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{{Infobox weapon gamebryo |
{{Infobox weapon gamebryo |
||
− | |games =FNV |
+ | |games =FNV |
− | |image =All-American.png |
+ | |image =All-American.png |
− | |icon =Marksman carbine icon.png |
+ | |icon =Marksman carbine icon.png |
− | |type =unique gun |
+ | |type =unique gun |
− | |skill =Guns |
+ | |skill =Guns |
− | |strength req =4 |
+ | |strength req =4 |
− | |skill req =100 |
+ | |skill req =100 |
− | |damage =26 |
+ | |damage =26 |
− | |perk1 =Bloody Mess |
+ | |perk1 =Bloody Mess (perk) |
− | |perk1 mult =0.05 |
+ | |perk1 mult =0.05 |
− | |perk2 =Lord Death |
+ | |perk2 =Lord Death |
− | |perk2 mult =0. |
+ | |perk2 mult =0.04 |
− | |perk3 =Grunt |
+ | |perk3 =Grunt |
− | |perk3 mult =0.25 |
+ | |perk3 mult =0.25 |
− | |perk4 =Rapid Reload |
+ | |perk4 =Rapid Reload |
− | |perk4 reload mult=0.25 |
+ | |perk4 reload mult =0.25 |
− | |perk5 =Fast Shot |
+ | |perk5 =Fast Shot |
− | |perk5 attsec mult=0.2 |
+ | |perk5 attsec mult =0.2 |
− | |perk6 =Thought You Died |
+ | |perk6 =Thought You Died |
− | |perk6 mult =0.1 |
+ | |perk6 mult =0.1 |
− | |perk7 =Ain't Like That Now |
+ | |perk7 =Ain't Like That Now |
− | |perk7 attsec mult=0.2 |
+ | |perk7 attsec mult =0.2 |
− | |projectiles =1 |
+ | |projectiles =1 |
− | |attack shots/sec =6 |
+ | |attack shots/sec =6 |
− | |min spread =0.035 |
+ | |min spread =0.035 |
− | |crit dmg =26 |
+ | |crit dmg =26 |
− | |crit % mult =1 |
+ | |crit % mult =1 |
− | |ammo =5.56mm round (Fallout: New Vegas) |
+ | |ammo =5.56mm round (Fallout: New Vegas) |
− | |ammo use =1 |
+ | |ammo use =1 |
− | |clip rounds =24 |
+ | |clip rounds =24 |
− | |reload time =2 |
+ | |reload time =2 |
− | |ap =13 |
+ | |ap =13 |
− | |hp =400 |
+ | |hp =400 |
− | |repair =[[Marksman carbine]]s<br />[[Jury Rigging#Two-handed automatic guns|Two-handed automatic guns]] {{icon|jury|big|link=Jury Rigging}} |
+ | |repair =[[Marksman carbine]]s<br />[[Jury Rigging#Two-handed automatic guns|Two-handed automatic guns]] {{icon|jury|big|link=Jury Rigging}} |
− | |weight =6 |
+ | |weight =6 |
− | |value =5900 |
+ | |value =5900 |
− | |baseid ={{ID|00106feb}} |
+ | |baseid ={{ID|00106feb}} |
}}{{Games|FNV}} |
}}{{Games|FNV}} |
||
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==Characteristics== |
==Characteristics== |
||
− | The All-American is the unique variant of the semi-automatic [[Marksman carbine]] with woodland camouflage, a magazine capacity of 24 and a higher magnification scope. It also bears the distinctive [[82nd Airborne|82nd ''"All-American"'' Airborne]] division |
+ | The All-American is the unique variant of the semi-automatic [[Marksman carbine]] with woodland camouflage, a magazine capacity of 24 and a higher magnification scope. It also bears the distinctive [[82nd Airborne|82nd ''"All-American"'' Airborne]] division insignia. |
− | It is highly accurate, reliable and powerful with its fast rate of fire, making it one of the most versatile weapons in the game. This versatility includes the wide range of 5.56mm ammunition types; |
+ | It is highly accurate, reliable and powerful with its fast rate of fire, making it one of the most versatile weapons in the game. This versatility includes the wide range of 5.56mm ammunition types; characters should be sure to stock up on different 5.56mm variants to utilize this weapon to its full potential. |
===Durability=== |
===Durability=== |
||
The All-American can fire a total of about 1995 standard rounds, the equivalent of 84 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
The All-American can fire a total of about 1995 standard rounds, the equivalent of 84 reloads, from full [[Condition#Equipment condition in Fallout 3 and Fallout: New Vegas|condition]] before breaking. |
||
+ | {{Durability table |
||
− | |||
+ | | game =FNV |
||
− | {| class="va-table va-table-center" |
||
+ | | ammo =5.56mm round (Fallout: New Vegas) |
||
− | ! rowspan= "2" | Ammunition type |
