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{{Infobox weapon gamebryo
 
{{Infobox weapon gamebryo
|games =FNV
+
|games =FNV
|image =All-American.png
+
|image =All-American.png
|icon =Marksman carbine icon.png
+
|icon =Marksman carbine icon.png
|type =unique gun
+
|type =unique gun
|skill =Guns
+
|skill =Guns
|strength req =4
+
|strength req =4
|skill req =100
+
|skill req =100
|damage =26
+
|damage =26
|perk1 =Bloody Mess
+
|perk1 =Bloody Mess (perk)
|perk1 mult =0.05
+
|perk1 mult =0.05
|perk2 =Lord Death
+
|perk2 =Lord Death
|perk2 mult =0.03
+
|perk2 mult =0.04
|perk3 =Grunt
+
|perk3 =Grunt
|perk3 mult =0.25
+
|perk3 mult =0.25
|perk4 =Rapid Reload
+
|perk4 =Rapid Reload
|perk4 reload mult=0.25
+
|perk4 reload mult =0.25
|perk5 =Fast Shot
+
|perk5 =Fast Shot
|perk5 attsec mult=0.2
+
|perk5 attsec mult =0.2
|perk6 =Thought You Died
+
|perk6 =Thought You Died
|perk6 mult =0.1
+
|perk6 mult =0.1
|perk7 =Ain't Like That Now
+
|perk7 =Ain't Like That Now
|perk7 attsec mult=0.2
+
|perk7 attsec mult =0.2
|projectiles =1
+
|projectiles =1
|attack shots/sec =6
+
|attack shots/sec =6
|min spread =0.035
+
|min spread =0.035
|crit dmg =26
+
|crit dmg =26
|crit % mult =1
+
|crit % mult =1
|ammo =5.56mm round (Fallout: New Vegas)
+
|ammo =5.56mm round (Fallout: New Vegas)
|ammo use =1
+
|ammo use =1
|clip rounds =24
+
|clip rounds =24
|reload time =2
+
|reload time =2
|ap =13
+
|ap =13
|hp =400
+
|hp =400
|repair =[[Marksman carbine]]s<br />[[Jury Rigging#Two-handed automatic guns|Two-handed automatic guns]] {{icon|jury|big|link=Jury Rigging}}
+
|repair =[[Marksman carbine]]s<br />[[Jury Rigging#Two-handed automatic guns|Two-handed automatic guns]] {{icon|jury|big|link=Jury Rigging}}
|weight =6
+
|weight =6
|value =5900
+
|value =5900
|baseid ={{ID|00106feb}}
+
|baseid ={{ID|00106feb}}
 
}}{{Games|FNV}}
 
}}{{Games|FNV}}
   
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==Characteristics==
 
==Characteristics==
The All-American is the unique variant of the semi-automatic [[Marksman carbine]] with woodland camouflage, a magazine capacity of 24 and a higher magnification scope. It also bears the distinctive [[82nd Airborne|82nd ''"All-American"'' Airborne]] division badge.
+
The All-American is the unique variant of the semi-automatic [[Marksman carbine]] with woodland camouflage, a magazine capacity of 24 and a higher magnification scope. It also bears the distinctive [[82nd Airborne|82nd ''"All-American"'' Airborne]] division insignia.
   
It is highly accurate, reliable and powerful with its fast rate of fire, making it one of the most versatile weapons in the game. This versatility includes the wide range of 5.56mm ammunition types; players should be sure to stock up on different 5.56mm variants to utilize this weapon to its full potential.
+
It is highly accurate, reliable and powerful with its fast rate of fire, making it one of the most versatile weapons in the game. This versatility includes the wide range of 5.56mm ammunition types; characters should be sure to stock up on different 5.56mm variants to utilize this weapon to its full potential.
   
