Alien epoxy is an item which is added to Fallout 3 in the Mothership Zeta add-on.
Uses
It can be used to increase the condition of the currently equipped weapon, up to a maximum of 100%. Earth weapons are extremely rare aboard the ship, so the epoxy is the only alternative to repair weapons you brought with you. The percentage repaired depends on the player character's repair skill:
Repair Skill | Weapon Condition |
---|---|
0-24 | +15% |
25-49 | +20% |
50-74 | +25% |
75-100 | +30% |
Alien epoxy comes in tubes and over 100 tubes can be found in Mothership Zeta. Since they have no weight, all tubes found can be carried without being over-encumbered. While the effect of one tube may not conform to the table above, it is always possible to increase a weapon's condition to 100% by applying multiple tubes consecutively, regardless of a character's repair skill.
Alien epoxy cannot repair armor or clothing. However, it does increase DR (damage resistance) by 10 points for 1–12 in-game hours.
Notes
- Alien epoxy can be found in the "Aid" section of the Pip-Boy.
- The weapon must be equipped in order for the epoxy to repair it. Therefore, alien epoxy cannot repair completely broken weapons.
- Upon completion of Mothership Zeta, talking to Sally every 24 hours will yield a random item, which could be alien epoxy.
- Alien epoxy can not be applied in the repair menu, instead it is activated like a stimpak.
Behind the scenes
An "epoxy" is a step-growth thermoset polymer that solidifies around the applied area.
See also
Weapon repair kit, a similar item in Fallout: New Vegas.
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