||
+ | | hp =400 |
||
− | ! colspan= "2" | Durability |
||
+ | | ammo use =1 |
||
− | |||
+ | | clip rounds =24 |
||
− | |- |
||
⚫ | |||
− | ! Shots |
||
− | ! Reloads |
||
− | |||
− | |- |
||
− | | Standard, match, AP & HP |
||
− | | 1995 |
||
− | | 84 |
||
− | |||
− | |- |
||
− | | .223 caliber |
||
− | | 2495 |
||
− | | 104 |
||
− | |||
− | |- |
||
− | | Surplus |
||
− | | 662 |
||
− | | 28 |
||
− | |||
⚫ | |||
==Variants== |
==Variants== |
||
− | * [[Marksman carbine]], a rare standard variant with slightly reduced [[damage]], rate of fire |
+ | * [[Marksman carbine]], a rare standard variant with slightly reduced [[damage]], rate of fire, a smaller magazine and less zoom. |
{{clear}} |
{{clear}} |
||
===Comparison=== |
===Comparison=== |
||
+ | {{Weapon comparison table |
||
− | {| class="va-table va-table-center sortable" |
||
+ | |game =FNV |
||
− | ! Name |
||
+ | |skill =guns |
||
− | ! Dmg /Shot |
||
⚫ | |||
− | ! DPS |
||
+ | |ammo use1 =1 |
||
− | ! ATT /sec |
||
+ | |ap1 =14 |
||
− | ! Proj # |
||
+ | |attack shots/sec1 =5.7 |
||
− | ! Spread |
||
+ | |clip rounds1 =20 |
||
− | ! Crit % Mult |
||
+ | |crit % mult1 =1 |
||
− | ! Crit Dmg |
||
+ | |crit dmg1 =24 |
||
− | ! Shots in V.A.T.S. |
||
+ | |damage1 =24 |
||
− | ! Mag |
||
+ | |hp1 =400 |
||
− | ! WG |
||
+ | |min spread1 =0.04 |
||
− | ! AP Cost |
||
+ | |projectiles1 =1 |
||
− | ! DMG /AP |
||
+ | |skill req1 =100 |
||
− | ! Durability |
||
+ | |strength req1 =4 |
||
− | ! Value |
||
+ | |value1 =5200 |
||
− | ! [[Fallout:_New_Vegas_weapons#Legend|ATT REQ]] |
||
+ | |vats attacks1 =1 |
||
− | |||
+ | |weight1 =6 |
||
− | |- |
||
+ | |name2 =All-American |
||
⚫ | |||
+ | |ammo use2 =1 |
||
− | | 24 |
||
+ | |ap2 =13 |
||
− | | 136.8 |
||
+ | |attack shots/sec2 =6 |
||
− | | 5.7 |
||
+ | |clip rounds2 =24 |
||
− | | 1 |
||
+ | |crit % mult2 =1 |
||
− | | 0.04 |
||
+ | |crit dmg2 =26 |
||
− | | x 1 |
||
+ | |damage2 =26 |
||
− | | 20 |
||
+ | |hp2 =400 |
||
− | | 6 |
||
+ | |min spread2 =0.035 |
||
− | | 20 |
||
+ | |projectiles2 =1 |
||
− | | 6 |
||
+ | |skill req2 =100 |
||
− | | 14 |
||
+ | |strength req2 =4 |
||
− | | 1.71 |
||
+ | |value2 =5900 |
||
− | | 1995 shots |
||
+ | |vats attacks2 =1 |
||
− | | 5200 |
||
+ | |weight2 =6 |
||
− | | Guns:100 Strength:4 |
||
⚫ | |||
− | |||
− | |-style="background:#E8E8A2;" |
||
− | | [[All-American]] |
||
− | | 26 |
||
− | | 156 |
||
− | | 6 |
||
− | | 1 |
||
− | | 0.035 |
||
− | | x 1 |
||
− | | 26 |
||
− | | 6 |
||
− | | 24 |
||
− | | 6 |
||
− | | 13 |
||
− | | 2 |
||
− | | 1995 shots |
||
− | | 5900 |
||
− | | Guns:100 Strength:4 |
||
⚫ | |||
==Location== |
==Location== |
||
− | It is located in the [[Vault 34]] armory, on an overturned table to the right side of the armory. If |
+ | It is located in the [[Vault 34]] armory, on an overturned table to the right side of the armory. If a [[human]] or [[ghoul]] [[Fallout: New Vegas companions|companion]] is following when the armory is accessed, they may pick up the All-American. Also, the [[ghoul]]s can kick around the [[Fallout: New Vegas weapons|weapon]], and explosions can send it flying so if the gun isn't on the table or in a companion's [[inventory]], make sure to search the armory thoroughly. |
==Notes== |
==Notes== |
||
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==Behind the scenes== |
==Behind the scenes== |
||
− | * Its name is a reference to the [[Wikipedia:82nd Airborne Division|82nd Airborne Division]], nicknamed the ''"All-American"'' division because upon activation in 1917 it was found to contain draftees from all forty-eight states. |
+ | * Its name is a reference to the [[Wikipedia:82nd Airborne Division|82nd Airborne Division]], nicknamed the ''"All-American"'' division because upon activation in 1917 it was found to contain draftees from all forty-eight states.<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/336764177244781955 J.E Sawyer on Formspring]</ref> |