 
===Durability===
 
===Durability===
 
The All-American can fire a total of about 1995 standard rounds, the equivalent of 84 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
 
The All-American can fire a total of about 1995 standard rounds, the equivalent of 84 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking.
  +
{{Durability table
 
  +
| game =FNV
{| class="va-table va-table-center"
 
  +
| ammo =5.56mm round (Fallout: New Vegas)
! rowspan= "2" | Ammunition type
 
  +
| hp =400
! colspan= "2" | Durability
 
  +
| ammo use =1
 
  +
| clip rounds =24
|-
 
 
}}
! Shots
 
! Reloads
 
 
|-
 
| Standard, match, AP & HP
 
| 1995
 
| 84
 
 
|-
 
| .223 caliber
 
| 2495
 
| 104
 
 
|-
 
| Surplus
 
| 662
 
| 28
 
 
|}
 
   
 
==Variants==
 
==Variants==
* [[Marksman carbine]], a rare standard variant with slightly reduced [[damage]], rate of fire and a smaller magazine.
+
* [[Marksman carbine]], a rare standard variant with slightly reduced [[damage]], rate of fire, a smaller magazine and less zoom.
 
{{clear}}
 
{{clear}}
 
===Comparison===
 
===Comparison===
  +
{{Weapon comparison table
{| class="va-table va-table-center sortable"
 
  +
|game =FNV
! Name
 
  +
|skill =guns
! Dmg /Shot
 
 
|name1 =Marksman carbine
! DPS
 
  +
|ammo use1 =1
! ATT /sec
 
  +
|ap1 =14
! Proj #
 
  +
|attack shots/sec1 =5.7
! Spread
 
  +
|clip rounds1 =20
! Crit % Mult
 
  +
|crit % mult1 =1
! Crit Dmg
 
  +
|crit dmg1 =24
! Shots in V.A.T.S.
 
  +
|damage1 =24
! Mag
 
  +
|hp1 =400
! WG
 
  +
|min spread1 =0.04
! AP Cost
 
  +
|projectiles1 =1
! DMG /AP
 
  +
|skill req1 =100
! Durability
 
  +
|strength req1 =4
! Value
 
  +
|value1 =5200
! [[Fallout:_New_Vegas_weapons#Legend|ATT REQ]]
 
  +
|vats attacks1 =1
 
  +
|weight1 =6
|-
 
  +
|name2 =All-American
| [[Marksman carbine]]
 
  +
|ammo use2 =1
| 24
 
  +
|ap2 =13
| 136.8
 
  +
|attack shots/sec2 =6
| 5.7
 
  +
|clip rounds2 =24
| 1
 
  +
|crit % mult2 =1
| 0.04
 
  +
|crit dmg2 =26
| x 1
 
  +
|damage2 =26
| 20
 
  +
|hp2 =400
| 6
 
  +
|min spread2 =0.035
| 20
 
  +
|projectiles2 =1
| 6
 
  +
|skill req2 =100
| 14
 
  +
|strength req2 =4
| 1.71
 
  +
|value2 =5900
| 1995 shots
 
  +
|vats attacks2 =1
| 5200
 
  +
|weight2 =6
| Guns:100 Strength:4
 
 
}}
 
|-style="background:#E8E8A2;"
 
| [[All-American]]
 
| 26
 
| 156
 
| 6
 
| 1
 
| 0.035
 
| x 1
 
| 26
 
| 6
 
| 24
 
| 6
 
| 13
 
| 2
 
| 1995 shots
 
| 5900
 
| Guns:100 Strength:4
 
|}
 
   
 
==Location==
 
==Location==
It is located in the [[Vault 34]] armory, on an overturned table to the right side of the armory. If you have a [[human]] [[Fallout: New Vegas companions|companion]] when you access the armory, they may pick up the All-American. Also, the [[ghoul]]s can kick around the [[Fallout: New Vegas weapons|weapon]], and explosions can send it flying so if the gun isn't on the table or in a companion's [[inventory]], make sure that you search the armory thoroughly.
+
It is located in the [[Vault 34]] armory, on an overturned table to the right side of the armory. If a [[human]] or [[ghoul]] [[Fallout: New Vegas companions|companion]] is following when the armory is accessed, they may pick up the All-American. Also, the [[ghoul]]s can kick around the [[Fallout: New Vegas weapons|weapon]], and explosions can send it flying so if the gun isn't on the table or in a companion's [[inventory]], make sure to search the armory thoroughly.
   
