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Amata Almodovar

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Amata Almodovar
Amata TOH
Biography
raceHuman, Hispanic
sexFemale
affiliationVault 101
roleVault resident
Overseer (optional)
Lone Wanderer's friend
locationVault 101
familyAlphonse Almodovar - father
Gameplay
appearancesFallout 3
questsGrowing Up Fast
Future Imperfect
Escape!

Trouble on the Homefront
Statistics
karmaVery Good
base SPECIAL5 ST, 5 PE, 5 EN, 5 CH, 5 IN, 5 AG, 5 LK
5 ST, 5 PE, 4 EN, 5 CH, 5 IN, 5 AG, 5 LK (During Escape!)
derived statsHit Points: 30, 40 (During Escape!)
Critical Chance:5%
Carry Weight:200
DR: 1%, 2% (Growing Up Fast) Unarmed Damage: 0.75, 2.15 (Escape!)
Poison Resistance: 20%, 15% (Escape!)
Radiation Resistance: 8%, 6% (Escape!)
tag skills
Science:35
Small Guns:35
Unarmed:33
(Only During Escape!)
level1
2 (During Escape!)
voice actorStephanie Joy (child)
Odette Annable (teen/adult)
Shari Elliker (Vault 106)
base id000300e9 Growing Up Fast
0001ce24 Future Imperfect
000230dd Escape!
0002549e Trouble on the Homefront
xx00e235 Sacred Bog hallucination
ref id000300f2 Growing Up Fast
0001ce25 Future Imperfect
000230e4 Escape!
000282d4 Trouble on the Homefront
dialogue fileCG02Amata.txt (Growing Up Fast)
CG03Amata.txt (Future Imperfect)
CG04Amata.txt (Escape!)
Amata.txt (Trouble on the Homefront)
 
Gametitle-FO3
Gametitle-FO3

Daddy, please stop! Don't you understand, I can't tell you. Why are you doing this to me?

Amata Almodovar is a resident of Vault 101. Born in 2258, she is younger than her friend, the Lone Wanderer. Amata is the only child of Overseer Alphonse Almodovar and the only childhood friend of the Lone Wanderer.

BackgroundEdit

Amata is the Overseer's daughter. Her mother died when she was just two years old. She loves her father dearly and is very loyal to him, but she hopes to change his stance on isolationism. She does not want to defy Alphonse but longs to experience the outside world. The Lone Wanderer and Amata have been best friends since childhood, drawn together by the common bond of not having known their respective mothers.[1]

In 2274, James performs a medical exam on Amata with her father present. James writes in her medical file that she is concerned that her father doesn't trust her and that his insistence on being present precludes any possibility of doctor-patient confidentiality. James, however, believes that Amata can be trusted to avoid making bad decisions.

When Amata completes the G.O.A.T., she is informed by her teacher Mr. Brotch that she is on a supervisory track.

Interactions with the player characterEdit

Interactions overviewEdit

General Services Quests
Essential: yesIcon check
Enslavable: noIcon cross
Companion: noIcon cross
Bounty: yesIcon check
Merchant: noIcon cross
Repairman: noIcon cross
Doctor: noIcon cross
Rents bed/room: noIcon cross
Starts quests: yesIcon check
Involved in quests: yesIcon check

QuestsEdit

  • Growing Up Fast: On July 13, 2268, Amata decorates the cafeteria in anticipation of the Lone Wanderer's tenth birthday party. As a gift, Amata gives them an intact copy of the 14th issue of Grognak the Barbarian.
  • Future Imperfect: On August 3, 2274, Amata is harassed by the Tunnel Snakes gang near the classroom. The Lone Wanderer can help Amata, help the Tunnel Snakes, or leave Amata with the Tunnel Snakes.
  • Escape!: Amata awakens the Lone Wanderer with news of James' escape from the Vault. She offers a gun and outlines a plan for the Lone Wanderer's own escape. Toward the end of the quest, she will be interrogated by her father and Officer Mack. If she was told to keep the gun, she will pull it out, kill Officer Mack, and run into another room. It is possible to intervene before she kills Officer Mack, in which case she will express her gratitude when next spoken to, saying she does not know what she might have done.
  • Trouble on the Homefront: After The Waters of Life, there is a new radio signal in the vicinity of Vault 101, the Vault 101 distress signal from Amata. She gives a brief explanation on the events leading up to that day and provides the password to open the vault door. Amata will mention the Vault is in trouble and that she needs help to stop the Overseer.

Effects of player's actionsEdit

  • Amata's Fate: Completing Trouble on the Homefront by destroying the Vault's reactor enables a random encounter involving Amata and Enclave soldiers. They will ask her for the location of Vault 101, which she will give to them. Afterward, the soldiers will open fire and kill her, unless they are killed first. If she lives, she will walk away, and scold the Lone Wanderer; saying to stay away from her - it being all [the Lone Wanderer]'s fault.

InventoryEdit

Apparel Weapon Other items On death
Pip-Boy 3000
Vault 101 jumpsuit
10mm pistol* - -

* Only if she was told to keep the pistol, or during Trouble on the Homefront.

NotesEdit

  • Amata appears floating face down during the hallucination that occurs while intoxicated with punga plant seeds in the Point Lookout add-on.
  • Amata appears running down the hall towards the player character during a hallucination inside Vault 106. Firing on her figure will result in a Karma loss.
  • When the Lone Wanderer leaves Vault 101 for the first time, Amata (if she no longer has the pistol) might be knocked out by any remaining guards. However, if Amata kept the pistol, she will fire upon and kill the hostile guards.
  • She, along with Owyn Lyons and Sarah Lyons, is one of three characters in the game to have "Very Good" Karma.
  • Completing Trouble on the Homefront by sabotaging the vault and telling Amata about it will make her hostile attempted to be spoken to again.

Notable quotesEdit

AppearancesEdit

Amata Almodovar appears only in Fallout 3.

Behind the scenesEdit

  • Completing the Trouble on the Homefront quest by killing the Vault overseer and convincing her it was the only option will have her saying, "I'm sorry. You're a hero... and you have to leave." This is a homage to the original Fallout at the end of which Jacoren says the same line. (Certain dialogue choices may avoid this line)

GalleryEdit

ReferencesEdit

  1. Fallout 3 Official Game Guide

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