Andrew is a doctor in Vault City in 2241.
Background
Andrew is more or less an average citizen left in charge of an Auto-Doc just outside of Vault City. He has received very little, if any, medical training, and will make that known in conversation.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. | ||
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
- |
Quests
Gain combat implants - later in the game, he can give combat implants via his Auto-Doc, if one gives him the relevant blueprints and materials to do so.
Other interactions
The Chosen One's first mission involving Andrew will be to repair his Auto-Doc. Also, he can remove mutated toes from the radiation (like toxic caves).
Inventory
Apparel | Weapon | Other items |
---|---|---|
Doctor outfit | Knife | $73 Stimpak |
Appearances
Andrew appears only in Fallout 2.
Behind the scenes
Given the name of his dialogue file, VCANDY.MSG, originally Andrew was to be named Andy.