Weap.:90%
Small Guns:90%
Throwing:70%
Unarmed:70%
prototype id00000358
dialogue fileIcMrcCpt.msg
COMBATAI.MSG line 12100 on
 
Gametitle-FO2
Gametitle-FO2

Angel-Eyes is the leader of the mercenaries hired by John Bishop in 2241.

BackgroundEdit

Angel-Eyes is hidden away in the mercenaries' cave near Vault City. He is a rugged looking man dressed in combat armor with well maintained weapons and armor.[1] His dog tags as well as those of Blondie and Tuco can be used to help open the raiders' safe, as a piece of the lock combination has been printed on each of them.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check
Stop Bishop's raider band from attacking Vault City

QuestsEdit

Stop Bishop's raider band from attacking Vault City: Angel-Eyes needs to be killed so that the attacks on Vault City can be stopped.

Other interactionsEdit

The only interactions Angel-Eyes has with the Chosen One are his battle cries, as he only has combat dialogue.

InventoryEdit

Apparel Weapon Other items
Combat armor Desert Eagle
Assault rifle
$
Stimpak
5mm JHP x50

AppearancesEdit

Angel-Eyes appears only in Fallout 2.

Behind the scenesEdit

Alongside Blondie and Tuco, Angel-Eyes is a reference to Lee Van Cleef's character from the spaghetti western The Good, the Bad and the Ugly as the "Bad".

ReferencesEdit

  1. IcMrcCpt.msg, line 150

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