Andrew (Fallout 2)

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For other characters named Andrew in the Fallout universe, see Andrew.

Andrew is a doctor in Vault City in 2241.


Andrew is more or less an average citizen left in charge of an Auto-Doc just outside of Vault City. He has received very little, if any, medical training, and will make that known in conversation.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Companion: noIcon cross
Talking head: noIcon cross
Merchant: noIcon cross
Modifies items: noIcon cross
Doctor: noIcon cross
Starts quests: noIcon cross
Involved in quests: yesIcon check


Gain combat implants - later in the game, he can give combat implants via his Auto-Doc, if one gives him the relevant blueprints and materials to do so.

Other interactionsEdit

The Chosen One's first mission involving Andrew will be to repair his Auto-Doc. Also, he can remove mutated toes from the radiation (like toxic caves).


Apparel Weapon Other items
Clothing Knife $73


Andrew appears only in Fallout 2.

Behind the scenesEdit

Given the name of his dialogue file, VCANDY.MSG, originally Andrew was to be named Andy.

Vault City Emblem

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