− | * The All-American was designed by J.E. Sawyer.<ref>[http:// |
+ | * The All-American was designed by [[J.E. Sawyer]].<ref>[http://web.archive.org/web/20130209011941/formspring.me/JESawyer/q/191585674674081328 J.E. Sawyer on Formspring]</ref> |
==Bugs== |
==Bugs== |
||
− | * {{Platforms|pc|xbox360|ps3}} When equipped, the Airborne decal on the gun is replaced by a copy of the gun's texture sheet. |
+ | * {{Platforms|pc|xbox360|ps3}} When equipped, the Airborne decal on the gun is replaced by a copy of the gun's texture sheet. {{Verify|verified}} |
− | * {{platforms| |
+ | * {{platforms|xbox360}} When going into zoom mode with the weapon equipped a blank terminal screen may come up (re-loading the last save will fix this). {{Verify|verified}} |
− | * {{Platforms|ps3}} When dropped, it can disappear for no apparent reason (re-loading a previous save may fix this). |
+ | * {{Platforms|ps3}} When dropped, it can disappear for no apparent reason (re-loading a previous save may fix this). {{Verify|verified}} |
==Gallery== |
==Gallery== |
||
Line 153: | Line 117: | ||
AA_Airborne_insigna.png|82nd Airborne Insignia. |
AA_Airborne_insigna.png|82nd Airborne Insignia. |
||
All-AmericanDecalMissing.jpg|Decal bug. |
All-AmericanDecalMissing.jpg|Decal bug. |
||
+ | Allamericanlocation.jpg|Location in the [[Vault 34 armory]] |
||
</gallery> |
</gallery> |
||
Line 165: | Line 130: | ||
[[ru:Всеамериканский]] |
[[ru:Всеамериканский]] |
||
[[pl:Wszechamerykański]] |
[[pl:Wszechamerykański]] |
||
+ | [[de:Der Gute Amerikaner]] |
Revision as of 18:48, 30 August 2014
The All-American is a unique weapon in Fallout: New Vegas.
Characteristics
The All-American is the unique variant of the semi-automatic Marksman carbine with woodland camouflage, a magazine capacity of 24 and a higher magnification scope. It also bears the distinctive 82nd "All-American" Airborne division insignia.
It is highly accurate, reliable and powerful with its fast rate of fire, making it one of the most versatile weapons in the game. This versatility includes the wide range of 5.56mm ammunition types; characters should be sure to stock up on different 5.56mm variants to utilize this weapon to its full potential.
Durability
The All-American can fire a total of about 1995 standard rounds, the equivalent of 84 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard, HP, AP & match | 1995 | 84 |
Surplus | 662 | 28 |
.223 caliber round | 2495 | 104 |
Variants
- Marksman carbine, a rare standard variant with slightly reduced damage, rate of fire, a smaller magazine and less zoom.
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Marksman carbine | 24 | 136.8 | 5.7 | x1 | 24 | 14 | 1.7 | 0.04 | 20 | 1995 | 6 | 5200 | 866.7 | 100 | 4 |
All-American | 26 | 156 | 6 | x1 | 26 | 13 | 2 | 0.035 | 24 | 1995 | 6 | 5900 | 983.3 | 100 | 4 |
Location
It is located in the Vault 34 armory, on an overturned table to the right side of the armory. If a human or ghoul companion is following when the armory is accessed, they may pick up the All-American. Also, the ghouls can kick around the weapon, and explosions can send it flying so if the gun isn't on the table or in a companion's inventory, make sure to search the armory thoroughly.
Notes
- The scope has the same crosshairs and 3.5x magnification as the sniper rifle and the Gobi Campaign scout rifle.
Behind the scenes
- Its name is a reference to the 82nd Airborne Division, nicknamed the "All-American" division because upon activation in 1917 it was found to contain draftees from all forty-eight states.[1]
- The All-American was designed by J.E. Sawyer.[2]
Bugs
- When equipped, the Airborne decal on the gun is replaced by a copy of the gun's texture sheet. [verified]
- When going into zoom mode with the weapon equipped a blank terminal screen may come up (re-loading the last save will fix this). [verified]
- When dropped, it can disappear for no apparent reason (re-loading a previous save may fix this). [verified]