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Alien (Fallout 3)

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Icon disambig
For the alien species, see Alien.
Alien
Alien
A standard alien
variantsAlien
Alien captain
Alien worker
locationMothership Zeta

Aliens are creatures found aboard Mothership Zeta in 2277.

CharacteristicsEdit

BiologyEdit

This section is transcluded from Alien. To change it, please edit the transcluded page.

Aliens are diminutive, hairless, yellowish-green-skinned humanoids with short, wiry limbs and green blood. Their heads are disproportionately large, with round, heavy-lidded, solid black eyeballs with no discernible iris or pupil; a thin, toothless mouth with green tongue, and two pairs of small holes where ears and nostrils would be. Aliens have no opposable thumbs, each hand instead having three long, tentacle-like fingers with large suction cups at each fingertip that allow them to manipulate objects. They breathe a similar atmosphere to humans, and (at least those on Mothership Zeta) subsist mainly on a diet of strange, alien worms and squid.

Gameplay attributesEdit

Most aliens encountered are either hostiles or workers. Hostile aliens sometimes have shields which boost their damage resistance significantly. In combat they tend to hang back or rush the player if they are using melee weapons.

VariantsEdit

AlienEdit

Regular aliens are the most common alien the player will see aboard Mothership Zeta. They act as the standard enemy of the area and will always be hostile towards the Lone Wanderer. Aliens have many tiers, depending on the players level. Tiers 1-3 do not have an inertia suppression field and the aliens tier 4-6 do. Players are able to tell if an alien is wearing an I.S.F. because their bodies will shimmer and become slightly distorted.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Alien
xx003c65 (ranged)
xx003c79 (melee)
Level Icon level
3
Experience Points Icon XP
30
Perception Icon eye
6
Hit points Icon heart
25
Damage Threshold Icon shield gold
0
Damage Resistance Icon shield silver
0%
Gamebryo AI attributes#Aggression Icon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
attackIcon attack
Melee (2 damageIcon damage)
Alien
xx003c6c (ranged)
xx003c7c (melee)
Level Icon level
7
Experience Points Icon XP
70
Perception Icon eye
8
Hit points Icon heart
75
Damage Threshold Icon shield gold
0
Damage Resistance Icon shield silver
0%
Gamebryo AI attributes#Aggression Icon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
attackIcon attack
Melee (2 damageIcon damage)
Alien
xx003c6f (ranged)
xx003c7f (melee)
Level Icon level
10
Experience Points Icon XP
100
Perception Icon eye
8
Hit points Icon heart
125
Damage Threshold Icon shield gold
0
Damage Resistance Icon shield silver
0%
Gamebryo AI attributes#Aggression Icon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
attackIcon attack
Melee (5 damageIcon damage)
Alien
xx00a9cc (ranged)
xx00a9ce (melee)
Level Icon level
20
Experience Points Icon XP
200
Perception Icon eye
9
Hit points Icon heart
250
Damage Threshold Icon shield gold
0
Damage Resistance Icon shield silver
50†%
Gamebryo AI attributes#Aggression Icon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
attackIcon attack
Melee (10 damageIcon damage)
Alien
xx00a9cd (ranged)
xx00a9cf (melee)
Level Icon level
25
Experience Points Icon XP
250
Perception Icon eye
10
Hit points Icon heart
250
Damage Threshold Icon shield gold
0
Damage Resistance Icon shield silver
80†%
Gamebryo AI attributes#Aggression Icon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
attackIcon attack
Melee (10 damageIcon damage)
Alien
xx00a9d0 (ranged)
xx00a9d1 (melee)
Level Icon level
30
Experience Points Icon XP
300
Perception Icon eye
10
Hit points Icon heart
250
Damage Threshold Icon shield gold
0
Damage Resistance Icon shield silver
110†%
Gamebryo AI attributes#Aggression Icon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
attackIcon attack
Melee (10 damageIcon damage)

† The inertia suppression fields protection depends on the level of alien using it.

Alien captainEdit

The alien captain is the leader of the alien forces on mothership Zeta, equipped with a modified alien blaster and a shiny, gray spacesuit. Despite being the leader of Zeta's aliens, its stats are the same as the lowest-ranking aliens in the game, and its weakness in combat is compounded by its lack of an inertia suppression field. As the ship's captain he has remote access to the mothership's shield and death ray power systems, and a big button in front of it that can fire the death ray.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Alien captain
xx00aa22
Level Icon level
3
Experience Points Icon XP
30
Perception Icon eye
6
Hit points Icon heart
25
Damage Threshold Icon shield gold
0
Damage Resistance Icon shield silver
0%
Gamebryo AI attributes#Aggression Icon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence Icon confidence
Foolhardy: Will never flee or avoid anyone.Icon requiredIcon requiredIcon requiredIcon required
Gamebryo AI attributes#Assistance Icon group
Helps friends: Will help friends and allies.Icon requiredIcon required
attackIcon attack
Melee (2 damageIcon damage)

Alien workerEdit

Alien workers are the working force of the Mothership Zeta. Although displayed as hostile, they will never attack the player, but will flee or cower in fear instead. Killing one results in a loss of 50 Karma although this may not be the case if the player is not directly involved, such as overloading the assembly when they are near it. During the quest Not of This World, when the Lone Wanderer first spots them, Sally will tell the player character not to hurt them because they are harmless. However, if the player manages to get a weapon on Sally (which is not available without mods or console commands), she tries to kill them.

Name (Base ID)StatisticsBehaviorAbilitiesItems
Alien worker
xx00a94c
Level Icon level
1
Experience Points Icon XP
10
Perception Icon eye
4
Hit points Icon heart
30
Damage Threshold Icon shield gold
0
Damage Resistance Icon shield silver
0%
Gamebryo AI attributes#Aggression Icon fist
Aggressive: Will attack enemies on sight.Icon requiredIcon optionalIcon optional
Gamebryo AI attributes#Confidence Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (10 damageIcon damage)
Alien worker
xx00c0c8
Level Icon level
1
Experience Points Icon XP
10
Perception Icon eye
4
Hit points Icon heart
30
Damage Threshold Icon shield gold
0
Damage Resistance Icon shield silver
0%
Gamebryo AI attributes#Aggression Icon fist
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence Icon confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance Icon group
Helps nobody: Will not help anyone.Icon optionalIcon optional
attackIcon attack
Melee (10 damageIcon damage)

Related questsEdit

NotesEdit

  • Alien workers cannot open many of the doors that the player can open, including many of the "force-field" doors.
  • If an alien's weapon is pickpocketed, they will attack the Lone Wanderer unarmed.

AppearancesEdit

Aliens appear in the Fallout 3 add-on Mothership Zeta.

BugsEdit

  • pcIcon pc ps3Icon ps3 xbox360Icon xbox360 Sometimes, when alien workers appear to cower in fear in front of the player, they may clip into the floor. [verified]
  • pcIcon pc Alien workers can cause scripting issues throughout the game. The player's colleagues react differently if one is near, often disrupting scripts. Thus, for example, if there are alien workers in the observation bay area when the Lone Wanderer first enters, when Sally ports through, she may well port straight out again, without opening the doors. If scripting errors occur, it may be advisable to reload to a previous save and kill all the alien workers before trying to trigger a script. This can have a significant impact on your Karma, although a Karma loss can be avoided if another non-player character kills them, such as a friendly drone or abominations. [verified]

GalleryEdit

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