Fallout Wiki
Register
Advertisement
Fallout Wiki

 
Gametitle-FNV
Gametitle-FNV

The All-American is a unique weapon in Fallout: New Vegas.

Characteristics

The All-American is the unique variant of the semi-automatic Marksman carbine with woodland camouflage, a magazine capacity of 24 and a higher magnification scope. It also bears the distinctive 82nd "All-American" Airborne division insignia.

It is highly accurate, reliable and powerful with its fast rate of fire, making it one of the most versatile weapons in the game. This versatility includes the wide range of 5.56mm ammunition types; characters should be sure to stock up on different 5.56mm variants to utilize this weapon to its full potential.

Durability

The All-American can fire a total of about 1995 standard rounds, the equivalent of 84 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP, AP & match199584
Surplus66228
.223 caliber round2495104

Variants

  • Marksman carbine, a rare standard variant with slightly reduced damage, rate of fire, a smaller magazine and less zoom.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Marksman carbine 24
136.85.7x124141.70.0420199565200866.71004
All-American 26
1566x1261320.03524199565900983.31004

Location

It is located in Vault 34's armory (opened with the overseer's terminal), on an overturned table to the right side of the armory. If a human or ghoul companion is following when the armory is accessed, they may pick up the All-American. Also, the ghouls can kick around the weapon, and explosions can send it flying so if the gun isn't on the table or in a companion's inventory, make sure to search the armory thoroughly.

Notes

Behind the scenes

  • Its name is a reference to the 82nd Airborne Division, nicknamed the "All-American" division because upon activation in 1917 it was found to contain draftees from all forty-eight states.[1]
  • The All-American was designed by J.E. Sawyer.[2]

Bugs

  • PCPC When equipped, the Airborne decal on the gun is replaced by a copy of the gun's texture sheet. [verified]
  • Xbox 360Xbox 360 When going into zoom mode with the weapon equipped a blank terminal screen may come up (re-loading the last save will fix this). [verified]
  • Playstation 3Playstation 3Playstation 3 When dropped, it can disappear for no apparent reason (re-loading a previous save may fix this). [verified]

Gallery

References

Advertisement