 
==Notes==
 
==Notes==
Line 140: Line 104:
   
 
==Behind the scenes==
 
==Behind the scenes==
* Its name is a reference to the [[Wikipedia:82nd Airborne Division|82nd Airborne Division]], nicknamed the ''"All-American"'' division because upon activation in 1917 it was found to contain draftees from all forty-eight states.
+
* Its name is a reference to the [[Wikipedia:82nd Airborne Division|82nd Airborne Division]], nicknamed the ''"All-American"'' division because upon activation in 1917 it was found to contain draftees from all forty-eight states.<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/336764177244781955 J.E Sawyer on Formspring]</ref>
* The All-American was designed by J.E. Sawyer.<ref>[http://www.formspring.me/JESawyer/q/191585674674081328 J.E. Sawyer on Formspring]</ref>
+
* The All-American was designed by [[J.E. Sawyer]].<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/191585674674081328 J.E. Sawyer on Formspring]</ref>
   
 
==Bugs==
 
==Bugs==
* {{Platforms|pc|xbox360|ps3}} When equipped, the Airborne decal on the gun is replaced by a copy of the gun's texture sheet.
+
* {{Platforms|pc|xbox360|ps3}} When equipped, the Airborne decal on the gun is replaced by a copy of the gun's texture sheet. {{Verify|verified}}
* {{platforms|xbox}} When going into zoom mode with the weapon equipped a blank terminal screen may come up (re-loading the last save will fix this).
+
* {{platforms|xbox360}} When going into zoom mode with the weapon equipped a blank terminal screen may come up (re-loading the last save will fix this). {{Verify|verified}}
* {{Platforms|ps3}} When dropped, it can disappear for no apparent reason (re-loading a previous save may fix this).
+
* {{Platforms|ps3}} When dropped, it can disappear for no apparent reason (re-loading a previous save may fix this). {{Verify|verified}}
   
 
==Gallery==
 
==Gallery==
Line 153: Line 117:
 
AA_Airborne_insigna.png|82nd Airborne Insignia.
 
AA_Airborne_insigna.png|82nd Airborne Insignia.
 
All-AmericanDecalMissing.jpg|Decal bug.
 
All-AmericanDecalMissing.jpg|Decal bug.
  +
Allamericanlocation.jpg|Location in the [[Vault 34 armory]]
 
</gallery>
 
</gallery>
   
Line 165: Line 130:
 
[[ru:Всеамериканский]]
 
[[ru:Всеамериканский]]
 
[[pl:Wszechamerykański]]
 
[[pl:Wszechamerykański]]
  +
[[de:Der Gute Amerikaner]]

Revision as of 18:48, 30 August 2014

 
Gametitle-FNV
Gametitle-FNV

The All-American is a unique weapon in Fallout: New Vegas.

Characteristics

The All-American is the unique variant of the semi-automatic Marksman carbine with woodland camouflage, a magazine capacity of 24 and a higher magnification scope. It also bears the distinctive 82nd "All-American" Airborne division insignia.

It is highly accurate, reliable and powerful with its fast rate of fire, making it one of the most versatile weapons in the game. This versatility includes the wide range of 5.56mm ammunition types; characters should be sure to stock up on different 5.56mm variants to utilize this weapon to its full potential.

Durability

The All-American can fire a total of about 1995 standard rounds, the equivalent of 84 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, HP, AP & match199584
Surplus66228
.223 caliber round2495104

Variants

  • Marksman carbine, a rare standard variant with slightly reduced damage, rate of fire, a smaller magazine and less zoom.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Marksman carbine 24
136.85.7x124141.70.0420199565200866.71004
All-American 26
1566x1261320.03524199565900983.31004

Location

It is located in the Vault 34 armory, on an overturned table to the right side of the armory. If a human or ghoul companion is following when the armory is accessed, they may pick up the All-American. Also, the ghouls can kick around the weapon, and explosions can send it flying so if the gun isn't on the table or in a companion's inventory, make sure to search the armory thoroughly.

Notes

Behind the scenes

  • Its name is a reference to the 82nd Airborne Division, nicknamed the "All-American" division because upon activation in 1917 it was found to contain draftees from all forty-eight states.[1]
  • The All-American was designed by J.E. Sawyer.[2]

Bugs

  • PCPC When equipped, the Airborne decal on the gun is replaced by a copy of the gun's texture sheet. [verified]
  • Xbox 360Xbox 360 When going into zoom mode with the weapon equipped a blank terminal screen may come up (re-loading the last save will fix this). [verified]
  • Playstation 3Playstation 3Playstation 3 When dropped, it can disappear for no apparent reason (re-loading a previous save may fix this). [verified]

Gallery

References